edhseer Commander synergy, explained
Creature — Human Soldier
Mana cost: {1}{W}
Banding
Cumulative upkeep {1}
Causes: nothing.
Cares about: nothing.
a nontoken Soldier is put into a graveyard from the battlefield — 38 cards in the game can cause this (Volunteer Reserves is one).
a Human creature in a graveyard — 142 cards in the game can cause this (Volunteer Reserves is one).
When Volunteer Reserves is in the graveyard:
1 other card cares about it too. These are the ones with the most connections.
a Human creature dies — 143 cards in the game can cause this (Volunteer Reserves is one).
When Volunteer Reserves is put into a graveyard from the battlefield:
a nontoken Human is put into a graveyard from the battlefield — 150 cards in the game can cause this (Volunteer Reserves is one).
a Human is put into a graveyard from the battlefield — 151 cards in the game can cause this (Volunteer Reserves is one).
a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Volunteer Reserves is one).
a Soldier creature it grants abilities to — 1,283 cards in the game can cause this.
1,282 other cards cause it too. These are the ones with the most connections.
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Volunteer Reserves is one).
When you sacrifice Volunteer Reserves:
a creature is sacrificed — 1,741 cards in the game can cause this (Volunteer Reserves is one).
When you sacrifice Volunteer Reserves:
19 other cards care about it too. These are the ones with the most connections.
a creature gets a counter — 2,691 cards in the game can cause this (Volunteer Reserves is one).
When Volunteer Reserves gets a counter:
39 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Volunteer Reserves is one).
When Volunteer Reserves is in the graveyard:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Volunteer Reserves is one).
When Volunteer Reserves dies:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Volunteer Reserves is one).
When Volunteer Reserves dies:
459 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Volunteer Reserves is one).
34 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Volunteer Reserves is one).
443 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Volunteer Reserves is one).
When Volunteer Reserves attacks:
149 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Volunteer Reserves is one).
221 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Volunteer Reserves is one).
When Volunteer Reserves enters:
450 other cards care about it too. These are the ones with the most connections.