Searing Barb

Sorcery

Produces: anything dealing noncombat damage, a token being created, a token entering the battlefield, a token getting a counter.

Cares about: nothing.

Partners

2,685 cards can cause life being lost.

  1. Momentum Breaker — When Searing Barb makes a player lose life, Momentum Breaker raises your speed
  2. Point the Way — When Searing Barb makes a player lose life, Point the Way raises your speed
  3. Lightwheel Enhancements — When Searing Barb makes a player lose life, Lightwheel Enhancements raises your speed

3,016 cards can cause anything dealing noncombat damage.

  1. Fear of Burning Alive — When Searing Barb deals noncombat damage, Fear of Burning Alive deals that amount damage
  2. Sun Droplet — When Searing Barb deals noncombat damage, Sun Droplet puts that many counters on a permanent
  3. Asgardian Inspiration — When Searing Barb deals noncombat damage, Asgardian Inspiration brings a card back

3,520 cards can cause a token entering the battlefield.

  1. Leonardo, the Balance — When a permanent enters thanks to Searing Barb, Leonardo, the Balance puts +1/+1 counters on a creature
  2. Cloakwood Swarmkeeper — When a permanent enters thanks to Searing Barb, Cloakwood Swarmkeeper puts counters on a permanent
  3. Woodland Champion — When a permanent enters thanks to Searing Barb, Woodland Champion puts that many counters on a permanent

3,521 cards can cause a token being created.

  1. Mirkwood Bats — When Searing Barb makes a token, Mirkwood Bats costs each opponent 1 life
  2. Lucy MacLean, Positively Armed — When Searing Barb makes a token, Lucy MacLean, Positively Armed makes a token
  3. Rosie Cotton of South Lane — When Searing Barb makes a token, Rosie Cotton of South Lane puts a counter on a permanent

3,755 cards can cause anything getting a counter.

  1. Herd Baloth — When a permanent gets a counter thanks to Searing Barb, Herd Baloth makes a token
  2. Growth-Chamber Guardian — When a permanent gets a counter thanks to Searing Barb, Growth-Chamber Guardian searches a library
  3. Mowu, Loyal Companion — When a permanent gets a counter thanks to Searing Barb, Mowu, Loyal Companion puts one plus the number that would be put counters on something

5,358 cards can cause anything entering the battlefield.

  1. Emet-Selch, Unsundered // Hades, Sorcerer of Eld — When a permanent enters thanks to Searing Barb, Emet-Selch, Unsundered // Hades, Sorcerer of Eld draws you 1 card
  2. Lagrella, the Magpie — When a permanent enters thanks to Searing Barb, Lagrella, the Magpie puts two counters on a permanent
  3. Tetzin, Gnome Champion // The Golden-Gear Colossus — When a permanent enters thanks to Searing Barb, Tetzin, Gnome Champion // The Golden-Gear Colossus triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →