edhseer Commander synergy, explained
Enchantment
Mana cost: {3}{B}
Flash
When this enchantment enters, target creature gets -4/-4 until end of turn.
triggered — shrinks a creature by -4/-4
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
triggered — makes each opponent lose 1 life
triggered — gains you 1 life
triggered — drains each opponent
Causes: make a player lose life, gain life.
Cares about: a creature leaves a graveyard.
a creature leaves a graveyard — 1,302 cards in the game can cause this.
1,292 other cards cause it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Soul Enervation is one).
When Soul Enervation gains life:
84 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Soul Enervation is one).
When a permanent makes a player lose life thanks to Soul Enervation:
46 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Soul Enervation is one).
When Soul Enervation is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Soul Enervation is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Soul Enervation is one).
When Soul Enervation enters:
64 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Soul Enervation is one).
26 other cards care about it too. These are the ones with the most connections.