edhseer Commander synergy, explained
Legendary Creature — Mutant Hero
Mana cost: {1}{G}
Evolve
triggered — puts a counter on it
He gains indestructible until end of turn.
activated Remove two +1/+1 counters from Darwin —
activated Remove two +1/+1 counters from Darwin — grants a keyword
What a deck led by this card wants
Causes: remove a counter from anything.
Cares about: a creature enters the battlefield.
a Hero gets a counter — 63 cards in the game can cause this (Darwin is one).
a Mutant attacks — 280 cards in the game can cause this (Darwin is one).
a Mutant deals combat damage — 280 cards in the game can cause this (Darwin is one).
a Mutant enters the battlefield — 286 cards in the game can cause this (Darwin is one).
When Darwin, Adaptive Mutant enters:
a nontoken Hero enters the battlefield — 358 cards in the game can cause this (Darwin is one).
a Hero creature it grants types to — 371 cards in the game can cause this.
370 other cards cause it too. These are the ones with the most connections.
a Hero enters the battlefield — 375 cards in the game can cause this (Darwin is one).
When Darwin, Adaptive Mutant enters:
a creature gets a counter — 2,691 cards in the game can cause this (Darwin is one).
When Darwin, Adaptive Mutant gets a counter:
33 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Darwin is one).
8 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Darwin is one).
When Darwin, Adaptive Mutant attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Darwin is one).
When Darwin, Adaptive Mutant attacks:
180 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Darwin is one).
When Darwin, Adaptive Mutant blocks:
23 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Darwin is one).
When Darwin, Adaptive Mutant attacks:
1 other card cares about it too. These are the ones with the most connections.
a creature it boosts — 19,392 cards in the game can cause this.
19,382 other cards cause it too. These are the ones with the most connections.
a creature it grants abilities to — 19,392 cards in the game can cause this.
19,382 other cards cause it too. These are the ones with the most connections.
a creature it makes cheaper to cast — 19,392 cards in the game can cause this.
19,386 other cards cause it too. These are the ones with the most connections.
a creature it applies untap to — 19,392 cards in the game can cause this.
19,391 other cards cause it too. These are the ones with the most connections.
a creature it applies speed increase to — 19,392 cards in the game can cause this.
19,390 other cards cause it too. These are the ones with the most connections.
a creature it applies extra combat to — 19,392 cards in the game can cause this.
19,391 other cards cause it too. These are the ones with the most connections.
a creature it grants types to — 19,392 cards in the game can cause this.
19,390 other cards cause it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Darwin is one).
When Darwin, Adaptive Mutant enters:
296 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Darwin is one).
42 other cards care about it too. These are the ones with the most connections.