Sakashima's Student

Sakashima's Student

Creature — Human Ninja

Mana cost: {2}{U}{U}

How we read this card

Ninjutsu {1}{U}
You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

static — copies a permanent

static — grants a keyword

Causes: copy a creature.

Cares about: nothing.

Works well with

a Ninja deals combat damage — 165 cards in the game can cause this (Sakashima's Student is one).

When Sakashima's Student deals combat damage:

  1. Ingenious Infiltrator — draws you 1 card
  2. Yuriko, the Tiger's Shadow — makes an opponent lose life

1 other card cares about it too. These are the ones with the most connections.

a Ninja creature deals combat damage — 165 cards in the game can cause this (Sakashima's Student is one).

  1. Prosperous Thief — When Sakashima's Student deals combat damage, Prosperous Thief makes a token

a Ninja enters the battlefield — 172 cards in the game can cause this (Sakashima's Student is one).

When Sakashima's Student enters:

  1. Smoke Shroud — returns itself from the graveyard
  2. Quintessential Katana — triggers

1 other card cares about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Sakashima's Student is one).

When Sakashima's Student enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Sakashima's Student is one).

When Sakashima's Student attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Sakashima's Student is one).

When Sakashima's Student attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Sakashima's Student is one).

When Sakashima's Student blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature deals combat damage — 17,934 cards in the game can cause this (Sakashima's Student is one).

  1. Primo, the Unbounded — When Sakashima's Student deals combat damage, Primo, the Unbounded makes a token

198 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Sakashima's Student is one).

  1. Mardu Ascendancy — When Sakashima's Student attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Sakashima's Student is one).

  1. Fire Nation Salvagers — When Fire Nation Salvagers enters because Sakashima's Student copies it, its ability triggers again
  2. Goblin Goliath — When Goblin Goliath enters because Sakashima's Student copies it, its ability triggers again
  3. Slash, Reptile Rampager — When Sakashima's Student enters, Slash, Reptile Rampager deals 2 damage
  4. The Neutrinos — When Sakashima's Student enters, The Neutrinos gets +1/+0
  5. Wingnut, Bat on the Belfry — When Sakashima's Student enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  6. Shadow Puppeteers — When Shadow Puppeteers enters because Sakashima's Student copies it, its ability triggers again
  7. Tenured Inkcaster — When Tenured Inkcaster enters because Sakashima's Student copies it, its ability triggers again
  8. Aetherstorm Roc — When Aetherstorm Roc enters because Sakashima's Student copies it, its ability triggers again
  9. Raphael, Most Attitude — When Sakashima's Student enters, Raphael, Most Attitude exiles a card from your library
  10. Clandestine Meddler — When Clandestine Meddler enters because Sakashima's Student copies it, its ability triggers again

298 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sakashima's Student is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Sakashima's Student enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Ivora, Insatiable Heir — When Ivora, Insatiable Heir enters because Sakashima's Student copies it, its ability triggers again
  3. Dogmeat, Ever Loyal — When Dogmeat, Ever Loyal enters because Sakashima's Student copies it, its ability triggers again
  4. The Earth King — When The Earth King enters because Sakashima's Student copies it, its ability triggers again
  5. SP//dr, Piloted by Peni — When SP//dr, Piloted by Peni enters because Sakashima's Student copies it, its ability triggers again
  6. Mu Yanling, Wind Rider — When Mu Yanling, Wind Rider enters because Sakashima's Student copies it, its ability triggers again
  7. The Rani — When The Rani enters because Sakashima's Student copies it, its ability triggers again
  8. J. Jonah Jameson — When J. Jonah Jameson enters because Sakashima's Student copies it, its ability triggers again
  9. Ultimecia, Temporal Threat — When Ultimecia, Temporal Threat enters because Sakashima's Student copies it, its ability triggers again

33 other cards care about it too. These are the ones with the most connections.