edhseer Commander synergy, explained
Enchantment — Saga
Mana cost: {2}{G}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Create a 2/2 green Alien Salamander creature token with islandwalk.
triggered — makes a token
Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
Causes: create an Alien creature token, create a Salamander creature token, put an Alien creature token onto the battlefield, put a Salamander creature token onto the battlefield.
Cares about: nothing.
a Saga in a graveyard — 186 cards in the game can cause this (The Sea Devils is one).
When The Sea Devils is in the graveyard:
an enchantment is sacrificed — 588 cards in the game can cause this (The Sea Devils is one).
an enchantment in a graveyard — 983 cards in the game can cause this (The Sea Devils is one).
When The Sea Devils is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (The Sea Devils is one).
When The Sea Devils is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,719 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (The Sea Devils is one).
When an Alien or Salamander enters thanks to The Sea Devils:
a creature token is created — 2,799 cards in the game can cause this (The Sea Devils is one).
3 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (The Sea Devils is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (The Sea Devils is one).
When The Sea Devils is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (The Sea Devils is one).
a token enters the battlefield — 3,710 cards in the game can cause this (The Sea Devils is one).
When an Alien or Salamander enters thanks to The Sea Devils:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (The Sea Devils is one).
When The Sea Devils makes an Alien or Salamander token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (The Sea Devils is one).
When The Sea Devils enters:
76 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (The Sea Devils is one).
443 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (The Sea Devils is one).
410 other cards care about it too. These are the ones with the most connections.