U.S.Agent, John Walker

U.S.Agent, John Walker

Legendary Creature — Human Soldier Hero

Mana cost: {3}{W/B}

How we read this card

When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.

triggered — makes a token

triggered —

What a deck led by this card wants

Causes: create an Equipment artifact token, put an Equipment artifact token onto the battlefield, anything becomes attached.

Cares about: nothing.

Works well with

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (U.S.Agent is one).

  1. Black Panther, Vanguard — When U.S.Agent, John Walker enters, Black Panther, Vanguard triggers

a Hero enters the battlefield — 375 cards in the game can cause this (U.S.Agent is one).

When U.S.Agent, John Walker enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

an Equipment enters the battlefield — 658 cards in the game can cause this (U.S.Agent is one).

When an Equipment enters thanks to U.S.Agent, John Walker:

  1. Puresteel Paladin — draws you 1 card
  2. Sokka and Suki — makes a token
  3. Barret, Avalanche Leader — makes a token
  4. The Mighty Thor, Jane Foster — draws you 1 card
  5. Giott, King of the Dwarves — draws and discards
  6. Hammer of Nazahn — triggers
  7. Sigarda's Aid — triggers

10 other cards care about it too. These are the ones with the most connections.

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (U.S.Agent is one).

  1. Veteran's Armaments — When U.S.Agent, John Walker enters, Veteran's Armaments triggers

a token enters the battlefield — 3,710 cards in the game can cause this (U.S.Agent is one).

When an Equipment enters thanks to U.S.Agent, John Walker:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (U.S.Agent is one).

When U.S.Agent, John Walker makes an Equipment token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (U.S.Agent is one).

When U.S.Agent, John Walker enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (U.S.Agent is one).

When an Equipment enters thanks to U.S.Agent, John Walker:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (U.S.Agent is one).

When U.S.Agent, John Walker attacks:

  1. Fractal Harness — puts counters on a permanent
  2. Paleontologist's Pick-Axe // Dinosaur Headdress — draws you 1 card
  3. Adaptive Omnitool — searches a library
  4. Baseball Bat — taps a creature
  5. Thunder Lasso — taps a creature an opponent controls

192 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (U.S.Agent is one).

When U.S.Agent, John Walker attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

127 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (U.S.Agent is one).

When U.S.Agent, John Walker enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent

328 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (U.S.Agent is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When U.S.Agent, John Walker enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

56 other cards care about it too. These are the ones with the most connections.