Ran and Shaw

Ran and Shaw

Legendary Creature — Dragon

Mana cost: {3}{R}{R}

How we read this card

Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.

triggered — makes a token

triggered —

Dragons you control get +2/+0 until end of turn.

activated {3}{R} — gives +2/+0

What a deck led by this card wants

Causes: create a token, put a token onto the battlefield, cast anything.

Cares about: a card in a graveyard.

Works well with

a Dragon attacks — 474 cards in the game can cause this (Ran and Shaw is one).

When Ran and Shaw attacks:

  1. Silumgar, the Drifting Death — shrinks a creature by -1/-1
  2. Utvara Hellkite — makes a token
  3. The Ur-Dragon — draws you that many cards
  4. Atarka, World Render — grants double strike
  5. Kolaghan, the Storm's Fury — gives +1/+0
  6. Invasion of Tarkir // Defiant Thundermaw — deals 2 damage
  7. Ojutai, Soul of Winter — taps a creature, artifact, enchantment, planeswalker or battle an opponent controls
  8. Dromoka, the Eternal — puts a counter on a permanent

a Dragon deals combat damage — 474 cards in the game can cause this (Ran and Shaw is one).

When Ran and Shaw deals combat damage:

  1. Parapet Thrasher — triggers
  2. Broodcaller Scourge — puts a permanent onto the battlefield
  3. Zurgo and Ojutai — triggers

a nontoken Dragon enters the battlefield — 484 cards in the game can cause this (Ran and Shaw is one).

When Ran and Shaw enters:

  1. Lathliss, Dragon Queen — makes a token
  2. Miirym, Sentinel Wyrm — makes a token

a Dragon it applies enters with counters to — 488 cards in the game can cause this.

  1. Dragonstorm Globe — Dragonstorm Globe gives Ran and Shaw counters as it enters

487 other cards cause it too. These are the ones with the most connections.

a Dragon creature it boosts — 523 cards in the game can cause this.

  1. Crucible of Fire — Crucible of Fire gives Ran and Shaw bigger stats

522 other cards cause it too. These are the ones with the most connections.

a Dragon enters the battlefield — 524 cards in the game can cause this (Ran and Shaw is one).

When Ran and Shaw enters:

  1. Dragon Tempest — deals damage
  2. Bloomvine Regent // Claim Territory — gains you 3 life
  3. Sarkhan, Dragon Ascendant — puts a +1/+1 counter on itself
  4. Ganax, Astral Hunter — makes a token
  5. Scourge of Valkas — deals damage
  6. Bladewing's Thrall — returns itself from the graveyard
  7. Sarkhan, Soul Aflame — copies a permanent
  8. Teeming Dragonstorm — triggers
  9. Corroding Dragonstorm — triggers
  10. Roiling Dragonstorm — triggers

4 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Ran and Shaw is one).

When a permanent enters thanks to Ran and Shaw:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Ran and Shaw is one).

When Ran and Shaw makes a token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

put a card into a graveyard — 7,589 cards in the game can cause this.

  1. Irreverent Gremlin — Irreverent Gremlin fills your graveyard toward the 3 or more cards Ran and Shaw needs
  2. Inti, Seneschal of the Sun — Inti, Seneschal of the Sun fills your graveyard toward the 3 or more cards Ran and Shaw needs
  3. Pyrewild Shaman — Pyrewild Shaman fills your graveyard toward the 3 or more cards Ran and Shaw needs
  4. Hazoret's Monument — Hazoret's Monument fills your graveyard toward the 3 or more cards Ran and Shaw needs
  5. Descendants' Fury — Descendants' Fury fills your graveyard toward the 3 or more cards Ran and Shaw needs
  6. Tricorder — Tricorder fills your graveyard toward the 3 or more cards Ran and Shaw needs
  7. Shard of Broken Glass — Shard of Broken Glass fills your graveyard toward the 3 or more cards Ran and Shaw needs
  8. Trepanation Blade — Trepanation Blade fills your graveyard toward the 3 or more cards Ran and Shaw needs
  9. Ticket Booth // Tunnel of Hate — Ticket Booth // Tunnel of Hate fills your graveyard toward the 3 or more cards Ran and Shaw needs
  10. Artist's Talent — Artist's Talent fills your graveyard toward the 3 or more cards Ran and Shaw needs

7,579 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Ran and Shaw is one).

When Ran and Shaw attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Ran and Shaw is one).

When Ran and Shaw attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

187 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Ran and Shaw is one).

  1. Tide of War — When Ran and Shaw blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Ran and Shaw is one).

When Ran and Shaw enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

299 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this.

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Ran and Shaw enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Guild Feud — When Ran and Shaw enters thanks to Guild Feud, it makes a token

42 other cards care about it too. These are the ones with the most connections.