Precons › Commander 2017

Feline Ferocity

Commander precon · Commander 2017 · 2017 · led by Arahbo, Roar of the World

Main theme: Cat tribal · Synergy 3.5/5 (connected) · Bracket 1–2 · Arahbo, Roar of the World works with 33 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

17 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.5 → 3.6 of 5, still connected. It is more consistent: Build 4.5 → 5.0 of 5, still on target; no longer short on board wipes, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Blossoming Sands: Blossoming Sands enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Elfhame Palace: Elfhame Palace enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Graypelt Refuge: Graypelt Refuge enters tapped. Put in Sungrass Prairie: Sungrass Prairie never enters tapped and makes white or green.
  4. Take out Selesnya Guildgate: Selesnya Guildgate enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  5. Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Wooded Bastion: Wooded Bastion never enters tapped and makes white or green.
  6. Take out Tranquil Expanse: Tranquil Expanse enters tapped. Put in Canopy Vista: Canopy Vista enters tapped less often and makes white or green.

Card advantage

  1. Take out Abundance: Abundance is next on the report's cut list. Works with nothing else in this deck. Put in Swordsman's Steel: Card advantage: you were 3 short; Swordsman's Steel counts as card advantage.
  2. Take out Condemn: Condemn is next on the report's cut list. Works with nothing else in this deck. Put in Puresteel Paladin: Card advantage: you were 3 short; Puresteel Paladin counts as card advantage.
  3. Take out Kindred Summons: Kindred Summons is next on the report's cut list. It works with other cards only once, when it is played: with Nazahn, Revered Bladesmith. Put in Kíli the Resourceful: Card advantage: you were 3 short; Kíli the Resourceful counts as card advantage.

Board wipes

  1. Take out Divine Reckoning: Divine Reckoning is next on the report's cut list. Put in Trailblazer's Torch: Board wipes: you were 1 short; Trailblazer's Torch counts as a board wipe.

Cards that work together

  1. Take out White Sun's Zenith: White Sun's Zenith works with 1 card in this deck, 1 of it on its theme; Adaptive Omnitool works with 21 cards, none of them on it. Put in Adaptive Omnitool: Adaptive Omnitool can dig for Sword of the Animist
  2. Take out Heirloom Blade: Heirloom Blade works with 6 cards in this deck, none of them on its theme; Saw works with 7 cards, none of them on it. Put in Saw: Nazahn, Revered Bladesmith can search up Saw
  3. Take out Behemoth Sledge: Behemoth Sledge works with 2 cards in this deck, none of them on its theme. Put in Arahbo, the First Fang: When a Cat enters thanks to Arahbo, the First Fang, Qasali Slingers kills an artifact or enchantment an opponent controls
  4. Take out Loxodon Warhammer: Loxodon Warhammer works with 2 cards in this deck, none of them on its theme; Adelbert Steiner works with 14 cards, 13 of them on it. Put in Adelbert Steiner: While you control Sword of the Animist, Adelbert Steiner counts it and gets bigger
  5. Take out Quietus Spike: Quietus Spike works with 2 cards in this deck, none of them on its theme; Militant Inquisitor works with 14 cards, 13 of them on it. Put in Militant Inquisitor: While you control Sword of the Animist, Militant Inquisitor counts it and gets bigger
  6. Take out Sword of Vengeance: Sword of Vengeance works with 2 cards in this deck, none of them on its theme; Beatrix, Loyal General works with 14 cards, 13 of them on it. Put in Beatrix, Loyal General: While you control Sword of the Animist, Beatrix, Loyal General counts it and
  7. Take out Hero's Blade: Hero's Blade works with 2 cards in this deck, none of them on its theme; Super-Soldier Serum works with 13 cards, all of them on it. Put in Super-Soldier Serum: While you control Sword of the Animist, Super-Soldier Serum counts it and

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

20 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.5 → 3.6 of 5, still connected. It is more consistent: Build 4.5 → 5.0 of 5, still on target; no longer short on board wipes, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Blossoming Sands: Blossoming Sands enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Elfhame Palace: Elfhame Palace enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Graypelt Refuge: Graypelt Refuge enters tapped. Put in Sungrass Prairie: Sungrass Prairie never enters tapped and makes white or green.
  4. Take out Selesnya Guildgate: Selesnya Guildgate enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  5. Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Wooded Bastion: Wooded Bastion never enters tapped and makes white or green.
  6. Take out Tranquil Expanse: Tranquil Expanse enters tapped. Put in Canopy Vista: Canopy Vista enters tapped less often and makes white or green.

