The Vision

The Vision

Legendary Artifact Creature — Robot Hero

Mana cost: {4}

How we read this card

Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —

triggered —

Solar Beam — The Vision gains double strike until end of turn.

triggered — grants haste

Density Control — The Vision gains indestructible until end of turn.

triggered — grants a keyword

Technopathy — Draw a card.

triggered — draws you 1 card

What we read on this card

Causes: you face a dilemma, draw a card.

Cares about: an artifact is cast, a battle is cast, an enchantment is cast, an instant is cast, a planeswalker is cast, a sorcery is cast.

Works well with

cast a battle — 5 cards in The Vision's colors can cause this.

  1. Treasure Keeper — When an artifact is cast thanks to Treasure Keeper, The Vision triggers
  2. Wondrous Crucible — When Wondrous Crucible is cast, The Vision triggers
  3. Ugin, Eye of the Storms — When Ugin, Eye of the Storms is cast, The Vision triggers
  4. Sarevok's Tome — When Sarevok's Tome is cast, The Vision triggers
  5. Invasion of Ravnica // Guildpact Paragon — When Invasion of Ravnica // Guildpact Paragon is cast, The Vision triggers

cast a planeswalker — 12 cards in The Vision's colors can cause this.

  1. Karn, Scion of Urza — When Karn, Scion of Urza is cast, The Vision triggers
  2. The Aetherspark — When The Aetherspark is cast, The Vision triggers
  3. Ugin, the Spirit Dragon — When Ugin, the Spirit Dragon is cast, The Vision triggers
  4. Karn, Living Legacy — When Karn, Living Legacy is cast, The Vision triggers
  5. Karn Liberated — When Karn Liberated is cast, The Vision triggers
  6. Karn, the Great Creator — When Karn, the Great Creator is cast, The Vision triggers

6 other cards cause it too. These are the ones with the most connections.

a Hero creature it grants types to — 14 cards in The Vision's colors can cause this.

  1. Spider-Suit — Spider-Suit gives The Vision an extra creature type

13 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 16 cards in The Vision's colors can cause this (The Vision is one).

  1. Team Transmitter — When The Vision enters, Team Transmitter gains you 1 life

a nontoken artifact deals combat damage — 668 cards in The Vision's colors can cause this (The Vision is one).

  1. Virulent Silencer — When The Vision deals combat damage, Virulent Silencer puts 2 counters on a permanent

cast an enchantment — 11 cards in The Vision's colors can cause this.

  1. Ugin's Mastery — When Ugin's Mastery is cast, The Vision triggers
  2. Super State — When Super State is cast, The Vision triggers
  3. Echoes of Eternity — When Echoes of Eternity is cast, The Vision triggers
  4. Case of the Shattered Pact — When Case of the Shattered Pact is cast, The Vision triggers
  5. Eldrazi Conscription — When Eldrazi Conscription is cast, The Vision triggers

6 other cards cause it too. These are the ones with the most connections.

an artifact is cast — 2,238 cards in The Vision's colors can cause this.

  1. Patchwork Automaton — When The Vision is cast, Patchwork Automaton puts a +1/+1 counter on itself
  2. Golem Foundry — When The Vision is cast, Golem Foundry puts a charge counter on itself
  3. Golem's Heart — When The Vision is cast, Golem's Heart gains you 1 life
  4. Urza's Chalice — When The Vision is cast, Urza's Chalice gains you 1 life
  5. Solar Array — When The Vision is cast, Solar Array grants sunburst
  6. Traxos, Scourge Eternal — When The Vision is cast, Traxos, Scourge Eternal untaps itself
  7. Lux Artillery — When The Vision is cast, Lux Artillery grants sunburst
  8. Relic Amulet — When Relic Amulet is cast, The Vision triggers
  9. Chimeric Egg — When Chimeric Egg is cast, The Vision triggers
  10. Tome of Legends — When Tome of Legends is cast, The Vision triggers
  11. Sword of Wealth and Power — When Sword of Wealth and Power is cast, The Vision triggers
  12. Cloudstone Curio — When Cloudstone Curio is cast, The Vision triggers
  13. Contested Game Ball — When Contested Game Ball is cast, The Vision triggers
  14. Angelheart Vial — When Angelheart Vial is cast, The Vision triggers
  15. Sun Droplet — When Sun Droplet is cast, The Vision triggers
  16. Symmetry Matrix — When Symmetry Matrix is cast, The Vision triggers
  17. Sword of the Meek — When Sword of the Meek is cast, The Vision triggers

1,221 other cards care about it too. These are the ones with the most connections.

cast a sorcery — 25 cards in The Vision's colors can cause this.

