Precons › New Capenna Commander

Bedecked Brokers

Commander precon · New Capenna Commander · 2022 · led by Perrie, the Pulverizer

Main theme: +1/+1 counters · Synergy 4.0/5 (tight) · Bracket 1–2 · Perrie, the Pulverizer works with 15 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

12 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together as before: synergy stays at 4.0 of 5, tight. It is a little more consistent: Build 4.6 → 5.0 of 5, still on target; no longer short on card advantage, no longer short on ramp, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  4. Take out Forest: Forest makes only green. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  5. Take out Plains: Plains makes only white. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  6. Take out Island: Island makes only blue. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Ramp

  1. Take out Vorel of the Hull Clade: Vorel of the Hull Clade is next on the report's cut list. Works with 4 other cards: with 2 again and again, with 2 just once or in the background. Put in Wickersmith's Tools: Ramp: you were 1 short; Wickersmith's Tools counts as ramp. Wickersmith's Tools puts counters on the board, and Evolution Sage proliferates them.

Card advantage

  1. Take out Angelic Sleuth: Angelic Sleuth is next on the report's cut list. Works with 5 other cards: with 3 again and again, with 2 just once or in the background. Put in Danny Pink: Card advantage: you were 3 short; Danny Pink counts as card advantage. Danny Pink gives Fathom Mage an extra ability.
  2. Take out Resourceful Defense: Resourceful Defense is next on the report's cut list. Works with 10 other cards: with 10 again and again. Put in Mikey & Leo, Chaos & Order: Card advantage: you were 3 short; Mikey & Leo, Chaos & Order counts as card advantage.
  3. Take out Together Forever: Together Forever is next on the report's cut list. Works with 11 other cards: with 11 again and again. Put in Generous Patron: Card advantage: you were 3 short; Generous Patron counts as card advantage. When Fathom Mage gets a counter thanks to Generous Patron, it draws you 1 card.

Interaction

  1. Take out Luminarch Aspirant: Luminarch Aspirant is next on the report's cut list. Works with 13 other cards: with 12 again and again, with 1 just once or in the background. Put in Basri Ket: Interaction: you were 1 short; Basri Ket counts as interaction. When Fathom Mage gets a counter thanks to Basri Ket, it draws you 1 card.

Cards that work together

  1. Take out Gavel of the Righteous: Gavel of the Righteous works with 9 cards in this deck, 8 of them on its theme. Put in Omarthis, Ghostfire Initiate: When Fathom Mage gets a counter thanks to Omarthis, Ghostfire Initiate, it draws you 1 card

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

15 swaps, and after them the report reads the deck at bracket 3.

Its cards work together as before: synergy stays at 4.0 of 5, tight. It is a little more consistent: Build 4.6 → 5.0 of 5, still on target; no longer short on card advantage, no longer short on ramp, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  4. Take out Forest: Forest makes only green. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  5. Take out Plains: Plains makes only white. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  6. Take out Island: Island makes only blue. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Ramp

  1. Take out Vorel of the Hull Clade: Vorel of the Hull Clade is next on the report's cut list. Works with 4 other cards: with 2 again and again, with 2 just once or in the background. Put in Wickersmith's Tools: Ramp: you were 1 short; Wickersmith's Tools counts as ramp. Wickersmith's Tools puts counters on the board, and Evolution Sage proliferates them.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Fellwar Stone: Fellwar Stone is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Angelic Sleuth: Angelic Sleuth is next on the report's cut list. Works with 5 other cards: with 3 again and again, with 2 just once or in the background. Put in Danny Pink: Card advantage: you were 3 short; Danny Pink counts as card advantage. Danny Pink gives Fathom Mage an extra ability.
  2. Take out Resourceful Defense: Resourceful Defense is next on the report's cut list. Works with 10 other cards: with 10 again and again. Put in Mikey & Leo, Chaos & Order: Card advantage: you were 3 short; Mikey & Leo, Chaos & Order counts as card advantage.
  3. Take out Together Forever: Together Forever is next on the report's cut list. Works with 11 other cards: with 11 again and again. Put in Generous Patron: Card advantage: you were 3 short; Generous Patron counts as card advantage. When Fathom Mage gets a counter thanks to Generous Patron, it draws you 1 card.
  4. Take out Rishkar's Expertise: Rishkar's Expertise is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Luminarch Aspirant: Luminarch Aspirant is next on the report's cut list. Works with 13 other cards: with 12 again and again, with 1 just once or in the background. Put in Basri Ket: Interaction: you were 1 short; Basri Ket counts as interaction. When Fathom Mage gets a counter thanks to Basri Ket, it draws you 1 card.

Cards that work together

  1. Take out Gavel of the Righteous: Gavel of the Righteous works with 9 cards in this deck, 8 of them on its theme. Put in Omarthis, Ghostfire Initiate: When Fathom Mage gets a counter thanks to Omarthis, Ghostfire Initiate, it draws you 1 card

Upgrades at bracket 4–5

No limits on Game Changers or combos.

