edhseer Commander synergy, explained
Legendary Creature — Human Soldier Hero
Mana cost: {3}{W/B}
When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
triggered — makes a token
triggered —
What a deck led by this card wants
Causes: create an Equipment artifact token, put an Equipment artifact token onto the battlefield, anything becomes attached.
Cares about: nothing.
a nontoken Hero enters the battlefield — 358 cards in the game can cause this (U.S.Agent is one).
a Hero enters the battlefield — 375 cards in the game can cause this (U.S.Agent is one).
When U.S.Agent, John Walker enters:
an Equipment enters the battlefield — 658 cards in the game can cause this (U.S.Agent is one).
When an Equipment enters thanks to U.S.Agent, John Walker:
10 other cards care about it too. These are the ones with the most connections.
a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (U.S.Agent is one).
a token enters the battlefield — 3,710 cards in the game can cause this (U.S.Agent is one).
When an Equipment enters thanks to U.S.Agent, John Walker:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (U.S.Agent is one).
When U.S.Agent, John Walker makes an Equipment token:
17 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (U.S.Agent is one).
When U.S.Agent, John Walker enters:
2 other cards care about it too. These are the ones with the most connections.
an artifact enters the battlefield — 4,643 cards in the game can cause this (U.S.Agent is one).
When an Equipment enters thanks to U.S.Agent, John Walker:
56 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (U.S.Agent is one).
When U.S.Agent, John Walker attacks:
192 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (U.S.Agent is one).
When U.S.Agent, John Walker attacks:
127 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (U.S.Agent is one).
When U.S.Agent, John Walker enters:
328 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (U.S.Agent is one).
56 other cards care about it too. These are the ones with the most connections.