edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{R}
Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1.
on-cast — deals 2 damage
on-cast —
Causes: anything deals noncombat damage, create a token, put a token onto the battlefield, put a counter on a token.
Cares about: nothing.
anything deals noncombat damage — 3,068 cards in the game can cause this (Searing Barb is one).
When Searing Barb deals noncombat damage:
36 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Searing Barb is one).
When Searing Barb makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Searing Barb is one).
When a permanent enters thanks to Searing Barb:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Searing Barb is one).
When Searing Barb makes a token:
17 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Searing Barb is one).
When Searing Barb is cast:
424 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Searing Barb is one).
7 other cards care about it too. These are the ones with the most connections.
anything is dealt damage — 19,812 cards in the game can cause this (Searing Barb is one).
When Searing Barb is dealt damage:
5 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Searing Barb is one).
When Searing Barb is cast:
7 other cards care about it too. These are the ones with the most connections.