Palliation Accord

Palliation Accord

Enchantment

Mana cost: {3}{W}{U}

How we read this card

Whenever a creature an opponent controls becomes tapped, put a palliation counter on this enchantment.

triggered — puts a counter on it

Prevent the next 1 damage that would be dealt to you this turn.

activated Remove a palliation counter from this enchantment —

activated Remove a palliation counter from this enchantment —

Causes: put a counter on anything, remove a counter from anything, damage is prevented.

Cares about: a creature becomes tapped.

Works well with

tap a creature — 565 cards in the game can cause this.

  1. Aetherstorm Roc — When a creature becomes tapped thanks to Aetherstorm Roc, Palliation Accord puts a palliation counter on itself
  2. Sunstrike Legionnaire — When Sunstrike Legionnaire becomes tapped, Palliation Accord puts a palliation counter on itself
  3. Court Street Denizen — When a creature becomes tapped thanks to Court Street Denizen, Palliation Accord puts a palliation counter on itself
  4. Kapsho Kitefins — When a creature becomes tapped thanks to Kapsho Kitefins, Palliation Accord puts a palliation counter on itself
  5. Ultimecia, Temporal Threat — When a creature becomes tapped thanks to Ultimecia, Temporal Threat, Palliation Accord puts a palliation counter on itself
  6. Elite Scaleguard — When a creature becomes tapped thanks to Elite Scaleguard, Palliation Accord puts a palliation counter on itself
  7. Mjölnir, Storm Hammer — When a creature becomes tapped thanks to Mjölnir, Storm Hammer, Palliation Accord puts a palliation counter on itself
  8. Greatsword of Tyr — When a creature becomes tapped thanks to Greatsword of Tyr, Palliation Accord puts a palliation counter on itself
  9. Captain America's Shield — When a creature becomes tapped thanks to Captain America's Shield, Palliation Accord puts a palliation counter on itself
  10. Thunder Lasso — When a creature becomes tapped thanks to Thunder Lasso, Palliation Accord puts a palliation counter on itself

555 other cards cause it too. These are the ones with the most connections.

damage is prevented — 568 cards in the game can cause this (Palliation Accord is one).

When Palliation Accord has damage prevented:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

an enchantment is cast — 3,673 cards in the game can cause this (Palliation Accord is one).

When Palliation Accord is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Palliation Accord is one).

  1. Historian's Boon — When Palliation Accord enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Palliation Accord is one).

When Palliation Accord enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

59 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Palliation Accord is one).

  1. All Will Be One — When Palliation Accord gets a counter, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Palliation Accord is one).

  1. Nature's Wrath — When Palliation Accord enters, Nature's Wrath makes a player sacrifice an Island or permanent

22 other cards care about it too. These are the ones with the most connections.