Darwin, Adaptive Mutant

Darwin, Adaptive Mutant

Legendary Creature — Mutant Hero

Mana cost: {1}{G}

How we read this card

Evolve

triggered — puts a counter on it

He gains indestructible until end of turn.

activated Remove two +1/+1 counters from Darwin —

activated Remove two +1/+1 counters from Darwin — grants a keyword

What a deck led by this card wants

Causes: remove a counter from anything.

Cares about: a creature enters the battlefield.

Works well with

a Hero gets a counter — 63 cards in the game can cause this (Darwin is one).

  1. Invisible Woman, Sue Storm — When Darwin, Adaptive Mutant gets a counter, Invisible Woman, Sue Storm makes a token

a Mutant attacks — 280 cards in the game can cause this (Darwin is one).

  1. Wolverine, Claws Out — When Darwin, Adaptive Mutant attacks, Wolverine, Claws Out makes your creatures bigger

a Mutant deals combat damage — 280 cards in the game can cause this (Darwin is one).

  1. Heroes in a Half Shell — When Darwin, Adaptive Mutant deals combat damage, Heroes in a Half Shell puts a counter on a permanent

a Mutant enters the battlefield — 286 cards in the game can cause this (Darwin is one).

When Darwin, Adaptive Mutant enters:

  1. Genghis Frog — makes a token
  2. X-23, Deadly Weapon — puts a counter on a permanent
  3. April O'Neil, Live on the Scene — triggers

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (Darwin is one).

  1. Black Panther, Vanguard — When Darwin, Adaptive Mutant enters, Black Panther, Vanguard triggers

a Hero creature it grants types to — 371 cards in the game can cause this.

  1. Spider-Suit — Spider-Suit gives Darwin, Adaptive Mutant an extra creature type

370 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 375 cards in the game can cause this (Darwin is one).

When Darwin, Adaptive Mutant enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

a creature gets a counter — 2,691 cards in the game can cause this (Darwin is one).

When Darwin, Adaptive Mutant gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Moss-Pit Skeleton — returns itself from the graveyard

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Darwin is one).

  1. All Will Be One — When Darwin, Adaptive Mutant gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Darwin is one).

When Darwin, Adaptive Mutant attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Darwin is one).

When Darwin, Adaptive Mutant attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Darwin is one).

When Darwin, Adaptive Mutant blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

23 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Darwin is one).

When Darwin, Adaptive Mutant attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature it boosts — 19,392 cards in the game can cause this.

  1. Fecund Greenshell — Fecund Greenshell gives Darwin, Adaptive Mutant bigger stats
  2. Leyline of Vitality — Leyline of Vitality gives Darwin, Adaptive Mutant bigger stats
  3. Sylvan Anthem — Sylvan Anthem gives Darwin, Adaptive Mutant bigger stats
  4. Vanquisher's Banner — Vanquisher's Banner gives Darwin, Adaptive Mutant bigger stats
  5. Beastmaster Ascension — Beastmaster Ascension gives Darwin, Adaptive Mutant bigger stats
  6. Comforting Counsel — Comforting Counsel gives Darwin, Adaptive Mutant bigger stats
  7. Vibrating Sphere — Vibrating Sphere gives Darwin, Adaptive Mutant bigger stats
  8. Towering Gibbon — Towering Gibbon gives Darwin, Adaptive Mutant bigger stats
  9. Chronicle of Victory — Chronicle of Victory gives Darwin, Adaptive Mutant bigger stats
  10. Door of Destinies — Door of Destinies gives Darwin, Adaptive Mutant bigger stats

19,382 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Garruk's Uprising — Garruk's Uprising gives Darwin, Adaptive Mutant trample
  2. Spike-Tailed Ceratops — Spike-Tailed Ceratops gives Darwin, Adaptive Mutant an extra ability
  3. Bellowing Tanglewurm — Bellowing Tanglewurm gives Darwin, Adaptive Mutant intimidate
  4. Brawn — Brawn gives Darwin, Adaptive Mutant trample
  5. Echo Circlet — Echo Circlet gives Darwin, Adaptive Mutant an extra ability
  6. Vanguard's Shield — Vanguard's Shield gives Darwin, Adaptive Mutant an extra ability
  7. Akroma's Memorial — Akroma's Memorial gives Darwin, Adaptive Mutant first strike, flying, haste, protection, trample and vigilance
  8. Nylea, God of the Hunt — Nylea, God of the Hunt gives Darwin, Adaptive Mutant trample
  9. Elven Chorus — Elven Chorus gives Darwin, Adaptive Mutant an extra ability
  10. Dormant Grove // Gnarled Grovestrider — Dormant Grove // Gnarled Grovestrider gives Darwin, Adaptive Mutant vigilance

19,382 other cards cause it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 19,392 cards in the game can cause this.

  1. Rhonas's Monument — Rhonas's Monument reduces what Darwin, Adaptive Mutant costs
  2. Centaur Omenreader — Centaur Omenreader reduces what Darwin, Adaptive Mutant costs
  3. Herald's Horn — Herald's Horn reduces what Darwin, Adaptive Mutant costs
  4. Planar Gate — Planar Gate reduces what Darwin, Adaptive Mutant costs
  5. Urza's Incubator — Urza's Incubator reduces what Darwin, Adaptive Mutant costs
  6. Aluren — Aluren reduces what Darwin, Adaptive Mutant costs

19,386 other cards cause it too. These are the ones with the most connections.

a creature it applies untap to — 19,392 cards in the game can cause this.

  1. Quest for Renewal — Quest for Renewal gives Darwin, Adaptive Mutant an extra untap

19,391 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 19,392 cards in the game can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Darwin, Adaptive Mutant haste
  2. Vivien, Champion of the Wilds — Vivien, Champion of the Wilds gives Darwin, Adaptive Mutant haste

19,390 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 19,392 cards in the game can cause this.

  1. Swinging Ship — Swinging Ship gives Darwin, Adaptive Mutant its extra combat

19,391 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 19,392 cards in the game can cause this.

  1. Amorphous Axe — Amorphous Axe gives Darwin, Adaptive Mutant an extra creature type
  2. Runed Stalactite — Runed Stalactite gives Darwin, Adaptive Mutant an extra creature type

19,390 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Darwin is one).

When Darwin, Adaptive Mutant enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Gimli of the Glittering Caves — puts counters on a permanent
  6. Ray Fillet, Wave Warrior — puts a counter on itself
  7. Legolas Greenleaf — puts a counter on a permanent
  8. The Neutrinos — gets +1/+0
  9. Aetherstorm Roc — puts a counter on a permanent you control
  10. Raphael, Most Attitude — exiles a card from your library

296 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Darwin is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Darwin, Adaptive Mutant enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.