edhseer Commander synergy, explained
Sorcery
Mana cost: {4}{R}
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
on-cast — makes a token
Flashback {6}{R}
Causes: create an Elemental creature token, put an Elemental creature token onto the battlefield.
Cares about: an instant in a graveyard, a sorcery in a graveyard.
an instant in a graveyard — 2 cards in the game can cause this (Seize the Storm is one).
an Elemental enters the battlefield — 754 cards in the game can cause this (Seize the Storm is one).
When an Elemental enters thanks to Seize the Storm:
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,717 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Seize the Storm is one).
When an Elemental enters thanks to Seize the Storm:
a creature token is created — 2,799 cards in the game can cause this (Seize the Storm is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Seize the Storm is one).
When an Elemental enters thanks to Seize the Storm:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Seize the Storm is one).
When Seize the Storm makes an Elemental token:
17 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Seize the Storm is one).
When Seize the Storm is cast:
424 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Seize the Storm is one).
When an Elemental enters thanks to Seize the Storm:
329 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Seize the Storm is one).
35 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Seize the Storm is one).
When Seize the Storm is cast:
5 other cards care about it too. These are the ones with the most connections.