Cephalid Inkmage

Cephalid Inkmage

Creature — Octopus Wizard

Mana cost: {2}{U}

How we read this card

When this creature enters, surveil 3.

triggered — surveils

This creature can't be blocked as long as there are seven or more cards in your graveyard.

static — restricts what can block it

Causes: surveil.

Cares about: a card in a graveyard.

Works well with

you surveil — 233 cards in the game can cause this (Cephalid Inkmage is one).

When Cephalid Inkmage surveils:

  1. Mirko, Obsessive Theorist — puts a +1/+1 counter on itself
  2. Prudent Fateseer // Peer Review — gives +1/+0
  3. Diviner of Victory // Unwind History — gets +1/+1
  4. Saheeli, Consul of Oversight — makes a token
  5. Copy Catchers — makes a token
  6. Proft, Consulting Detective — puts a +1/+1 counter on itself
  7. Matoya, Archon Elder — draws you 1 card
  8. Denzilore Fatehold — puts a counter on a creature
  9. Whispering Snitch — deals 1 damage
  10. Blood Operative — makes you lose life

5 other cards care about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Cephalid Inkmage is one).

  1. Inalla, Archmage Ritualist — When Cephalid Inkmage enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Cephalid Inkmage is one).

  1. Diviner's Wand — When Cephalid Inkmage enters, Diviner's Wand triggers

a Wizard creature it grants abilities to — 1,269 cards in the game can cause this.

  1. Astrologian's Planisphere — Astrologian's Planisphere gives Cephalid Inkmage an extra ability

1,268 other cards cause it too. These are the ones with the most connections.

a Wizard creature it grants types to — 1,269 cards in the game can cause this.

  1. Blue Mage's Cane — Blue Mage's Cane gives Cephalid Inkmage an extra creature type

1,268 other cards cause it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this.

  1. Samwise Gamgee — Cephalid Inkmage puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Cephalid Inkmage puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Cephalid Inkmage puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Cephalid Inkmage puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Cephalid Inkmage puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Cephalid Inkmage puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Cephalid Inkmage puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Cephalid Inkmage fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Cephalid Inkmage puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Cephalid Inkmage puts cards into the graveyard that Victimize can bring back
  11. Master of Winds — Master of Winds fills your graveyard toward the 7 or more cards Cephalid Inkmage needs
  12. Windrider Wizard — Windrider Wizard fills your graveyard toward the 7 or more cards Cephalid Inkmage needs
  13. Sage of the Falls — Sage of the Falls fills your graveyard toward the 7 or more cards Cephalid Inkmage needs
  14. Sage's Row Denizen — Sage's Row Denizen fills your graveyard toward the 7 or more cards Cephalid Inkmage needs
  15. Arni, Humble Scribe — Arni, Humble Scribe fills your graveyard toward the 7 or more cards Cephalid Inkmage needs
  16. The Destined Thief — The Destined Thief fills your graveyard toward the 7 or more cards Cephalid Inkmage needs
  17. Glitch Interpreter — Glitch Interpreter fills your graveyard toward the 7 or more cards Cephalid Inkmage needs
  18. Screaming Swarm — Screaming Swarm fills your graveyard toward the 7 or more cards Cephalid Inkmage needs
  19. Variable Chaser // Arc of Fortune — Variable Chaser // Arc of Fortune fills your graveyard toward the 7 or more cards Cephalid Inkmage needs
  20. Kitsa, Otterball Elite — Kitsa, Otterball Elite fills your graveyard toward the 7 or more cards Cephalid Inkmage needs

738 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Cephalid Inkmage is one).

When a card hits the graveyard thanks to Cephalid Inkmage:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Cephalid Inkmage is one).

When Cephalid Inkmage attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Cephalid Inkmage is one).

When Cephalid Inkmage attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

189 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Cephalid Inkmage is one).

When Cephalid Inkmage blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Cephalid Inkmage is one).

  1. Mardu Ascendancy — When Cephalid Inkmage attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Cephalid Inkmage is one).

When Cephalid Inkmage enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

351 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Cephalid Inkmage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Cephalid Inkmage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.