edhseer Commander synergy, explained
Creature — Vampire Skeleton
Mana cost: {4}{B}{B}
Flying
When this creature enters, create two 1/1 black Bat creature tokens with flying.
triggered — makes 2 tokens
Create two 1/1 black Bat creature tokens with flying.
activated {3}{B}{B}, Sacrifice a Bat —
activated {3}{B}{B}, Sacrifice a Bat — makes 2 tokens
Regenerate this creature.
activated Sacrifice a Bat —
activated Sacrifice a Bat —
Causes: create a Bat creature token, put a Bat creature token onto the battlefield, sacrifice a Bat, a Bat is put into a graveyard from the battlefield, regenerate a creature.
Cares about: a Bat to sacrifice.
a Bat in a graveyard — 4 cards in the game can cause this (Skeletal Vampire is one).
hits creature — 2,298 cards in the game can cause this (Skeletal Vampire is one).
8 other cards care about it too. These are the ones with the most connections.
a Vampire attacks — 484 cards in the game can cause this (Skeletal Vampire is one).
When Skeletal Vampire attacks:
a nontoken Vampire attacks — 484 cards in the game can cause this (Skeletal Vampire is one).
a Vampire creature is cast — 484 cards in the game can cause this (Skeletal Vampire is one).
a Vampire deals combat damage — 484 cards in the game can cause this (Skeletal Vampire is one).
When Skeletal Vampire deals combat damage:
a Vampire enters the battlefield — 500 cards in the game can cause this (Skeletal Vampire is one).
When Skeletal Vampire enters:
a creature token enters the battlefield — 2,799 cards in the game can cause this (Skeletal Vampire is one).
When a Bat enters thanks to Skeletal Vampire:
a creature token is created — 2,799 cards in the game can cause this (Skeletal Vampire is one).
3 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Skeletal Vampire is one).
2 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Skeletal Vampire is one).
When a Bat enters thanks to Skeletal Vampire:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Skeletal Vampire is one).
When Skeletal Vampire makes a Bat token:
17 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Skeletal Vampire is one).
12 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Skeletal Vampire is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Skeletal Vampire is one).
When a Bat hits the graveyard thanks to Skeletal Vampire:
9 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Skeletal Vampire is one).
When Skeletal Vampire attacks:
135 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Skeletal Vampire is one).
When Skeletal Vampire is cast:
89 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Skeletal Vampire is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Skeletal Vampire is one).
When a Bat enters thanks to Skeletal Vampire, Enduring:
386 other cards care about it too. These are the ones with the most connections.