Seize the Storm

Seize the Storm

Sorcery

Mana cost: {4}{R}

How we read this card

Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."

on-cast — makes a token

Flashback {6}{R}

Causes: create an Elemental creature token, put an Elemental creature token onto the battlefield.

Cares about: an instant in a graveyard, a sorcery in a graveyard.

Works well with

an instant in a graveyard — 2 cards in the game can cause this (Seize the Storm is one).

  1. Makeshift Mannequin — When Makeshift Mannequin is in the graveyard, Seize the Storm gets bigger
  2. Supper for Spiders — When Supper for Spiders is in the graveyard, Seize the Storm gets bigger

an Elemental enters the battlefield — 754 cards in the game can cause this (Seize the Storm is one).

When an Elemental enters thanks to Seize the Storm:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Industrial Advancement — Seize the Storm makes fodder for Industrial Advancement
  2. Divergent Transformations — Seize the Storm makes fodder for Divergent Transformations
  3. Transmogrify — Seize the Storm makes fodder for Transmogrify

2,717 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Seize the Storm is one).

When an Elemental enters thanks to Seize the Storm:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Seize the Storm is one).

  1. Staff of the Storyteller — When Seize the Storm makes an Elemental token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Seize the Storm is one).

When an Elemental enters thanks to Seize the Storm:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Seize the Storm is one).

When Seize the Storm makes an Elemental token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Seize the Storm is one).

When Seize the Storm is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Seize the Storm is one).

When an Elemental enters thanks to Seize the Storm:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Pious Evangel // Wayward Disciple — gains you 1 life
  3. Daxos, Blessed by the Sun — gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — gains you 1 life
  5. Blasting Station — untaps itself
  6. General Kreat, the Boltbringer — deals 1 damage
  7. Sage of the Falls — draws you 1 card
  8. Mogg Bombers — sacrifices itself
  9. Flame-Kin War Scout — sacrifices itself
  10. Monkey Cage — sacrifices itself

329 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Seize the Storm is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When an Elemental enters thanks to Seize the Storm, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

35 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Seize the Storm is one).

When Seize the Storm is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.