Protomatter Powder

Artifact

Produces: an artifact being sacrificed, an artifact dying, an artifact entering the battlefield, an artifact leaving the battlefield.

Cares about: nothing.

Partners

161 cards can cause an nontoken artifact entering the battlefield.

  1. Replication Specialist — When Protomatter Powder enters, Replication Specialist makes a token
  2. Ultron, Artificial Malevolence — When Protomatter Powder enters, Ultron, Artificial Malevolence makes a token
  3. Surge Conductor — When Protomatter Powder enters, Surge Conductor proliferates

549 cards can cause an nontoken artifact being sacrificed.

  1. Ratchet, Field Medic // Ratchet, Rescue Racer — When Protomatter Powder sacrifices something, Ratchet, Field Medic // Ratchet, Rescue Racer triggers

565 cards can cause an artifact being sacrificed.

  1. Esoteric Duplicator — When Protomatter Powder sacrifices something, Esoteric Duplicator makes a token
  2. Nyssa of Traken — When Protomatter Powder sacrifices something, Nyssa of Traken triggers
  3. Lithobraking — When Protomatter Powder sacrifices something, Lithobraking deals 2 damage

1,040 cards can cause an nontoken artifact dying.

  1. Sly Requisitioner — When Protomatter Powder dies, Sly Requisitioner makes a token
  2. Psychomancer — When Protomatter Powder dies, Psychomancer costs each opponent 1 life
  3. Farid, Enterprising Salvager — When Protomatter Powder dies, Farid, Enterprising Salvager makes a token

1,057 cards can cause an artifact dying.

  1. Summoning Station — When Protomatter Powder dies, Summoning Station untaps itself
  2. Scrap Trawler — When Protomatter Powder dies, Scrap Trawler brings a card back
  3. Molder Beast — When Protomatter Powder dies, Molder Beast gives +2/+0

1,089 cards can cause an artifact entering the battlefield.

  1. Sludge Strider — When Protomatter Powder enters, Sludge Strider costs each opponent 1 life
  2. Battered Golem — When Protomatter Powder enters, Battered Golem untaps itself
  3. Tezzeret, Cruel Captain — When Protomatter Powder enters, Tezzeret, Cruel Captain puts a counter on a permanent

1,201 cards can cause an artifact, battle, enchantment or planeswalker entering the battlefield.

  1. Builder's Talent — When Protomatter Powder enters, Builder's Talent puts counters on a permanent

1,358 cards can cause an artifact or enchantment dying.

  1. Scrapheap — When Protomatter Powder dies, Scrapheap gains you 1 life

1,570 cards can cause an artifact leaving the battlefield.

  1. Oni-Cult Anvil — When Protomatter Powder leaves the battlefield, Oni-Cult Anvil makes a token

1,856 cards can cause an nontoken artifact or creature being sacrificed.

  1. Bag of Devouring — When Protomatter Powder sacrifices something, Bag of Devouring triggers

1,885 cards can cause an artifact or creature being sacrificed.

  1. Invasion of New Capenna // Holy Frazzle-Cannon — When Protomatter Powder sacrifices something, Invasion of New Capenna // Holy Frazzle-Cannon triggers
  2. Ravenous Squirrel — When Protomatter Powder sacrifices something, Ravenous Squirrel puts a counter on a permanent
  3. Lightless Evangel — When Protomatter Powder sacrifices something, Lightless Evangel puts counters on a permanent

2,056 cards can cause an artifact, battle, creature, enchantment or planeswalker being sacrificed.

  1. Felothar, Dawn of the Abzan — When Protomatter Powder sacrifices something, Felothar, Dawn of the Abzan puts counters on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →