Darwin, Adaptive Mutant

Darwin, Adaptive Mutant

Legendary Creature — Mutant Hero

Mana cost: {1}{G}

How we read this card

Evolve

triggered — puts a counter on it

He gains indestructible until end of turn.

activated Remove two +1/+1 counters from Darwin —

activated Remove two +1/+1 counters from Darwin — grants a keyword

What we read on this card

Causes: remove a counter from anything.

Cares about: a creature enters the battlefield.

Works well with

a Mutant attacks — 74 cards in Darwin's colors can cause this (Darwin is one).

  1. Wolverine, Claws Out — When Darwin, Adaptive Mutant attacks, Wolverine, Claws Out makes your creatures bigger

a Mutant enters the battlefield — 76 cards in Darwin's colors can cause this (Darwin is one).

  1. X-23, Deadly Weapon — When Darwin, Adaptive Mutant enters, X-23, Deadly Weapon puts a counter on a permanent

a Hero creature it grants types to — 70 cards in Darwin's colors can cause this.

  1. Spider-Suit — Spider-Suit gives Darwin, Adaptive Mutant an extra creature type

69 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 71 cards in Darwin's colors can cause this (Darwin is one).

  1. Team Transmitter — When Darwin, Adaptive Mutant enters, Team Transmitter gains you 1 life

a creature gets a counter — 836 cards in Darwin's colors can cause this (Darwin is one).

When Darwin, Adaptive Mutant gets a counter:

  1. Earth Kingdom General — gains you that much life
  2. Knight of Wundagore — puts a +1/+1 counter on itself
  3. Wildwood Scourge — puts a +1/+1 counter on itself
  4. Stocking the Pantry — puts a supply counter on itself
  5. Terrasymbiosis — draws you that many cards

15 other cards care about it too. These are the ones with the most connections.

a creature attacks — 3,620 cards in Darwin's colors can cause this (Darwin is one).

When Darwin, Adaptive Mutant attacks:

  1. Adaptive Omnitool — searches a library
  2. Staff of Titania — makes a token
  3. Fractal Harness — puts counters on a permanent
  4. Inquisitorial Rosette — makes a token
  5. Andúril, Flame of the West — makes 2 tokens
  6. Moonsilver Spear — makes a token
  7. Captain's Claws — makes a token
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

40 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,620 cards in Darwin's colors can cause this (Darwin is one).

When Darwin, Adaptive Mutant attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Hazardroot Herbalist — gives +1/+0
  3. Ranger Class — puts a counter on a creature
  4. Dawnsire, Sunstar Dreadnought — deals 100 damage
  5. Hunter's Talent — gives +1/+0
  6. Campsite Cuisine — sacrifices a Food
  7. Toph, Earthbending Master — puts a counter on a permanent
  8. Twins of Discord — triggers
  9. Cosmic Cube — triggers
  10. Doom's Time Platform — exiles a card from your graveyard

6 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,620 cards in Darwin's colors can cause this (Darwin is one).

When Darwin, Adaptive Mutant blocks:

  1. Barrow-Blade — strips abilities
  2. Favor of the Woods — gains you 3 life
  3. Gift of the Woods — gives +0/+3
  4. Noxious Assault — puts a counter on a permanent
  5. Ferocity — puts a counter on a permanent
  6. Mammoth Harness — grants first strike
  7. Dead-Iron Sledge — kills a creature

1 other card cares about it too. These are the ones with the most connections.

a creature is cast — 3,640 cards in Darwin's colors can cause this (Darwin is one).

When Darwin, Adaptive Mutant is cast:

  1. Primeval Bounty — makes a token
  2. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  3. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  4. Mona Lisa, Ever Adaptable — makes a token
  5. Champions of the Perfect — draws you 1 card
  6. Masked Admirers — returns itself from the graveyard
  7. Primordial Sage — draws you 1 card
  8. Oketra's Monument — makes a token
  9. Beast Whisperer — draws you 1 card
  10. Silverback Elder — triggers

29 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 3,710 cards in Darwin's colors can cause this (Darwin is one).

When Darwin, Adaptive Mutant enters:

  1. Dual Nature — makes a token
  2. Bramble Sovereign — makes a token
  3. Soul of the Harvest — draws you 1 card
  4. Surrak and Goreclaw — puts a counter on a permanent
  5. Rocksteady, Mutant Marauder — puts a counter on a creature
  6. Radagast the Brown — searches a library
  7. Minion Reflector — makes a token
  8. The Great Henge — puts a counter on a permanent
  9. Guardian Project — draws you 1 card
  10. Warden of the Grove — triggers

2 other cards care about it too. These are the ones with the most connections.

a creature it boosts — 3,998 cards in Darwin's colors can cause this.

