Precons › Commander 2017
Arcane Wizardry
Commander precon · Commander 2017 · 2017 · led by Inalla, Archmage Ritualist
Main theme: Wizard tribal · Synergy 3.7/5 (connected) · Bracket 1–2 · Inalla, Archmage Ritualist works with 35 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
18 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 3.7 → 3.9 of 5, still connected. It is more consistent: Build 4.4 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Swiftwater Cliffs: Swiftwater Cliffs enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
- Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Dismal Backwater: Dismal Backwater enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Jwar Isle Refuge: Jwar Isle Refuge enters tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
- Take out Mountain: Mountain makes only red. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
- Take out Swamp: Swamp makes only black. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
- Take out Island: Island makes only blue. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
Ramp
- Take out Mirror of the Forebears: Mirror of the Forebears is next on the report's cut list. Works with nothing else in this deck. Put in Endrider Catalyzer: Ramp: you were 5 short; Endrider Catalyzer counts as ramp. When Inalla, Archmage Ritualist makes a player lose life, Endrider Catalyzer raises your speed.
- Take out Spelltwine: Spelltwine is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Dimir Signet: Ramp: you were 5 short; Dimir Signet counts as ramp.
- Take out Memory Plunder: Memory Plunder is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Izzet Signet: Ramp: you were 5 short; Izzet Signet counts as ramp.
- Take out Polymorphist's Jest: Polymorphist's Jest is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Rakdos Signet: Ramp: you were 5 short; Rakdos Signet counts as ramp.
- Take out Comet Storm: Comet Storm is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Talisman of Creativity: Ramp: you were 5 short; Talisman of Creativity counts as ramp.
- Take out Unstable Obelisk: Unstable Obelisk also does removal, and doesn't make blue, black and red, which the deck is short of for its spells. Put in Arcane Signet: Arcane Signet is the same ramp and makes blue, black and red, which the deck is short of for its spells, but does not do removal.
Cards that work together
- Take out Shifting Shadow: Shifting Shadow works with 9 cards in this deck, none of them on its theme; Arni, Humble Scribe works with 12 cards, none of them on it. Put in Arni, Humble Scribe: When Inalla, Archmage Ritualist enters, Arni, Humble Scribe untaps itself
- Take out Etherium-Horn Sorcerer: Etherium-Horn Sorcerer works with 5 cards in this deck, none of them on its theme. Put in Gossip's Talent: When a Wizard enters thanks to Inalla, Archmage Ritualist, Gossip's Talent surveils
- Take out Clone Legion: Clone Legion works with 10 cards in this deck, none of them on its theme; Kindred Discovery works with 3 cards, 2 of them on it, and with your commander. Put in Kindred Discovery: When a Wizard enters thanks to Inalla, Archmage Ritualist, Kindred Discovery draws you 1 card
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
21 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 3.7 → 3.9 of 5, still connected. It is more consistent: Build 4.4 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Swiftwater Cliffs: Swiftwater Cliffs enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
- Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Dismal Backwater: Dismal Backwater enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Jwar Isle Refuge: Jwar Isle Refuge enters tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
- Take out Mountain: Mountain makes only red. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
- Take out Swamp: Swamp makes only black. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
- Take out Island: Island makes only blue. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
Ramp
- Take out Mirror of the Forebears: Mirror of the Forebears is next on the report's cut list. Works with nothing else in this deck. Put in Endrider Catalyzer: Ramp: you were 5 short; Endrider Catalyzer counts as ramp. When Inalla, Archmage Ritualist makes a player lose life, Endrider Catalyzer raises your speed.
- Take out Spelltwine: Spelltwine is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Dimir Signet: Ramp: you were 5 short; Dimir Signet counts as ramp.
- Take out Memory Plunder: Memory Plunder is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Izzet Signet: Ramp: you were 5 short; Izzet Signet counts as ramp.
- Take out Polymorphist's Jest: Polymorphist's Jest is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Rakdos Signet: Ramp: you were 5 short; Rakdos Signet counts as ramp.
- Take out Comet Storm: Comet Storm is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Talisman of Creativity: Ramp: you were 5 short; Talisman of Creativity counts as ramp.
- Take out Unstable Obelisk: Unstable Obelisk also does removal, and doesn't make blue, black and red, which the deck is short of for its spells. Put in Arcane Signet: Arcane Signet is the same ramp and makes blue, black and red, which the deck is short of for its spells, but does not do removal.
- Take out Darksteel Ingot: Darksteel Ingot is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Worn Powerstone: Worn Powerstone is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Shifting Shadow: Shifting Shadow works with 9 cards in this deck, none of them on its theme; Arni, Humble Scribe works with 12 cards, none of them on it. Put in Arni, Humble Scribe: When Inalla, Archmage Ritualist enters, Arni, Humble Scribe untaps itself
- Take out Etherium-Horn Sorcerer: Etherium-Horn Sorcerer works with 5 cards in this deck, none of them on its theme. Put in Gossip's Talent: When a Wizard enters thanks to Inalla, Archmage Ritualist, Gossip's Talent surveils
- Take out Clone Legion: Clone Legion works with 10 cards in this deck, none of them on its theme; Kindred Discovery works with 3 cards, 2 of them on it, and with your commander. Put in Kindred Discovery: When a Wizard enters thanks to Inalla, Archmage Ritualist, Kindred Discovery draws you 1 card
Upgrades at bracket 4–5
No limits on Game Changers or combos.
