Will of the Mardu

Will of the Mardu

Instant

Mana cost: {2}{W}

How we read this card

Choose one. If you control a commander as you cast this spell, you may choose both instead.

on-cast —

Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.

on-cast — makes a token

Will of the Mardu deals damage to target creature equal to the number of creatures you control.

on-cast — deals damage

Causes: you face a dilemma, create a Warrior creature token, put a Warrior creature token onto the battlefield, a creature deals noncombat damage.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Will of the Mardu is one).

When Will of the Mardu poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Will of the Mardu is one).

  1. Obsidian Battle-Axe — When a Warrior enters thanks to Will of the Mardu, Obsidian Battle-Axe triggers

a Warrior enters the battlefield — 1,403 cards in the game can cause this (Will of the Mardu is one).

When a Warrior enters thanks to Will of the Mardu:

  1. Mardu Woe-Reaper — hits a graveyard
  2. Thrasher Brute — makes each opponent lose 1 life
  3. Decorated Champion — puts a +1/+1 counter on itself

a creature token enters the battlefield — 2,799 cards in the game can cause this (Will of the Mardu is one).

When a Warrior enters thanks to Will of the Mardu:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Will of the Mardu is one).

  1. Staff of the Storyteller — When Will of the Mardu makes a Warrior token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Will of the Mardu is one).

When Will of the Mardu deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Will of the Mardu is one).

When a Warrior enters thanks to Will of the Mardu:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Will of the Mardu is one).

When Will of the Mardu makes a Warrior token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Will of the Mardu is one).

When Will of the Mardu is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Tor Wauki the Younger — deals 2 damage
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. Lilah, Undefeated Slickshot — gets +1/+1
  9. Artist's Talent — draws and discards
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Will of the Mardu is one).

When a creature is dealt damage thanks to Will of the Mardu:

  1. Soul Link — gains you that much life
  2. Shriveling Rot — kills it
  3. Cryoshatter — kills a creature
  4. Hot Soup — kills a creature
  5. Cracked Skull — kills a creature
  6. Sporogenic Infection — kills a creature
  7. Frozen Solid — kills a creature
  8. Mortal Wound — kills a creature
  9. Mire Blight — kills it
  10. Death Pits of Rath — kills it

17 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Will of the Mardu is one).

When a Warrior enters thanks to Will of the Mardu:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Pious Evangel // Wayward Disciple — gains you 1 life
  3. Daxos, Blessed by the Sun — gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — gains you 1 life

338 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Will of the Mardu is one).

  1. Master of Winds — When Will of the Mardu is cast, Master of Winds triggers

11 other cards care about it too. These are the ones with the most connections.