Wind-Kin Raiders

Wind-Kin Raiders

Creature — Human Artificer

Mana cost: {4}{U}{U}

How we read this card

Improvise
Flying

Causes: nothing.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Wind-Kin Raiders onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Wind-Kin Raiders onto the battlefield from your library
  3. Polymorph — Polymorph can put Wind-Kin Raiders onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Wind-Kin Raiders onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Wind-Kin Raiders onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Wind-Kin Raiders onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Wind-Kin Raiders onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Wind-Kin Raiders onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Wind-Kin Raiders onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Wind-Kin Raiders onto the battlefield from your library
  11. Mass Polymorph — Mass Polymorph can put Wind-Kin Raiders onto the battlefield from your library

12 other cards care about it too. These are the ones with the most connections.

an Artificer enters the battlefield — 342 cards in the game can cause this (Wind-Kin Raiders is one).

  1. Inventor's Goggles — When Wind-Kin Raiders enters, Inventor's Goggles triggers

a Human enters the battlefield — 4,639 cards in the game can cause this (Wind-Kin Raiders is one).

When Wind-Kin Raiders enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Wind-Kin Raiders is one).

When Wind-Kin Raiders attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Wind-Kin Raiders is one).

When Wind-Kin Raiders attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Jolene, Plundering Pugilist — makes a token
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Wind-Kin Raiders is one).

When Wind-Kin Raiders blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Tide of War — sacrifices a creature
  7. Dead-Iron Sledge — kills a creature
  8. Dwindle — kills a creature
  9. Shield of the Righteous — triggers

19 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Wind-Kin Raiders is one).

When Wind-Kin Raiders attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (Wind-Kin Raiders is one).

When Wind-Kin Raiders enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

302 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Wind-Kin Raiders is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Wind-Kin Raiders enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.