Psychic Battle

Psychic Battle

Enchantment

Mana cost: {3}{U}{U}

How we read this card

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

triggered — taxes the table

Causes: nothing.

Cares about: nothing.

Works well with

an enchantment is cast — 3,673 cards in the game can cause this (Psychic Battle is one).

When Psychic Battle is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Psychic Battle is one).

  1. Historian's Boon — When Psychic Battle enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Psychic Battle is one).

When Psychic Battle enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

59 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Psychic Battle is one).

  1. Nature's Wrath — When Psychic Battle enters, Nature's Wrath makes a player sacrifice an Island or permanent

20 other cards care about it too. These are the ones with the most connections.