edhseer Commander synergy, explained
Creature — Human Werewolf // Creature — Werewolf
Mana cost: {4}{R}
Haste
Daybound
Wolves and Werewolves you control have haste.
static — grants haste
Nightbound
Causes: nothing.
Cares about: a Wolf it applies speed increase to, a Werewolf it applies speed increase to.
a Werewolf enters the battlefield — 134 cards in the game can cause this (Village Watch is one).
a Human enters the battlefield — 4,639 cards in the game can cause this (Village Watch is one).
When Village Watch // Village Reavers enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Village Watch is one).
When Village Watch // Village Reavers attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Village Watch is one).
When Village Watch // Village Reavers attacks:
195 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Village Watch is one).
When Village Watch // Village Reavers blocks:
20 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 17,934 cards in the game can cause this (Village Watch is one).
When Village Watch // Village Reavers deals combat damage:
198 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Village Watch is one).
When Village Watch // Village Reavers attacks:
a creature is cast — 18,010 cards in the game can cause this (Village Watch is one).
When Village Watch // Village Reavers is cast:
85 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Village Watch is one).
When Village Watch // Village Reavers enters:
340 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Village Watch is one).
41 other cards care about it too. These are the ones with the most connections.