edhseer Commander synergy, explained
Creature — Zombie Knight
Mana cost: {1}{W/B}{W/B}
Protection from white and from black
This creature gains flying until end of turn.
activated {W/B} — grants a keyword
This creature gains first strike until end of turn.
activated {W/B} — grants a keyword
This creature gets +1/+0 until end of turn.
activated {W/B}{W/B} — gives +1/+0
Causes: nothing.
Cares about: nothing.
a Knight attacks — 547 cards in the game can cause this (Stillmoon Cavalier is one).
a Knight deals combat damage — 547 cards in the game can cause this (Stillmoon Cavalier is one).
a Knight enters the battlefield — 592 cards in the game can cause this (Stillmoon Cavalier is one).
When Stillmoon Cavalier enters:
a Zombie deals combat damage — 657 cards in the game can cause this (Stillmoon Cavalier is one).
a Zombie attacks — 657 cards in the game can cause this (Stillmoon Cavalier is one).
a nontoken Zombie enters the battlefield — 661 cards in the game can cause this (Stillmoon Cavalier is one).
a Zombie enters the battlefield — 795 cards in the game can cause this (Stillmoon Cavalier is one).
When Stillmoon Cavalier enters:
anything attacks — 17,934 cards in the game can cause this (Stillmoon Cavalier is one).
When Stillmoon Cavalier attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Stillmoon Cavalier is one).
When Stillmoon Cavalier attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Stillmoon Cavalier is one).
When Stillmoon Cavalier blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Stillmoon Cavalier is one).
When Stillmoon Cavalier attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Stillmoon Cavalier is one).
When Stillmoon Cavalier deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Stillmoon Cavalier is one).
When Stillmoon Cavalier is cast:
88 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Stillmoon Cavalier is one).
When Stillmoon Cavalier enters:
301 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Stillmoon Cavalier is one).
40 other cards care about it too. These are the ones with the most connections.