17 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together as before: synergy stays at 4.0 of 5, tight. It is a little more consistent: Build 4.6 → 5.0 of 5, still on target; no longer short on card advantage, no longer short on ramp, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  4. Take out Forest: Forest makes only green. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  5. Take out Plains: Plains makes only white. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  6. Take out Island: Island makes only blue. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Ramp

  1. Take out Vorel of the Hull Clade: Vorel of the Hull Clade is next on the report's cut list. Works with 4 other cards: with 2 again and again, with 2 just once or in the background. Put in Wickersmith's Tools: Ramp: you were 1 short; Wickersmith's Tools counts as ramp. Wickersmith's Tools puts counters on the board, and Evolution Sage proliferates them.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Fellwar Stone: Fellwar Stone is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Angelic Sleuth: Angelic Sleuth is next on the report's cut list. Works with 5 other cards: with 3 again and again, with 2 just once or in the background. Put in Danny Pink: Card advantage: you were 3 short; Danny Pink counts as card advantage. Danny Pink gives Fathom Mage an extra ability.
  2. Take out Resourceful Defense: Resourceful Defense is next on the report's cut list. Works with 10 other cards: with 10 again and again. Put in Mikey & Leo, Chaos & Order: Card advantage: you were 3 short; Mikey & Leo, Chaos & Order counts as card advantage.
  3. Take out Together Forever: Together Forever is next on the report's cut list. Works with 11 other cards: with 11 again and again. Put in Generous Patron: Card advantage: you were 3 short; Generous Patron counts as card advantage. When Fathom Mage gets a counter thanks to Generous Patron, it draws you 1 card.
  4. Take out Rishkar's Expertise: Rishkar's Expertise is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Urban Evolution: Urban Evolution is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Luminarch Aspirant: Luminarch Aspirant is next on the report's cut list. Works with 13 other cards: with 12 again and again, with 1 just once or in the background. Put in Basri Ket: Interaction: you were 1 short; Basri Ket counts as interaction. When Fathom Mage gets a counter thanks to Basri Ket, it draws you 1 card.

Board wipes

  1. Take out Damning Verdict: Damning Verdict is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Gavel of the Righteous: Gavel of the Righteous works with 9 cards in this deck, 8 of them on its theme. Put in Omarthis, Ghostfire Initiate: When Fathom Mage gets a counter thanks to Omarthis, Ghostfire Initiate, it draws you 1 card

Opens a route: Windrider Wizard. 6 of its cards reach Hoofprints of the Stag through it.

Also short, against a typical Commander deck: card advantage 11 of 14, ramp 11 of 12, interaction 12 of 13.

The decklist

Creatures

Angelic Sleuth · Aven Courier · Aven Mimeomancer · Avenging Huntbonder · Bribe Taker · Crystalline Giant · Denry Klin, Editor in Chief · Devoted Druid · Evolution Sage · Fathom Mage · Forgotten Ancient · Grateful Apparition · Incubation Druid · Jenara, Asura of War · Kros, Defense Contractor · Luminarch Aspirant · Park Heights Maverick · Rishkar, Peema Renegade · Roalesk, Apex Hybrid · Scavenging Ooze · Shield Broker · Skyboon Evangelist · Skyship Plunderer · Slippery Bogbonder · Steelbane Hydra · Thrummingbird · Vorel of the Hull Clade · Wall of Roots · Wickerbough Elder · Wingspan Mentor

Planeswalkers

Ajani Unyielding

Instants and sorceries

Bant Charm · Brokers Charm · Brokers Confluence · Contractual Safeguard · Damning Verdict · Declaration in Stone · Exotic Pets · Generous Gift · Planar Outburst · Rishkar's Expertise · Storm of Forms · Tezzeret's Gambit · Urban Evolution

Artifacts and enchantments

Agent's Toolkit · Arcane Signet · Commander's Sphere · Everflowing Chalice · Family's Favor · Fellwar Stone · Gavel of the Righteous · Hoofprints of the Stag · Midnight Clock · Oblivion Stone · Oracle's Vault · Power Conduit · Primal Empathy · Resourceful Defense · Sol Ring · Swiftfoot Boots · Together Forever

Lands

Ash Barrens · Bant Panorama · Brokers Hideout · Canopy Vista · Command Tower · Exotic Orchard · Flooded Grove · 5 Forest · Fortified Village · Gavony Township · 4 Island · Karn's Bastion · Littjara Mirrorlake · Llanowar Reborn · Myriad Landscape · Nesting Grounds · Path of Ancestry · 5 Plains · Port Town · Prairie Stream · Seaside Citadel · Skycloud Expanse · Sungrass Prairie · Temple of Mystery · Vivid Creek · Vivid Grove · Vivid Meadow

Other New Capenna Commander precons