22 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together a little more: synergy 3.7 → 3.9 of 5, still connected. It is more consistent: Build 4.4 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Swiftwater Cliffs: Swiftwater Cliffs enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
- Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Dismal Backwater: Dismal Backwater enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Jwar Isle Refuge: Jwar Isle Refuge enters tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
- Take out Mountain: Mountain makes only red. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
- Take out Swamp: Swamp makes only black. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
- Take out Island: Island makes only blue. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
Ramp
- Take out Mirror of the Forebears: Mirror of the Forebears is next on the report's cut list. Works with nothing else in this deck. Put in Endrider Catalyzer: Ramp: you were 5 short; Endrider Catalyzer counts as ramp. When Inalla, Archmage Ritualist makes a player lose life, Endrider Catalyzer raises your speed.
- Take out Spelltwine: Spelltwine is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Dimir Signet: Ramp: you were 5 short; Dimir Signet counts as ramp.
- Take out Memory Plunder: Memory Plunder is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Izzet Signet: Ramp: you were 5 short; Izzet Signet counts as ramp.
- Take out Polymorphist's Jest: Polymorphist's Jest is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Rakdos Signet: Ramp: you were 5 short; Rakdos Signet counts as ramp.
- Take out Comet Storm: Comet Storm is next on the report's cut list. Its only links come from cards that make others cheaper, or easier to find or bring back. Put in Talisman of Creativity: Ramp: you were 5 short; Talisman of Creativity counts as ramp.
- Take out Unstable Obelisk: Unstable Obelisk also does removal, and doesn't make blue, black and red, which the deck is short of for its spells. Put in Arcane Signet: Arcane Signet is the same ramp and makes blue, black and red, which the deck is short of for its spells, but does not do removal.
- Take out Darksteel Ingot: Darksteel Ingot is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Worn Powerstone: Worn Powerstone is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Nevinyrral's Disk: Nevinyrral's Disk is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Shifting Shadow: Shifting Shadow works with 9 cards in this deck, none of them on its theme; Arni, Humble Scribe works with 12 cards, none of them on it. Put in Arni, Humble Scribe: When Inalla, Archmage Ritualist enters, Arni, Humble Scribe untaps itself
- Take out Etherium-Horn Sorcerer: Etherium-Horn Sorcerer works with 5 cards in this deck, none of them on its theme. Put in Gossip's Talent: When a Wizard enters thanks to Inalla, Archmage Ritualist, Gossip's Talent surveils
- Take out Clone Legion: Clone Legion works with 10 cards in this deck, none of them on its theme; Kindred Discovery works with 3 cards, 2 of them on it, and with your commander. Put in Kindred Discovery: When a Wizard enters thanks to Inalla, Archmage Ritualist, Kindred Discovery draws you 1 card
Opens a route: Windrider Wizard. 12 of its cards reach Niv-Mizzet, the Firemind through it.
Also short, against a typical Commander deck: ramp 8 of 13.
The decklist
Creatures
Apprentice Necromancer · Arcanis the Omnipotent · Archaeomancer · Azami, Lady of Scrolls · Bloodline Necromancer · Body Double · Corpse Augur · Etherium-Horn Sorcerer · Galecaster Colossus · Harbinger of the Tides · Havengul Lich · Izzet Chemister · Izzet Chronarch · Kess, Dissident Mage · Magus of the Abyss · Magus of the Mind · Mairsil, the Pretender · Marchesa, the Black Rose · Merchant of Secrets · Mercurial Chemister · Nin, the Pain Artist · Niv-Mizzet, the Firemind · Nivix Guildmage · Portal Mage · Puppeteer Clique · Sea Gate Oracle · Serendib Sorcerer · Shadowmage Infiltrator · Taigam, Sidisi's Hand · Vela the Night-Clad · Vindictive Lich
Instants and sorceries
Cauldron Dance · Chaos Warp · Clone Legion · Comet Storm · Crosis's Charm · Decree of Pain · Go for the Throat · Into the Roil · Kindred Dominance · Memory Plunder · Necromantic Selection · Opportunity · Polymorphist's Jest · Rakdos Charm · Reality Shift · Silumgar's Command · Spelltwine · Terminate
Artifacts and enchantments
Commander's Sphere · Curse of Disturbance · Curse of Opulence · Curse of Verbosity · Darksteel Ingot · Fellwar Stone · Mirror of the Forebears · Nevinyrral's Disk · Shifting Shadow · Sol Ring · Unstable Obelisk · Worn Powerstone
Lands
Command Tower · Crumbling Necropolis · Dimir Aqueduct · Dismal Backwater · Evolving Wilds · Exotic Orchard · Grixis Panorama · 10 Island · Izzet Boilerworks · Jwar Isle Refuge · 4 Mountain · Mystifying Maze · Path of Ancestry · Rakdos Carnarium · 6 Swamp · Swiftwater Cliffs · Temple of the False God · Terramorphic Expanse · Vivid Crag · Vivid Creek · Vivid Marsh
Other Commander 2017 precons