Protection Racket

Protection Racket

Enchantment

Mana cost: {2}{B}

How we read this card

At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.

triggered — puts cards into your hand

Causes: nothing.

Cares about: an upkeep.

Works well with

an enchantment is cast — 3,673 cards in the game can cause this (Protection Racket is one).

When Protection Racket is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Protection Racket is one).

  1. Historian's Boon — When Protection Racket enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Protection Racket is one).

When Protection Racket enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

59 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Protection Racket is one).

  1. Nature's Wrath — When Protection Racket enters, Nature's Wrath makes a player sacrifice a Swamp or permanent

20 other cards care about it too. These are the ones with the most connections.