Ramp

  1. Take out Sol Ring: Sol Ring is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Abundance: Abundance is next on the report's cut list. Works with nothing else in this deck. Put in Swordsman's Steel: Card advantage: you were 3 short; Swordsman's Steel counts as card advantage.
  2. Take out Condemn: Condemn is next on the report's cut list. Works with nothing else in this deck. Put in Puresteel Paladin: Card advantage: you were 3 short; Puresteel Paladin counts as card advantage.
  3. Take out Kindred Summons: Kindred Summons is next on the report's cut list. It works with other cards only once, when it is played: with Nazahn, Revered Bladesmith. Put in Kíli the Resourceful: Card advantage: you were 3 short; Kíli the Resourceful counts as card advantage.
  4. Take out Harmonize: Harmonize is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Relic Crush: Relic Crush is weaker removal than Aura Shards. Put in Aura Shards: Aura Shards is removal too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Board wipes

  1. Take out Divine Reckoning: Divine Reckoning is next on the report's cut list. Put in Trailblazer's Torch: Board wipes: you were 1 short; Trailblazer's Torch counts as a board wipe.

Cards that work together

  1. Take out White Sun's Zenith: White Sun's Zenith works with 1 card in this deck, 1 of it on its theme; Adaptive Omnitool works with 21 cards, none of them on it. Put in Adaptive Omnitool: Adaptive Omnitool can dig for Sword of the Animist
  2. Take out Heirloom Blade: Heirloom Blade works with 6 cards in this deck, none of them on its theme; Saw works with 7 cards, none of them on it. Put in Saw: Nazahn, Revered Bladesmith can search up Saw
  3. Take out Behemoth Sledge: Behemoth Sledge works with 2 cards in this deck, none of them on its theme. Put in Arahbo, the First Fang: When a Cat enters thanks to Arahbo, the First Fang, Qasali Slingers kills an artifact or enchantment an opponent controls
  4. Take out Loxodon Warhammer: Loxodon Warhammer works with 2 cards in this deck, none of them on its theme; Adelbert Steiner works with 14 cards, 13 of them on it. Put in Adelbert Steiner: While you control Sword of the Animist, Adelbert Steiner counts it and gets bigger
  5. Take out Quietus Spike: Quietus Spike works with 2 cards in this deck, none of them on its theme; Militant Inquisitor works with 14 cards, 13 of them on it. Put in Militant Inquisitor: While you control Sword of the Animist, Militant Inquisitor counts it and gets bigger
  6. Take out Sword of Vengeance: Sword of Vengeance works with 2 cards in this deck, none of them on its theme; Beatrix, Loyal General works with 14 cards, 13 of them on it. Put in Beatrix, Loyal General: While you control Sword of the Animist, Beatrix, Loyal General counts it and
  7. Take out Hero's Blade: Hero's Blade works with 2 cards in this deck, none of them on its theme; Super-Soldier Serum works with 13 cards, all of them on it. Put in Super-Soldier Serum: While you control Sword of the Animist, Super-Soldier Serum counts it and

Upgrades at bracket 4–5

No limits on Game Changers or combos.

20 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.5 → 3.6 of 5, still connected. It is more consistent: Build 4.5 → 5.0 of 5, still on target; no longer short on board wipes, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Blossoming Sands: Blossoming Sands enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Elfhame Palace: Elfhame Palace enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Graypelt Refuge: Graypelt Refuge enters tapped. Put in Sungrass Prairie: Sungrass Prairie never enters tapped and makes white or green.
  4. Take out Selesnya Guildgate: Selesnya Guildgate enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  5. Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Wooded Bastion: Wooded Bastion never enters tapped and makes white or green.
  6. Take out Tranquil Expanse: Tranquil Expanse enters tapped. Put in Canopy Vista: Canopy Vista enters tapped less often and makes white or green.

Ramp

  1. Take out Sol Ring: Sol Ring is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Abundance: Abundance is next on the report's cut list. Works with nothing else in this deck. Put in Swordsman's Steel: Card advantage: you were 3 short; Swordsman's Steel counts as card advantage.
  2. Take out Condemn: Condemn is next on the report's cut list. Works with nothing else in this deck. Put in Puresteel Paladin: Card advantage: you were 3 short; Puresteel Paladin counts as card advantage.
  3. Take out Kindred Summons: Kindred Summons is next on the report's cut list. It works with other cards only once, when it is played: with Nazahn, Revered Bladesmith. Put in Kíli the Resourceful: Card advantage: you were 3 short; Kíli the Resourceful counts as card advantage.
  4. Take out Harmonize: Harmonize is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Relic Crush: Relic Crush is weaker removal than Aura Shards. Put in Aura Shards: Aura Shards is removal too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Board wipes

  1. Take out Divine Reckoning: Divine Reckoning is next on the report's cut list. Put in Trailblazer's Torch: Board wipes: you were 1 short; Trailblazer's Torch counts as a board wipe.

