Admiral Brass, Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate

Mana cost: {2}{U}{B}{R}

How we read this card

When Admiral Brass enters, mill four cards.

triggered — mills a card

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.

triggered — brings a card back

triggered — puts a counter on it

triggered — grants haste

What we read on this card

Causes: mill a card, put a Pirate creature onto the battlefield, a Pirate creature leaves a graveyard, put a counter on anything.

Cares about: the beginning of combat, a Pirate creature in a graveyard.

Works well with

put a Pirate creature into a graveyard — 6 cards in Admiral Brass's colors can cause this.

  1. Reckless Lackey — When Reckless Lackey is in the graveyard, Admiral Brass, Unsinkable can bring it back
  2. Kitesail Larcenist — When Kitesail Larcenist is in the graveyard, Admiral Brass, Unsinkable can bring it back
  3. Fanatical Firebrand — When Fanatical Firebrand is in the graveyard, Admiral Brass, Unsinkable can bring it back
  4. Pirate Ship — When Pirate Ship is in the graveyard, Admiral Brass, Unsinkable can bring it back
  5. Siren Stormtamer — When Siren Stormtamer is in the graveyard, Admiral Brass, Unsinkable can bring it back
  6. Departed Deckhand — When Departed Deckhand is in the graveyard, Admiral Brass, Unsinkable can bring it back

a Pirate deals combat damage — 194 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

  1. Ramirez DePietro, Pillager — When Admiral Brass, Unsinkable deals combat damage, Ramirez DePietro, Pillager exiles a card from a library

1 other card cares about it too. These are the ones with the most connections.

a Pirate attacks — 194 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

  1. Breeches, Eager Pillager — When Admiral Brass, Unsinkable attacks, Breeches, Eager Pillager triggers

a Pirate enters the battlefield — 201 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable enters:

  1. Gemcutter Buccaneer — makes a token
  2. Forerunner of the Coalition — makes each opponent lose 1 life
  3. Merchant Raiders — taps a creature
  4. Coercive Recruiter — untaps a creature

a creature leaves a graveyard — 834 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Along the Crooked Way — puts a counter on a Goblin or Army
  4. Skeleton Crew — makes a token
  5. Desecrated Tomb — makes a token
  6. Undead Hand Ninja — makes each opponent lose 1 life
  7. Rot Farm Mortipede — gets +1/+0
  8. Soul Enervation — makes each opponent lose 1 life

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 1,465 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Tormod, the Desecrator — makes a token
  4. Garrison Excavator — makes a token
  5. Fang, Fearless l'Cie — draws you 1 card
  6. Spirit of Resilience — puts a +1/+1 counter on itself
  7. Fuming Effigy — deals 1 damage
  8. Advanced Reconstruction — deals 2 damage
  9. Teval's Judgment — triggers

anything gets a counter — 2,049 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

  1. All Will Be One — When a permanent gets a counter thanks to Admiral Brass, Unsinkable, All Will Be One deals that much damage

3 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 2,102 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable enters:

  1. Captain of the Mists — untaps itself
  2. Erkenbrand, Lord of Westfold — gives +1/+0
  3. Vigilante Justice — deals 1 damage

a card in a graveyard — 5,218 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

Admiral Brass, Unsinkable puts cards into the graveyard that:

  1. Thor, God of Thunder — can bring back
  2. Gale, Waterdeep Prodigy — can bring back
  3. Harness the Storm — can bring back
  4. Transplant Theorist — can bring back
  5. Heart-Shaped Herb — can bring back
  6. Rescue from the Underworld — can bring back
  7. Victimize — can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — can bring back
  9. Sivriss, Nightmare Speaker — can bring back
  10. Emet-Selch, Unsundered // Hades, Sorcerer of Eld — can bring back

242 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 5,218 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

When a card hits the graveyard thanks to Admiral Brass, Unsinkable:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 9,608 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. ED-E, Lonesome Eyebot — puts a quest counter on itself
  4. Fire Navy Trebuchet — makes a token
  5. Gossip's Talent — triggers
  6. Inti, Seneschal of the Sun — triggers
  7. Gut, True Soul Zealot — sacrifices a creature or artifact
  8. Cool but Rude — draws and discards

50 other cards care about it too. These are the ones with the most connections.

a creature attacks — 9,608 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Chorale of the Void — brings a card back
  5. Saw — sacrifices a creature

111 other cards care about it too. These are the ones with the most connections.

a creature blocks — 9,608 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

  1. Tide of War — When Admiral Brass, Unsinkable blocks, Tide of War sacrifices a creature

15 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 10,550 cards in Admiral Brass's colors can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Raphael, Most Attitude — exiles a card from your library

145 other cards care about it too. These are the ones with the most connections.