We Ride at Dawn

We Ride at Dawn

Enchantment

Mana cost: {2}{W}

How we read this card

Legendary creature spells you cast have convoke.

static — grants a keyword

Whenever your commander attacks, create a 1/1 red Mercenary creature token with that ability

triggered — makes a token

Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.

Causes: create a Mercenary creature token, put a Mercenary creature token onto the battlefield.

Cares about: anything attacks, a creature it grants abilities to.

Works well with

a creature token enters the battlefield — 2,799 cards in the game can cause this (We Ride at Dawn is one).

When a Mercenary enters thanks to We Ride at Dawn:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (We Ride at Dawn is one).

  1. Staff of the Storyteller — When We Ride at Dawn makes a Mercenary token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (We Ride at Dawn is one).

When We Ride at Dawn is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (We Ride at Dawn is one).

  1. Historian's Boon — When We Ride at Dawn enters, Historian's Boon makes a token

a token enters the battlefield — 3,710 cards in the game can cause this (We Ride at Dawn is one).

When a Mercenary enters thanks to We Ride at Dawn:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (We Ride at Dawn is one).

When We Ride at Dawn makes a Mercenary token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an enchantment it grants abilities to — 3,713 cards in the game can cause this.

  1. Secret Arcade // Dusty Parlor — Secret Arcade // Dusty Parlor gives We Ride at Dawn an extra ability
  2. Greater Auramancy — Greater Auramancy gives We Ride at Dawn shroud

3,711 other cards cause it too. These are the ones with the most connections.

an enchantment it makes cheaper to cast — 3,713 cards in the game can cause this.

  1. Mana Matrix — Mana Matrix reduces what We Ride at Dawn costs

3,712 other cards cause it too. These are the ones with the most connections.

an enchantment it applies animate to — 3,713 cards in the game can cause this.

  1. Opalescence — Opalescence gives We Ride at Dawn life as a creature

3,712 other cards cause it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (We Ride at Dawn is one).

When We Ride at Dawn enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

126 other cards care about it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this (We Ride at Dawn is one).

We Ride at Dawn gives:

  1. Saheeli, Radiant Creator — convoke
  2. Captain Jean-Luc Picard — convoke
  3. Sokka, Bold Boomeranger — convoke
  4. Invisible Woman — convoke
  5. Alania, Divergent Storm — convoke
  6. Tetsuko Umezawa, Pursuer — convoke
  7. Nakia, Wakandan Operative — convoke
  8. Vial Smasher, Gleeful Grenadier — convoke
  9. Bill Potts — convoke
  10. Riku of Two Reflections — convoke

19,381 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (We Ride at Dawn is one).

When a Mercenary enters thanks to We Ride at Dawn:

  1. Airbender Ascension — puts a quest counter on itself
  2. Lunarch Veteran // Luminous Phantom — gains you 1 life
  3. Pious Evangel // Wayward Disciple — gains you 1 life
  4. Daxos, Blessed by the Sun — gains you 1 life
  5. Elas il-Kor, Sadistic Pilgrim — gains you 1 life
  6. Blasting Station — untaps itself
  7. General Kreat, the Boltbringer — deals 1 damage
  8. Mogg Bombers — sacrifices itself
  9. Flame-Kin War Scout — sacrifices itself
  10. Monkey Cage — sacrifices itself

3,026 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (We Ride at Dawn is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Mercenary enters thanks to We Ride at Dawn, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

630 other cards care about it too. These are the ones with the most connections.