Proft, Sinister Mastermind

Proft, Sinister Mastermind

Legendary Creature — Human Rogue

Mana cost: {2}{B}

How we read this card

You can't cast this spell unless there are seven or more cards in your graveyard.

static —

Menace
Target creature gets -3/-1 until end of turn.

activated {B}, Discard this card —

activated {B}, Discard this card — shrinks a creature by -3/-1

What we read on this card

Causes: discard a card.

Cares about: a card in a graveyard.

Works well with

a Rogue creature enters the battlefield — 198 cards in Proft's colours can cause this (Proft is one).

  1. Cloak and Dagger — When Proft, Sinister Mastermind enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 200 cards in Proft's colours can cause this (Proft is one).

  1. Thieves' Guild Enforcer — When Proft, Sinister Mastermind enters, Thieves' Guild Enforcer mills a card

a card is discarded — 639 cards in Proft's colours can cause this (Proft is one).

When Proft, Sinister Mastermind makes a player discard a card:

  1. Containment Construct — brings a card back
  2. Moonstone, Harsh Mistress — brings a card back
  3. Archfiend of Ifnir — puts a counter on a creature
  4. Tinybones, Pocket Nuisance — deals 1 damage
  5. Horror of the Broken Lands — gets +2/+1
  6. Cryptcaller Chariot — makes that many tokens
  7. Dying to Serve — makes a token
  8. Currency Converter — exiles it
  9. Hostile Investigator — triggers
  10. Bag of Holding — exiles it

19 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 1,269 cards in Proft's colours can cause this (Proft is one).

When Proft, Sinister Mastermind hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card

4 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 2,538 cards in Proft's colours can cause this.

  1. Heart-Shaped Herb — When Proft, Sinister Mastermind is in the graveyard, Heart-Shaped Herb can bring it back
  2. Rescue from the Underworld — When Proft, Sinister Mastermind is in the graveyard, Rescue from the Underworld can bring it back
  3. Victimize — When Proft, Sinister Mastermind is in the graveyard, Victimize can bring it back
  4. Tergrid, God of Fright // Tergrid's Lantern — When Proft, Sinister Mastermind is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  5. Sivriss, Nightmare Speaker — When Proft, Sinister Mastermind is in the graveyard, Sivriss, Nightmare Speaker can bring it back
  6. Repentant Vampire — Proft, Sinister Mastermind fills your graveyard toward the 7 or more cards Repentant Vampire needs
  7. Treacherous Vampire — Proft, Sinister Mastermind fills your graveyard toward the 7 or more cards Treacherous Vampire needs
  8. Boneshard Slasher — Proft, Sinister Mastermind fills your graveyard toward the 7 or more cards Boneshard Slasher needs
  9. Gloomdrifter — Proft, Sinister Mastermind fills your graveyard toward the 7 or more cards Gloomdrifter needs
  10. Liliana the Repentant — Liliana the Repentant fills your graveyard toward the 7 or more cards Proft, Sinister Mastermind needs
  11. Snarling Gorehound — Snarling Gorehound fills your graveyard toward the 7 or more cards Proft, Sinister Mastermind needs
  12. Clandestine Meddler — Clandestine Meddler fills your graveyard toward the 7 or more cards Proft, Sinister Mastermind needs
  13. Dirty Wererat — Dirty Wererat fills your graveyard toward the 7 or more cards Proft, Sinister Mastermind needs
  14. Cabal Initiate — Cabal Initiate fills your graveyard toward the 7 or more cards Proft, Sinister Mastermind needs
  15. Putrid Imp — Putrid Imp fills your graveyard toward the 7 or more cards Proft, Sinister Mastermind needs
  16. Tenured Oilcaster — Tenured Oilcaster fills your graveyard toward the 7 or more cards Proft, Sinister Mastermind needs
  17. Krovikan Vampire — Krovikan Vampire fills your graveyard toward the 7 or more cards Proft, Sinister Mastermind needs
  18. Bloodcurdler — Bloodcurdler fills your graveyard toward the 7 or more cards Proft, Sinister Mastermind needs
  19. Billowing Shriekmass — Billowing Shriekmass fills your graveyard toward the 7 or more cards Proft, Sinister Mastermind needs
  20. Loot, the Anomaly — Proft, Sinister Mastermind fills your graveyard toward the 7 or more cards Loot, the Anomaly needs

270 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 2,538 cards in Proft's colours can cause this (Proft is one).

When Proft, Sinister Mastermind hits the graveyard:

  1. Planar Void — hits a graveyard
  2. Measure of Wickedness — gives an opponent control of itself

3 other cards care about it too. These are the ones with the most connections.

a creature attacks — 3,455 cards in Proft's colours can cause this (Proft is one).

When Proft, Sinister Mastermind attacks:

  1. Adaptive Omnitool — searches a library
  2. Chorale of the Void — brings a card back
  3. Staff of Titania — makes a token
  4. Inquisitorial Rosette — makes a token
  5. Wand of Orcus — grants deathtouch
  6. Andúril, Flame of the West — makes 2 tokens
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

46 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,455 cards in Proft's colours can cause this (Proft is one).

When Proft, Sinister Mastermind attacks:

  1. Grim Javelineer — gives +1/+0
  2. ED-E, Lonesome Eyebot — puts a quest counter on itself
  3. Fire Navy Trebuchet — makes a token
  4. Stensian Sanguinist // Exsanguinate — grants deathtouch
  5. Rev, Tithe Extractor — grants deathtouch
  6. Boggart Prankster — gives +1/+0
  7. Within Range — makes each opponent lose life
  8. Curse of Disturbance — makes a token
  9. Dawnsire, Sunstar Dreadnought — deals 100 damage
  10. Twins of Discord — triggers

10 other cards care about it too. These are the ones with the most connections.

a creature is cast — 3,470 cards in Proft's colours can cause this (Proft is one).

When Proft, Sinister Mastermind is cast:

  1. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  2. Oketra's Monument — makes a token
  3. Bontu's Monument — makes each opponent lose 1 life
  4. Vanquisher's Banner — draws you 1 card
  5. Rhonas's Monument — gives +2/+2
  6. Skittering Horror — sacrifices itself
  7. Skittering Skirge — sacrifices itself
  8. Skittering Monstrosity — sacrifices itself
  9. Hazoret's Monument — draws and discards
  10. Kefnet's Monument — triggers

8 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 3,652 cards in Proft's colours can cause this (Proft is one).

  1. Minion Reflector — When Proft, Sinister Mastermind enters, Minion Reflector makes a token

a creature enters the battlefield — 3,938 cards in Proft's colours can cause this (Proft is one).

When Proft, Sinister Mastermind enters:

  1. Ayara, First of Locthwain — makes each opponent lose 1 life
  2. Blasting Station — untaps itself
  3. Monkey Cage — sacrifices itself

57 other cards care about it too. These are the ones with the most connections.