Cephalid Sage

Cephalid Sage

Creature — Octopus

Mana cost: {3}{U}

How we read this card

As long as there are seven or more cards in your graveyard, this creature has that ability

static — grants a keyword

When this creature enters, draw three cards, then discard two cards.

triggered — draws you 3 cards

triggered —

Causes: draw a card, discard a card.

Cares about: a card in a graveyard.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Cephalid Sage is one).

When Cephalid Sage makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Cephalid Sage is one).

When Cephalid Sage makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this.

  1. Samwise Gamgee — Cephalid Sage puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Cephalid Sage puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Cephalid Sage puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Cephalid Sage puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Cephalid Sage puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Cephalid Sage puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Cephalid Sage puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Cephalid Sage fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Cephalid Sage puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Cephalid Sage puts cards into the graveyard that Victimize can bring back
  11. Master of Winds — Master of Winds fills your graveyard toward the 7 or more cards Cephalid Sage needs
  12. Windrider Wizard — Windrider Wizard fills your graveyard toward the 7 or more cards Cephalid Sage needs
  13. Sage of the Falls — Sage of the Falls fills your graveyard toward the 7 or more cards Cephalid Sage needs
  14. Sage's Row Denizen — Sage's Row Denizen fills your graveyard toward the 7 or more cards Cephalid Sage needs
  15. Arni, Humble Scribe — Arni, Humble Scribe fills your graveyard toward the 7 or more cards Cephalid Sage needs
  16. The Destined Thief — The Destined Thief fills your graveyard toward the 7 or more cards Cephalid Sage needs
  17. Glitch Interpreter — Glitch Interpreter fills your graveyard toward the 7 or more cards Cephalid Sage needs
  18. Screaming Swarm — Screaming Swarm fills your graveyard toward the 7 or more cards Cephalid Sage needs
  19. Variable Chaser // Arc of Fortune — Variable Chaser // Arc of Fortune fills your graveyard toward the 7 or more cards Cephalid Sage needs
  20. Kitsa, Otterball Elite — Kitsa, Otterball Elite fills your graveyard toward the 7 or more cards Cephalid Sage needs

739 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Cephalid Sage is one).

When a card hits the graveyard thanks to Cephalid Sage:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Cephalid Sage is one).

When Cephalid Sage attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

119 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Cephalid Sage is one).

When Cephalid Sage attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

192 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Cephalid Sage is one).

  1. Tide of War — When Cephalid Sage blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this.

  1. Slash, Reptile Rampager — When Cephalid Sage enters, Slash, Reptile Rampager deals 2 damage
  2. Ray Fillet, Wave Warrior — When Cephalid Sage enters, Ray Fillet, Wave Warrior puts a counter on itself
  3. The Neutrinos — When Cephalid Sage enters, The Neutrinos gets +1/+0
  4. Wingnut, Bat on the Belfry — When Cephalid Sage enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  5. Telemin Performance — When Cephalid Sage enters thanks to Telemin Performance, it draws you 3 cards
  6. Aetherstorm Roc — When Cephalid Sage enters, Aetherstorm Roc puts a counter on a permanent you control
  7. Raphael, Most Attitude — When Cephalid Sage enters, Raphael, Most Attitude exiles a card from your library

346 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Cephalid Sage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Cephalid Sage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

59 other cards care about it too. These are the ones with the most connections.