Sunken Palace

Sunken Palace

Land — Cave

How we read this card

This land enters tapped.
Add {U}.

activated {T} — adds 1 mana

Add {U}.

activated {1}{U}, {T}, Exile seven cards from your graveyard —

activated {1}{U}, {T}, Exile seven cards from your graveyard — adds 1 mana

When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy.

triggered — copies an ability

Causes: exile a card, anything leaves a graveyard, copy a spell.

Cares about: an activated ability to copy, a triggered ability to copy.

Works well with

a Cave enters the battlefield — 18 cards in the game can cause this (Sunken Palace is one).

  1. Bat Colony — When Sunken Palace enters, Bat Colony puts a counter on a creature

a Cave it grants abilities to — 21 cards in the game can cause this.

  1. Forgotten Monument — Forgotten Monument gives Sunken Palace an extra ability

20 other cards cause it too. These are the ones with the most connections.

a spell is copied — 122 cards in the game can cause this (Sunken Palace is one).

When a spell is copied thanks to Sunken Palace:

  1. Parnesse, the Subtle Brush — copies a spell
  2. The Twelfth Doctor — puts a +1/+1 counter on itself
  3. Curse of Shaken Faith — deals 2 damage

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Sunken Palace an extra ability
  2. Chromatic Lantern — Chromatic Lantern gives Sunken Palace an extra ability
  3. Shimmer — Shimmer gives Sunken Palace phasing
  4. Petrified Hamlet — Petrified Hamlet gives Sunken Palace an extra ability

1,233 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Sunken Palace is one).

When Sunken Palace enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Sunken Palace is one).

  1. The War Doctor — When Sunken Palace is exiled, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Sunken Palace is one).

When Sunken Palace leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.