edhseer Commander synergy, explained
Creature — Lizard Warrior
Mana cost: {3}{R}
Whenever this creature attacks, target creature an opponent controls can't block this turn.
triggered — restricts attacking or blocking
Blitz {2}{R}
Causes: nothing.
Cares about: nothing.
a Lizard attacks — 230 cards in the game can cause this (Plasma Jockey is one).
a Warrior attacks — 1,319 cards in the game can cause this (Plasma Jockey is one).
a Warrior deals combat damage — 1,319 cards in the game can cause this (Plasma Jockey is one).
a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Plasma Jockey is one).
a Warrior enters the battlefield — 1,403 cards in the game can cause this (Plasma Jockey is one).
When Plasma Jockey enters:
anything attacks — 17,934 cards in the game can cause this (Plasma Jockey is one).
When Plasma Jockey attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Plasma Jockey is one).
When Plasma Jockey attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Plasma Jockey is one).
When Plasma Jockey blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Plasma Jockey is one).
When Plasma Jockey attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Plasma Jockey is one).
When Plasma Jockey deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Plasma Jockey is one).
When Plasma Jockey is cast:
81 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Plasma Jockey is one).
When Plasma Jockey enters:
310 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Plasma Jockey is one).
39 other cards care about it too. These are the ones with the most connections.