edhseer Commander synergy, explained
Legendary Creature — Human Pirate
Mana cost: {2}{U}{B}{R}
When Admiral Brass enters, mill four cards.
triggered — mills a card
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
triggered — brings a card back
triggered — puts a counter on it
triggered — grants haste
Causes: mill a card, put a Pirate creature onto the battlefield, a Pirate creature leaves a graveyard, put a counter on anything.
Cares about: the beginning of combat, a Pirate creature in a graveyard.
put a Pirate creature into a graveyard — 6 cards in Admiral Brass's colors can cause this.
a Pirate deals combat damage — 194 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
1 other card cares about it too. These are the ones with the most connections.
a Pirate attacks — 194 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
a Pirate enters the battlefield — 201 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable enters:
a creature leaves a graveyard — 834 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable leaves a graveyard:
1 other card cares about it too. These are the ones with the most connections.
anything leaves a graveyard — 1,465 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable leaves a graveyard:
anything gets a counter — 2,049 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
3 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 2,102 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable enters:
a card in a graveyard — 5,218 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
Admiral Brass, Unsinkable puts cards into the graveyard that:
242 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 5,218 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
When a card hits the graveyard thanks to Admiral Brass, Unsinkable:
5 other cards care about it too. These are the ones with the most connections.
anything attacks — 9,608 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable attacks:
50 other cards care about it too. These are the ones with the most connections.
a creature attacks — 9,608 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature blocks — 9,608 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
15 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 10,550 cards in Admiral Brass's colors can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable enters:
145 other cards care about it too. These are the ones with the most connections.