Cards that work together

  1. Take out White Sun's Zenith: White Sun's Zenith works with 1 card in this deck, 1 of it on its theme; Adaptive Omnitool works with 21 cards, none of them on it. Put in Adaptive Omnitool: Adaptive Omnitool can dig for Sword of the Animist
  2. Take out Heirloom Blade: Heirloom Blade works with 6 cards in this deck, none of them on its theme; Saw works with 7 cards, none of them on it. Put in Saw: Nazahn, Revered Bladesmith can search up Saw
  3. Take out Behemoth Sledge: Behemoth Sledge works with 2 cards in this deck, none of them on its theme. Put in Arahbo, the First Fang: When a Cat enters thanks to Arahbo, the First Fang, Qasali Slingers kills an artifact or enchantment an opponent controls
  4. Take out Loxodon Warhammer: Loxodon Warhammer works with 2 cards in this deck, none of them on its theme; Adelbert Steiner works with 14 cards, 13 of them on it. Put in Adelbert Steiner: While you control Sword of the Animist, Adelbert Steiner counts it and gets bigger
  5. Take out Quietus Spike: Quietus Spike works with 2 cards in this deck, none of them on its theme; Militant Inquisitor works with 14 cards, 13 of them on it. Put in Militant Inquisitor: While you control Sword of the Animist, Militant Inquisitor counts it and gets bigger
  6. Take out Sword of Vengeance: Sword of Vengeance works with 2 cards in this deck, none of them on its theme; Beatrix, Loyal General works with 14 cards, 13 of them on it. Put in Beatrix, Loyal General: While you control Sword of the Animist, Beatrix, Loyal General counts it and
  7. Take out Hero's Blade: Hero's Blade works with 2 cards in this deck, none of them on its theme; Super-Soldier Serum works with 13 cards, all of them on it. Put in Super-Soldier Serum: While you control Sword of the Animist, Super-Soldier Serum counts it and

Opens a route: Trove Warden. 2 of its cards reach Qasali Slingers through it.

Also short, against a typical Commander deck: board wipes 1 of 2, card advantage 11 of 14.

The decklist

Creatures

Alms Collector · Balan, Wandering Knight · Fleecemane Lion · Hungry Lynx · Jareth, Leonine Titan · Jazal Goldmane · Jedit Ojanen of Efrava · Kemba, Kha Regent · Leonin Arbiter · Leonin Relic-Warder · Leonin Shikari · Mirri, Weatherlight Duelist · Nazahn, Revered Bladesmith · Oreskos Explorer · Phantom Nishoba · Qasali Pridemage · Qasali Slingers · Raksha Golden Cub · Seht's Tiger · Spirit of the Hearth · Stalking Leonin · Sunspear Shikari · Taj-Nar Swordsmith · Temur Sabertooth

Instants and sorceries

Condemn · Crushing Vines · Cultivate · Divine Reckoning · Harmonize · Hunter's Prowess · Kindred Summons · Nissa's Pilgrimage · Relic Crush · Rout · Soul's Majesty · Traverse the Outlands · White Sun's Zenith · Wing Shards

Artifacts and enchantments

Abundance · Argentum Armor · Behemoth Sledge · Bloodforged Battle-Axe · Curse of Bounty · Curse of Vitality · Dreamstone Hedron · Grappling Hook · Hammer of Nazahn · Hedron Archive · Heirloom Blade · Herald's Horn · Hero's Blade · Lightning Greaves · Loxodon Warhammer · Mirari's Wake · Quietus Spike · Skullclamp · Sol Ring · Staff of Nin · Swiftfoot Boots · Sword of the Animist · Sword of Vengeance · Zendikar Resurgent

Lands

Blighted Woodland · Blossoming Sands · Command Tower · Elfhame Palace · Evolving Wilds · 6 Forest · Grasslands · Graypelt Refuge · Krosan Verge · Mosswort Bridge · Myriad Landscape · Opal Palace · Path of Ancestry · 7 Plains · Rogue's Passage · Saltcrusted Steppe · Secluded Steppe · Selesnya Guildgate · Selesnya Sanctuary · Stirring Wildwood · Temple of the False God · Terramorphic Expanse · Tranquil Expanse · Tranquil Thicket · Vivid Grove · Vivid Meadow

Other Commander 2017 precons