edhseer Commander synergy, explained
Creature — Elemental Soldier
Mana cost: {2}{R}
Whenever this creature and at least two other creatures attack, this creature gets +2/+0 until end of turn.
triggered — gives +2/+0
Causes: nothing.
Cares about: nothing.
an Elemental enters the battlefield — 754 cards in the game can cause this (Warmind Infantry is one).
When Warmind Infantry enters:
a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Warmind Infantry is one).
anything attacks — 17,934 cards in the game can cause this (Warmind Infantry is one).
When Warmind Infantry attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Warmind Infantry is one).
When Warmind Infantry attacks:
183 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Warmind Infantry is one).
When Warmind Infantry blocks:
19 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Warmind Infantry is one).
When Warmind Infantry attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Warmind Infantry is one).
When Warmind Infantry deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Warmind Infantry is one).
When Warmind Infantry is cast:
81 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Warmind Infantry is one).
When Warmind Infantry enters:
29 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Warmind Infantry is one).
When Warmind Infantry enters:
302 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Warmind Infantry is one).
40 other cards care about it too. These are the ones with the most connections.