edhseer Commander synergy, explained
Enchantment — Saga
Mana cost: {2}{W}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this token."
triggered — makes a token
Create a 2/2 white Horse creature token with "Doctors you control have horsemanship."
triggered — makes a token
Whenever a creature you control deals combat damage to a player this turn, time travel.
triggered —
Causes: create a Human creature token, create a Noble creature token, put a Human creature token onto the battlefield, put a Noble creature token onto the battlefield, create a Horse creature token, put a Horse creature token onto the battlefield, time travel.
Cares about: nothing.
a Saga in a graveyard — 186 cards in the game can cause this (The Girl in the Fireplace is one).
When The Girl in the Fireplace is in the graveyard:
an enchantment is sacrificed — 588 cards in the game can cause this (The Girl in the Fireplace is one).
an enchantment in a graveyard — 983 cards in the game can cause this (The Girl in the Fireplace is one).
When The Girl in the Fireplace is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (The Girl in the Fireplace is one).
When The Girl in the Fireplace is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (The Girl in the Fireplace is one).
When a Human or Noble enters thanks to The Girl in the Fireplace:
a creature token is created — 2,799 cards in the game can cause this (The Girl in the Fireplace is one).
3 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (The Girl in the Fireplace is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (The Girl in the Fireplace is one).
When The Girl in the Fireplace is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (The Girl in the Fireplace is one).
a token enters the battlefield — 3,710 cards in the game can cause this (The Girl in the Fireplace is one).
When a Human or Noble enters thanks to The Girl in the Fireplace:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (The Girl in the Fireplace is one).
When The Girl in the Fireplace makes a Human or Noble token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (The Girl in the Fireplace is one).
When The Girl in the Fireplace enters:
76 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (The Girl in the Fireplace is one).
443 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (The Girl in the Fireplace is one).
412 other cards care about it too. These are the ones with the most connections.