edhseer Commander synergy, explained
Creature — Bird Soldier
Mana cost: {3}{W}{W}
Flying
Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
triggered — gives +2/+2
Causes: nothing.
Cares about: nothing.
a Bird attacks — 486 cards in the game can cause this (Steel-Plume Marshal is one).
When Steel-Plume Marshal attacks:
a Bird creature is cast — 486 cards in the game can cause this (Steel-Plume Marshal is one).
1 other card cares about it too. These are the ones with the most connections.
a Bird deals combat damage — 486 cards in the game can cause this (Steel-Plume Marshal is one).
a nontoken Bird enters the battlefield — 487 cards in the game can cause this (Steel-Plume Marshal is one).
a Bird enters the battlefield — 538 cards in the game can cause this (Steel-Plume Marshal is one).
1 other card cares about it too. These are the ones with the most connections.
a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Steel-Plume Marshal is one).
anything attacks — 17,934 cards in the game can cause this (Steel-Plume Marshal is one).
When Steel-Plume Marshal attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Steel-Plume Marshal is one).
When Steel-Plume Marshal attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Steel-Plume Marshal is one).
When Steel-Plume Marshal blocks:
19 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Steel-Plume Marshal is one).
When Steel-Plume Marshal attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Steel-Plume Marshal is one).
When Steel-Plume Marshal deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Steel-Plume Marshal is one).
When Steel-Plume Marshal is cast:
81 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Steel-Plume Marshal is one).
When Steel-Plume Marshal enters:
301 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Steel-Plume Marshal is one).
39 other cards care about it too. These are the ones with the most connections.