Trash the Town

Trash the Town

Instant

Mana cost: {G}

How we read this card

Spree

on-cast —

+ {2} — Put two +1/+1 counters on target creature.

on-cast — puts 2 counters on it

+ {1} — Target creature gains trample until end of turn.

on-cast — grants a keyword

+ {1} — Until end of turn, target creature gains that ability

on-cast — grants a keyword

Whenever this creature deals combat damage to a player, draw two cards.

triggered — draws you 2 cards

Causes: you face a dilemma, put a counter on a creature, draw a card.

Cares about: a creature deals combat damage.

Works well with

you face a dilemma — 739 cards in the game can cause this (Trash the Town is one).

When Trash the Town poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a creature gets a counter — 2,691 cards in the game can cause this (Trash the Town is one).

When a creature gets a counter thanks to Trash the Town:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

31 other cards care about it too. These are the ones with the most connections.

an instant it makes cheaper to cast — 3,773 cards in the game can cause this.

  1. Primal Amulet // Primal Wellspring — Primal Amulet // Primal Wellspring reduces what Trash the Town costs

3,772 other cards cause it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Trash the Town is one).

When Trash the Town makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. Ob Nixilis, the Hate-Twisted — deals 1 damage
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Orcish Bowmasters — deals 1 damage

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Trash the Town is one).

When Trash the Town is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Bill Potts — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Trash the Town is one).

  1. All Will Be One — When a creature gets a counter thanks to Trash the Town, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Trash the Town is one).

When Trash the Town is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.