Guild Feud

Guild Feud

Enchantment

Mana cost: {5}{R}

How we read this card

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

triggered —

triggered — mills a card

triggered —

triggered — mills a card

Causes: put a creature onto the battlefield, mill a card.

Cares about: an upkeep.

Works well with

a card is milled — 772 cards in the game can cause this (Guild Feud is one).

  1. Lo and Li, Royal Advisors — When a permanent makes a player mill a card thanks to Guild Feud, Lo and Li, Royal Advisors puts a counter on an Advisor

an enchantment is cast — 3,673 cards in the game can cause this (Guild Feud is one).

When Guild Feud is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Guild Feud is one).

  1. Historian's Boon — When Guild Feud enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Guild Feud is one).

When Guild Feud enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

65 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Guild Feud is one).

Guild Feud puts cards into the graveyard that:

  1. Hedonist's Trove — can bring back
  2. Samwise Gamgee — can bring back
  3. Fire Nation Salvagers — can bring back
  4. Bloodbond March — can bring back
  5. Gale, Waterdeep Prodigy — can bring back
  6. Harness the Storm — can bring back
  7. Transplant Theorist — can bring back
  8. Heart-Shaped Herb — can bring back
  9. Rescue from the Underworld — can bring back
  10. Victimize — can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Guild Feud is one).

When a card hits the graveyard thanks to Guild Feud:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Guild Feud is one).

When a creature enters thanks to Guild Feud:

  1. Riku of Two Reflections — makes a token
  2. Dual Nature — makes a token

31 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Guild Feud is one).

  1. Airbender Ascension — When a creature enters thanks to Guild Feud, Airbender Ascension puts a quest counter on itself
  2. Gloomdrifter — When Gloomdrifter enters thanks to Guild Feud, it shrinks a creature by -2/-2
  3. Thieves' Guild Enforcer — When Thieves' Guild Enforcer enters thanks to Guild Feud, it mills a card
  4. Dreadwing Scavenger — When Dreadwing Scavenger enters thanks to Guild Feud, it draws you 1 card
  5. Cephalid Sage — When Cephalid Sage enters thanks to Guild Feud, it draws you 3 cards
  6. Colossal Grave-Reaver — When Colossal Grave-Reaver enters thanks to Guild Feud, it mills a card
  7. Cephalid Inkmage — When Cephalid Inkmage enters thanks to Guild Feud, it surveils
  8. Cavalier of Thorns — When Cavalier of Thorns enters thanks to Guild Feud, it puts a land onto the battlefield
  9. Capricious Hellraiser — When Capricious Hellraiser enters thanks to Guild Feud, it exiles a card from your graveyard
  10. Excavating Anurid — When Excavating Anurid enters thanks to Guild Feud, it sacrifices a land

352 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Guild Feud is one).

  1. The Reaper, King No More — When The Reaper, King No More enters thanks to Guild Feud, it puts a counter on a creature
  2. Kiora, the Rising Tide — When Kiora, the Rising Tide enters thanks to Guild Feud, it draws you 2 cards
  3. Rosheen, Roaring Prophet — When Rosheen, Roaring Prophet enters thanks to Guild Feud, it mills a card
  4. The Lion-Turtle — When The Lion-Turtle enters thanks to Guild Feud, it gains you 3 life
  5. Ran and Shaw — When Ran and Shaw enters thanks to Guild Feud, it makes a token
  6. Theorix Metamage // Omit Variables — When Theorix Metamage // Omit Variables enters thanks to Guild Feud, it becomes prepared
  7. Void Extrapolator // Omit Variables — When Void Extrapolator // Omit Variables enters thanks to Guild Feud, it becomes prepared

31 other cards care about it too. These are the ones with the most connections.