  1. Fecund Greenshell — Fecund Greenshell gives Darwin, Adaptive Mutant bigger stats
  2. Leyline of Vitality — Leyline of Vitality gives Darwin, Adaptive Mutant bigger stats
  3. Sylvan Anthem — Sylvan Anthem gives Darwin, Adaptive Mutant bigger stats
  4. Vanquisher's Banner — Vanquisher's Banner gives Darwin, Adaptive Mutant bigger stats
  5. Beastmaster Ascension — Beastmaster Ascension gives Darwin, Adaptive Mutant bigger stats
  6. Comforting Counsel — Comforting Counsel gives Darwin, Adaptive Mutant bigger stats
  7. Vibrating Sphere — Vibrating Sphere gives Darwin, Adaptive Mutant bigger stats
  8. Towering Gibbon — Towering Gibbon gives Darwin, Adaptive Mutant bigger stats
  9. Chronicle of Victory — Chronicle of Victory gives Darwin, Adaptive Mutant bigger stats
  10. Door of Destinies — Door of Destinies gives Darwin, Adaptive Mutant bigger stats

3,988 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 3,998 cards in Darwin's colors can cause this.

  1. Garruk's Uprising — Garruk's Uprising gives Darwin, Adaptive Mutant trample
  2. Spike-Tailed Ceratops — Spike-Tailed Ceratops gives Darwin, Adaptive Mutant an extra ability
  3. Bellowing Tanglewurm — Bellowing Tanglewurm gives Darwin, Adaptive Mutant intimidate
  4. Brawn — Brawn gives Darwin, Adaptive Mutant trample
  5. Echo Circlet — Echo Circlet gives Darwin, Adaptive Mutant an extra ability
  6. Vanguard's Shield — Vanguard's Shield gives Darwin, Adaptive Mutant an extra ability
  7. Akroma's Memorial — Akroma's Memorial gives Darwin, Adaptive Mutant first strike, flying, haste, protection, trample and vigilance
  8. Nylea, God of the Hunt — Nylea, God of the Hunt gives Darwin, Adaptive Mutant trample
  9. Elven Chorus — Elven Chorus gives Darwin, Adaptive Mutant an extra ability
  10. Dormant Grove // Gnarled Grovestrider — Dormant Grove // Gnarled Grovestrider gives Darwin, Adaptive Mutant vigilance

3,988 other cards cause it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 3,998 cards in Darwin's colors can cause this.

  1. Rhonas's Monument — Rhonas's Monument reduces what Darwin, Adaptive Mutant costs
  2. Centaur Omenreader — Centaur Omenreader reduces what Darwin, Adaptive Mutant costs
  3. Herald's Horn — Herald's Horn reduces what Darwin, Adaptive Mutant costs
  4. Planar Gate — Planar Gate reduces what Darwin, Adaptive Mutant costs
  5. Urza's Incubator — Urza's Incubator reduces what Darwin, Adaptive Mutant costs
  6. Aluren — Aluren reduces what Darwin, Adaptive Mutant costs

3,992 other cards cause it too. These are the ones with the most connections.

a creature it applies untap to — 3,998 cards in Darwin's colors can cause this.

  1. Quest for Renewal — Quest for Renewal gives Darwin, Adaptive Mutant an extra untap

3,997 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 3,998 cards in Darwin's colors can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Darwin, Adaptive Mutant haste
  2. Vivien, Champion of the Wilds — Vivien, Champion of the Wilds gives Darwin, Adaptive Mutant haste

3,996 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 3,998 cards in Darwin's colors can cause this.

  1. Swinging Ship — Swinging Ship gives Darwin, Adaptive Mutant its extra combat

3,997 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 3,998 cards in Darwin's colors can cause this.

  1. Amorphous Axe — Amorphous Axe gives Darwin, Adaptive Mutant an extra creature type
  2. Runed Stalactite — Runed Stalactite gives Darwin, Adaptive Mutant an extra creature type

3,996 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 4,064 cards in Darwin's colors can cause this (Darwin is one).

When Darwin, Adaptive Mutant enters:

  1. Scurry Oak — puts a counter on itself
  2. Legolas Greenleaf — puts a counter on a permanent
  3. Blasting Station — untaps itself
  4. Bloodline Pretender — puts a +1/+1 counter on itself
  5. Monkey Cage — sacrifices itself

78 other cards care about it too. These are the ones with the most connections.