edhseer Commander synergy, explained
Legendary Creature — Human Pirate
Mana cost: {2}{U}{B}{R}
When Admiral Brass enters, mill four cards.
triggered — mills a card
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
triggered — brings a card back
triggered — puts a counter on it
triggered — grants haste
What a deck led by this card wants
Causes: mill a card, put a Pirate creature onto the battlefield, a Pirate creature leaves a graveyard, put a counter on anything.
Cares about: the beginning of combat, a Pirate creature in a graveyard.
put a Pirate creature into a graveyard — 6 cards in the game can cause this.
a Pirate deals combat damage — 223 cards in the game can cause this (Admiral Brass is one).
1 other card cares about it too. These are the ones with the most connections.
a Pirate attacks — 223 cards in the game can cause this (Admiral Brass is one).
a Pirate enters the battlefield — 231 cards in the game can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable enters:
a creature leaves a graveyard — 1,302 cards in the game can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable leaves a graveyard:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Admiral Brass is one).
8 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable enters:
2 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Admiral Brass is one).
Admiral Brass, Unsinkable:
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Admiral Brass is one).
When a card hits the graveyard thanks to Admiral Brass, Unsinkable:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable attacks:
123 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Admiral Brass is one).
198 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Admiral Brass is one).
When Admiral Brass, Unsinkable enters:
354 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Admiral Brass is one).
59 other cards care about it too. These are the ones with the most connections.