Admiral Brass, Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate

Mana cost: {2}{U}{B}{R}

How we read this card

When Admiral Brass enters, mill four cards.

triggered — mills a card

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.

triggered — brings a card back

triggered — puts a counter on it

triggered — grants haste

What a deck led by this card wants

Causes: mill a card, put a Pirate creature onto the battlefield, a Pirate creature leaves a graveyard, put a counter on anything.

Cares about: the beginning of combat, a Pirate creature in a graveyard.

Works well with

put a Pirate creature into a graveyard — 6 cards in the game can cause this.

  1. Reckless Lackey — When Reckless Lackey is in the graveyard, Admiral Brass, Unsinkable can bring it back
  2. Kitesail Larcenist — When Kitesail Larcenist is in the graveyard, Admiral Brass, Unsinkable can bring it back
  3. Fanatical Firebrand — When Fanatical Firebrand is in the graveyard, Admiral Brass, Unsinkable can bring it back
  4. Pirate Ship — When Pirate Ship is in the graveyard, Admiral Brass, Unsinkable can bring it back
  5. Siren Stormtamer — When Siren Stormtamer is in the graveyard, Admiral Brass, Unsinkable can bring it back
  6. Departed Deckhand — When Departed Deckhand is in the graveyard, Admiral Brass, Unsinkable can bring it back

a Pirate deals combat damage — 223 cards in the game can cause this (Admiral Brass is one).

  1. Ramirez DePietro, Pillager — When Admiral Brass, Unsinkable deals combat damage, Ramirez DePietro, Pillager exiles a card from a library

1 other card cares about it too. These are the ones with the most connections.

a Pirate attacks — 223 cards in the game can cause this (Admiral Brass is one).

  1. Breeches, Eager Pillager — When Admiral Brass, Unsinkable attacks, Breeches, Eager Pillager triggers

a Pirate enters the battlefield — 231 cards in the game can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable enters:

  1. Gemcutter Buccaneer — makes a token
  2. Forerunner of the Coalition — makes each opponent lose 1 life
  3. Merchant Raiders — taps a creature
  4. Coercive Recruiter — untaps a creature

a creature leaves a graveyard — 1,302 cards in the game can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Admiral Brass is one).

  1. All Will Be One — When a permanent gets a counter thanks to Admiral Brass, Unsinkable, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Admiral Brass is one).

Admiral Brass, Unsinkable:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Admiral Brass is one).

When a card hits the graveyard thanks to Admiral Brass, Unsinkable:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature

123 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Admiral Brass is one).

  1. Adaptive Omnitool — When Admiral Brass, Unsinkable attacks, Adaptive Omnitool searches a library

198 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Admiral Brass is one).

When Admiral Brass, Unsinkable enters:

  1. Lonis, Genetics Expert — puts a counter on itself
  2. Slash, Reptile Rampager — deals 2 damage
  3. Gimli of the Glittering Caves — puts counters on a permanent

354 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Admiral Brass is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Admiral Brass, Unsinkable enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

59 other cards care about it too. These are the ones with the most connections.