edhseer Commander synergy, explained
Enchantment
Mana cost: {2}{W}
Legendary creature spells you cast have convoke.
static — grants a keyword
Whenever your commander attacks, create a 1/1 red Mercenary creature token with that ability
triggered — makes a token
Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Causes: create a Mercenary creature token, put a Mercenary creature token onto the battlefield.
Cares about: anything attacks, a creature it grants abilities to.
a creature token enters the battlefield — 2,799 cards in the game can cause this (We Ride at Dawn is one).
When a Mercenary enters thanks to We Ride at Dawn:
a creature token is created — 2,799 cards in the game can cause this (We Ride at Dawn is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (We Ride at Dawn is one).
When We Ride at Dawn is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (We Ride at Dawn is one).
a token enters the battlefield — 3,710 cards in the game can cause this (We Ride at Dawn is one).
When a Mercenary enters thanks to We Ride at Dawn:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (We Ride at Dawn is one).
When We Ride at Dawn makes a Mercenary token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment it grants abilities to — 3,713 cards in the game can cause this.
3,711 other cards cause it too. These are the ones with the most connections.
an enchantment it makes cheaper to cast — 3,713 cards in the game can cause this.
3,712 other cards cause it too. These are the ones with the most connections.
an enchantment it applies animate to — 3,713 cards in the game can cause this.
3,712 other cards cause it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (We Ride at Dawn is one).
When We Ride at Dawn enters:
126 other cards care about it too. These are the ones with the most connections.
a creature it grants abilities to — 19,392 cards in the game can cause this (We Ride at Dawn is one).
We Ride at Dawn gives:
19,381 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (We Ride at Dawn is one).
When a Mercenary enters thanks to We Ride at Dawn:
3,026 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (We Ride at Dawn is one).
630 other cards care about it too. These are the ones with the most connections.