Precons › The Lost Caverns of Ixalan Commander
Ahoy Mateys
Commander precon · The Lost Caverns of Ixalan Commander · 2023 · led by Admiral Brass, Unsinkable
Main theme: Pirate tribal · Synergy 4.0/5 (tight) · Bracket 1–2 · Admiral Brass, Unsinkable works with 50 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
5 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together as before: synergy stays at 4.0 of 5, tight. Its consistency is unchanged: Build stays at 4.6 of 5, on target; still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Choked Estuary: Choked Estuary enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
Cards that work together
- Take out King Narfi's Betrayal: King Narfi's Betrayal works with 3 cards in this deck, none of them on its theme; Forerunner of the Coalition works with 39 cards, 3 of them on it. Put in Forerunner of the Coalition: Forerunner of the Coalition can search up Gemcutter Buccaneer
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
7 swaps, and after them the report reads the deck at bracket 3.
Its cards work together as before: synergy stays at 4.0 of 5, tight. Its consistency is unchanged: Build stays at 4.6 of 5, on target; still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Choked Estuary: Choked Estuary enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Izzet Signet: Izzet Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out King Narfi's Betrayal: King Narfi's Betrayal works with 3 cards in this deck, none of them on its theme; Forerunner of the Coalition works with 39 cards, 3 of them on it. Put in Forerunner of the Coalition: Forerunner of the Coalition can search up Gemcutter Buccaneer
Upgrades at bracket 4–5
No limits on Game Changers or combos.
10 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together as before: synergy stays at 4.0 of 5, tight. It is a little more consistent: Build 4.6 → 4.7 of 5, still on target; 3 short on interaction, was 4. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Choked Estuary: Choked Estuary enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Izzet Signet: Izzet Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Arm-Mounted Anchor: Arm-Mounted Anchor is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Distant Melody: Distant Melody is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Blasphemous Act: Blasphemous Act is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out King Narfi's Betrayal: King Narfi's Betrayal works with 3 cards in this deck, none of them on its theme; Forerunner of the Coalition works with 39 cards, 3 of them on it. Put in Forerunner of the Coalition: Forerunner of the Coalition can search up Gemcutter Buccaneer
Opens a route: War Elemental. 1 of its cards reach Pitiless Plunderer through it.
Also short, against a typical Commander deck: interaction 8 of 12.
The decklist
Creatures
Admiral Beckett Brass · Amphin Mutineer · Angrath's Marauders · Azure Fleet Admiral · Breeches, Brazen Plunderer · Broadside Bombardiers · Captain Lannery Storm · Captivating Crew · Coercive Recruiter · Corsair Captain · Daring Saboteur · Departed Deckhand · Dire Fleet Daredevil · Dire Fleet Ravager · Don Andres, the Renegade · Enterprising Scallywag · Fathom Fleet Captain · Francisco, Fowl Marauder · Gemcutter Buccaneer · Ghost of Ramirez DePietro · Hostage Taker · Kari Zev, Skyship Raider · Malcolm, Keen-Eyed Navigator · Merchant Raiders · Pitiless Plunderer · Port Razer · Ramirez DePietro, Pillager · Siren Stormtamer · Skeleton Crew · Spectral Sailor · Storm Fleet Negotiator · Timestream Navigator · Warkite Marauder · Zara, Renegade Recruiter
Instants and sorceries
Blasphemous Act · Blood Money · Chaos Warp · Distant Melody · Evacuation · Faithless Looting · Feed the Swarm · Lethal Scheme · Prismari Command · Rakdos Charm · Windfall
Artifacts and enchantments
Arcane Signet · Arm-Mounted Anchor · Bident of Thassa · Black Market Connections · Commander's Sphere · Dimir Signet · Herald's Horn · Icon of Ancestry · Izzet Signet · King Narfi's Betrayal · Rakdos Signet · Shared Animosity · Sol Ring · The Grim Captain's Locker · The Indomitable · Vanquisher's Banner · Wayfarer's Bauble
Lands
Choked Estuary · Command Tower · Crumbling Necropolis · Desolate Lighthouse · Evolving Wilds · Exotic Orchard · Foreboding Ruins · Frostboil Snarl · Geier Reach Sanitarium · 6 Island · 5 Mountain · Nephalia Drownyard · Path of Ancestry · Port of Karfell · Rogue's Passage · Secluded Courtyard · Smoldering Marsh · Sulfur Falls · Sunken Hollow · 4 Swamp · Terramorphic Expanse · Thriving Bluff · Thriving Isle · Thriving Moor · Unclaimed Territory
Other The Lost Caverns of Ixalan Commander precons