edhseer Commander synergy, explained
Creature — Bird
Mana cost: {3}{B}
Flying
Regenerate this creature.
activated {1}{B}, Sacrifice a creature —
activated {1}{B}, Sacrifice a creature —
Causes: sacrifice a creature, a creature dies, regenerate a creature.
Cares about: a creature to sacrifice.
anything leaves the battlefield — 1 card in the game can cause this (Wake of Vultures is one).
a Bird attacks — 486 cards in the game can cause this (Wake of Vultures is one).
When Wake of Vultures attacks:
a Bird creature is cast — 486 cards in the game can cause this (Wake of Vultures is one).
1 other card cares about it too. These are the ones with the most connections.
a Bird deals combat damage — 486 cards in the game can cause this (Wake of Vultures is one).
a nontoken Bird enters the battlefield — 487 cards in the game can cause this (Wake of Vultures is one).
a Bird enters the battlefield — 538 cards in the game can cause this (Wake of Vultures is one).
1 other card cares about it too. These are the ones with the most connections.
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Wake of Vultures is one).
When you sacrifice a creature to Wake of Vultures:
a creature is sacrificed — 1,741 cards in the game can cause this (Wake of Vultures is one).
When you sacrifice a creature to Wake of Vultures:
19 other cards care about it too. These are the ones with the most connections.
a creature to sacrifice — 2,720 cards in the game can cause this (Wake of Vultures is one).
2,717 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Wake of Vultures is one).
Wake of Vultures puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Wake of Vultures is one).
When you sacrifice a creature to Wake of Vultures:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Wake of Vultures is one).
451 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Wake of Vultures is one).
34 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Wake of Vultures is one).
18 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Wake of Vultures is one).
441 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Wake of Vultures is one).
219 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Wake of Vultures is one).
148 other cards care about it too. These are the ones with the most connections.