Captain America, First Avenger

Captain America, First Avenger

Legendary Creature — Human Soldier Hero

Mana cost: {R}{W}{U}

How we read this card

Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.

static —

... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.

triggered — deals that Equipment's mana value damage

What we read on this card

Causes: an Equipment becomes attached, anything deals noncombat damage.

Cares about: the beginning of combat.

Works well with

a Hero enters the battlefield — 246 cards in Captain America's colors can cause this (Captain America is one).

When Captain America, First Avenger enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

a Soldier creature enters the battlefield — 1,013 cards in Captain America's colors can cause this (Captain America is one).

  1. Veteran's Armaments — When Captain America, First Avenger enters, Veteran's Armaments triggers

anything deals noncombat damage — 2,239 cards in Captain America's colors can cause this (Captain America is one).

When Captain America, First Avenger deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

30 other cards care about it too. These are the ones with the most connections.

life is lost — 1,534 cards in Captain America's colors can cause this (Captain America is one).

When Captain America, First Avenger makes a player lose life:

  1. Mendicant Core, Guidelight — raises your speed
  2. Aether Syphon — raises your speed
  3. Vnwxt, Verbose Host — raises your speed
  4. Slick Imitator — raises your speed
  5. Nesting Bot — raises your speed
  6. Howlsquad Heavy — raises your speed
  7. Walking Sarcophagus — raises your speed
  8. Starting Column — raises your speed
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Tomb — sacrifices a permanent

20 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 2,884 cards in Captain America's colors can cause this (Captain America is one).

When Captain America, First Avenger enters:

  1. Thalia's Lieutenant — puts a +1/+1 counter on itself
  2. Champion of the Parish — puts a +1/+1 counter on itself
  3. Captain of the Mists — untaps itself
  4. Erkenbrand, Lord of Westfold — gives +1/+0
  5. Beregond of the Guard — gives +1/+1
  6. Théoden, King of Rohan — grants double strike
  7. Vigilante Justice — deals 1 damage
  8. Lossarnach Captain — taps a creature an opponent controls

a creature attacks — 9,650 cards in Captain America's colors can cause this (Captain America is one).

When Captain America, First Avenger attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  4. Saw — sacrifices a creature
  5. Ultima Weapon — kills a creature an opponent controls
  6. Total War — kills a creature

124 other cards care about it too. These are the ones with the most connections.

anything attacks — 9,650 cards in Captain America's colors can cause this (Captain America is one).

When Captain America, First Avenger attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Surgical Suite // Hospital Room — puts a counter on a creature
  3. Guide of Souls — triggers
  4. Gossip's Talent — triggers
  5. Banon, the Returners' Leader — draws and discards
  6. Three Dog, Galaxy News DJ — sacrifices an Aura
  7. Inti, Seneschal of the Sun — triggers
  8. Gut, True Soul Zealot — sacrifices a creature or artifact
  9. Cool but Rude — draws and discards
  10. Swashbuckler Extraordinaire — sacrifices a Treasure

65 other cards care about it too. These are the ones with the most connections.

a creature blocks — 9,650 cards in Captain America's colors can cause this (Captain America is one).

When Captain America, First Avenger blocks:

  1. Tide of War — sacrifices a creature
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature

13 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 10,645 cards in Captain America's colors can cause this (Captain America is one).

When Captain America, First Avenger enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

171 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 15,181 cards in Captain America's colors can cause this (Captain America is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Captain America, First Avenger enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

20 other cards care about it too. These are the ones with the most connections.