  1. The Dawning Archaic — When an instant is cast thanks to The Dawning Archaic, The Vision triggers

24 other cards cause it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 2,243 cards in The Vision's colors can cause this (The Vision is one).

When The Vision enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. Surge Conductor — proliferates
  3. Mirrorworks — makes a token

a card is drawn — 302 cards in The Vision's colors can cause this (The Vision is one).

When The Vision makes a player draw a card:

  1. Diviner's Wand — gets +1/+1
  2. Psychosis Crawler — makes each opponent lose 1 life
  3. Moonring Mirror — exiles a card from your library

4 other cards care about it too. These are the ones with the most connections.

an artifact it grants types to — 2,262 cards in The Vision's colors can cause this.

  1. Silverskin Armor — Silverskin Armor gives The Vision an extra creature type

2,261 other cards cause it too. These are the ones with the most connections.

an artifact enters the battlefield — 2,261 cards in The Vision's colors can cause this (The Vision is one).

When The Vision enters:

  1. Arcbound Crusher — puts a +1/+1 counter on itself
  2. Battered Golem — untaps itself
  3. Grinding Station — untaps itself
  4. Serum Tank — puts a charge counter on itself
  5. Gonti's Aether Heart — puts 2 counters on a permanent
  6. Tezzeret, Cruel Captain — puts a loyalty counter on itself

a creature attacks — 749 cards in The Vision's colors can cause this (The Vision is one).

When The Vision attacks:

  1. Adaptive Omnitool — searches a library
  2. Staff of Titania — makes a token
  3. Inquisitorial Rosette — makes a token
  4. Andúril, Flame of the West — makes 2 tokens
  5. Moonsilver Spear — makes a token
  6. Captain's Claws — makes a token
  7. Sigiled Sword of Valeron — makes a token
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

27 other cards care about it too. These are the ones with the most connections.

anything attacks — 749 cards in The Vision's colors can cause this (The Vision is one).

When The Vision attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Dawnsire, Sunstar Dreadnought — deals 100 damage
  3. Twins of Discord — triggers
  4. Cosmic Cube — triggers
  5. Doom's Time Platform — exiles a card from your graveyard

3 other cards care about it too. These are the ones with the most connections.

a creature blocks — 749 cards in The Vision's colors can cause this (The Vision is one).

When The Vision blocks:

  1. Barrow-Blade — strips abilities
  2. Dead-Iron Sledge — kills a creature

a creature is cast — 755 cards in The Vision's colors can cause this (The Vision is one).

When The Vision is cast:

  1. Oketra's Monument — makes a token
  2. Bontu's Monument — makes each opponent lose 1 life
  3. Vanquisher's Banner — draws you 1 card
  4. Rhonas's Monument — gives +2/+2
  5. Hazoret's Monument — draws and discards
  6. Kefnet's Monument — triggers

6 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 784 cards in The Vision's colors can cause this (The Vision is one).

  1. Minion Reflector — When The Vision enters, Minion Reflector makes a token

a creature enters the battlefield — 905 cards in The Vision's colors can cause this (The Vision is one).

When The Vision enters:

  1. Glaring Fleshraker — deals 1 damage
  2. Blasting Station — untaps itself
  3. Bloodline Pretender — puts a +1/+1 counter on itself
  4. Soultether Golem — puts a time counter on itself
  5. Monkey Cage — sacrifices itself
  6. Eldrazi Mimic — triggers
  7. Portcullis — flickers a creature
  8. Decoction Module — puts a counter on a permanent you control
  9. Ronin Warclub — triggers
  10. Stormrider Rig — triggers

9 other cards care about it too. These are the ones with the most connections.

anything that is not a token enters the battlefield — 2,691 cards in The Vision's colors can cause this (The Vision is one).

  1. Canoptek Spyder — When The Vision enters, Canoptek Spyder draws you 1 card