Plaxmanta

Plaxmanta

Creature — Beast

Mana cost: {1}{U}

How we read this card

Flash
When this creature enters, creatures you control gain shroud until end of turn.

triggered — grants a keyword

When this creature enters, sacrifice it unless {G} was spent to cast it.

triggered —

Causes: sacrifice a creature, a creature dies.

Cares about: nothing.

Works well with

a Beast creature is cast — 587 cards in the game can cause this (Plaxmanta is one).

  1. Tawnos, the Toymaker — When Plaxmanta is cast, Tawnos, the Toymaker copies a spell

a Beast enters the battlefield — 632 cards in the game can cause this (Plaxmanta is one).

When Plaxmanta enters:

  1. Totem Speaker — gains you 3 life
  2. Wirewood Savage — draws you 1 card
  3. Woodland Liege — draws you 1 card
  4. Aether Charge — deals 4 damage

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Plaxmanta is one).

When you sacrifice Plaxmanta:

  1. Fumulus, the Infestation — makes a token
  2. Bag of Devouring — exiles it

a creature is sacrificed — 1,741 cards in the game can cause this (Plaxmanta is one).

When you sacrifice Plaxmanta:

  1. Ziatora, the Incinerator — deals that creature's power damage
  2. Dina, Essence Brewer — draws you 1 card
  3. Fleshtaker — gains you 1 life
  4. Body Dropper — puts a +1/+1 counter on itself
  5. Smothering Abomination — draws you 1 card
  6. Kels, Fight Fixer — draws you 1 card
  7. Caesar, Legion's Emperor — triggers
  8. Grist, the Hunger Tide — kills a creature or planeswalker an opponent controls
  9. Cabal Therapist — triggers
  10. Rakdos, the Muscle — exiles a card from an opponent's library

19 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Plaxmanta is one).

When Plaxmanta is in the graveyard:

  1. Chainer, Dementia Master — can bring it back
  2. Havengul Lich — can bring it back
  3. Liliana the Repentant — can bring it back
  4. Paleoloth — can bring it back
  5. Chainer, Nightmare Adept — can bring it back
  6. Banon, the Returners' Leader — can bring it back
  7. Surgical Suite // Hospital Room — can bring it back
  8. Sword of Light and Shadow — can bring it back
  9. Necromantic Thirst — can bring it back
  10. Krile Baldesion — can bring it back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Plaxmanta is one).

  1. Zahur, Glory's Past — When Plaxmanta dies, Zahur, Glory's Past makes a token
  2. Liesa, Forgotten Archangel — When Plaxmanta dies, Liesa, Forgotten Archangel brings a card back
  3. Avacyn, Angel of Horror — When Plaxmanta dies, Avacyn, Angel of Horror brings a card back
  4. Yedora, Grave Gardener — When Plaxmanta dies, Yedora, Grave Gardener brings a card back
  5. Nim Deathmantle — When Plaxmanta dies, Nim Deathmantle brings a card back
  6. Valkyrie's Call — When Plaxmanta dies, Valkyrie's Call brings a card back
  7. Decaying Soil — When Plaxmanta dies, Decaying Soil brings a card back
  8. High-Society Hunter — When Plaxmanta dies, High-Society Hunter draws you 1 card
  9. Liliana, Heretical Healer // Liliana, Defiant Necromancer — When Plaxmanta dies, Liliana, Heretical Healer // Liliana, Defiant Necromancer flickers itself
  10. Body Launderer — When Plaxmanta dies, Body Launderer draws and discards

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Plaxmanta is one).

  1. Pious Evangel // Wayward Disciple — When Plaxmanta dies, Pious Evangel // Wayward Disciple makes each opponent lose 1 life
  2. Daxos, Blessed by the Sun — When Plaxmanta dies, Daxos, Blessed by the Sun gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — When Plaxmanta dies, Elas il-Kor, Sadistic Pilgrim makes each opponent lose 1 life
  4. Shriveling Rot — When Plaxmanta dies, Shriveling Rot makes a player lose life equal to its toughness
  5. Meathook Massacre II — When Plaxmanta dies, Meathook Massacre II brings a card back
  6. Ashnod's Intervention — When Plaxmanta dies, Ashnod's Intervention brings a card back
  7. Saffi Eriksdotter — When Plaxmanta dies, Saffi Eriksdotter sacrifices itself
  8. Angelic Renewal — When Plaxmanta dies, Angelic Renewal sacrifices itself

453 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Plaxmanta is one).

  1. Ninja Teen — When Plaxmanta leaves the battlefield, Ninja Teen makes each opponent lose 1 life

34 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Plaxmanta is one).

  1. Havi, the All-Father — Plaxmanta fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — Plaxmanta fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Treacherous Vampire — Plaxmanta fills your graveyard toward the 7 or more cards Treacherous Vampire needs
  4. Athreos, Shroud-Veiled — When Plaxmanta is in the graveyard, Athreos, Shroud-Veiled can bring it back

440 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Plaxmanta is one).

When Plaxmanta attacks:

  1. Shaun, Father of Synths — makes a token
  2. Grim Javelineer — gives +1/+0
  3. Clavileño, First of the Blessed — turns something into a creature

146 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Plaxmanta is one).

  1. Chorale of the Void — When Plaxmanta attacks, Chorale of the Void brings a card back

219 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Plaxmanta is one).

  1. Quirion Beastcaller — When Plaxmanta is cast, Quirion Beastcaller puts a +1/+1 counter on itself

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Plaxmanta is one).

When Plaxmanta enters:

  1. Boss's Chauffeur — puts a +1/+1 counter on itself
  2. Dinosaur Egg — puts a counter on itself

445 other cards care about it too. These are the ones with the most connections.