Precons › New Capenna Commander

Riveteers Rampage

Commander precon · New Capenna Commander · 2022 · led by Henzie "Toolbox" Torre

Main theme: Aristocrats · Synergy 3.3/5 (connected) · Bracket 1–2 · Henzie "Toolbox" Torre works with 6 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

8 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 3.3 → 3.8 of 5, still connected. It is a little more consistent: Build 4.7 → 5.0 of 5, still on target; no longer short on interaction, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  3. Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.

Card advantage

  1. Take out Turf War: Turf War is next on the report's cut list. Works with nothing else in this deck. Put in Raphael, Most Attitude: Card advantage: you were 1 short; Raphael, Most Attitude counts as card advantage.

Interaction

  1. Take out Protection Racket: Protection Racket is next on the report's cut list. Works with nothing else in this deck. Put in Erebos, Bleak-Hearted: Interaction: you were 2 short; Erebos, Bleak-Hearted counts as interaction. Avenger of Zendikar makes fodder for Erebos, Bleak-Hearted.
  2. Take out Mezzio Mugger: Mezzio Mugger is next on the report's cut list. Works with 6 other cards: with 4 again and again, with 2 just once or in the background. Put in Grist, the Hunger Tide: Interaction: you were 2 short; Grist, the Hunger Tide counts as interaction. Avenger of Zendikar makes fodder for Grist, the Hunger Tide.

Cards that work together

  1. Take out First Responder: First Responder works with 5 cards in this deck, 3 of them on its theme; Dual Nature works with 24 cards, 19 of them on it. Put in Dual Nature: When Avenger of Zendikar enters because Dual Nature copies it, its ability triggers again
  2. Take out Etali, Primal Storm: Etali, Primal Storm works with 7 cards in this deck, 4 of them on its theme; Bramble Sovereign works with 22 cards, 21 of them on it. Put in Bramble Sovereign: When Avenger of Zendikar enters because Bramble Sovereign copies it, its ability triggers again

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

10 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 3.3 → 3.8 of 5, still connected. It is a little more consistent: Build 4.7 → 5.0 of 5, still on target; no longer short on interaction, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  3. Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Turf War: Turf War is next on the report's cut list. Works with nothing else in this deck. Put in Raphael, Most Attitude: Card advantage: you were 1 short; Raphael, Most Attitude counts as card advantage.
  2. Take out Explore: Explore is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Protection Racket: Protection Racket is next on the report's cut list. Works with nothing else in this deck. Put in Erebos, Bleak-Hearted: Interaction: you were 2 short; Erebos, Bleak-Hearted counts as interaction. Avenger of Zendikar makes fodder for Erebos, Bleak-Hearted.
  2. Take out Mezzio Mugger: Mezzio Mugger is next on the report's cut list. Works with 6 other cards: with 4 again and again, with 2 just once or in the background. Put in Grist, the Hunger Tide: Interaction: you were 2 short; Grist, the Hunger Tide counts as interaction. Avenger of Zendikar makes fodder for Grist, the Hunger Tide.

Cards that work together

  1. Take out First Responder: First Responder works with 5 cards in this deck, 3 of them on its theme; Dual Nature works with 24 cards, 19 of them on it. Put in Dual Nature: When Avenger of Zendikar enters because Dual Nature copies it, its ability triggers again
  2. Take out Etali, Primal Storm: Etali, Primal Storm works with 7 cards in this deck, 4 of them on its theme; Bramble Sovereign works with 22 cards, 21 of them on it. Put in Bramble Sovereign: When Avenger of Zendikar enters because Bramble Sovereign copies it, its ability triggers again

Upgrades at bracket 4–5

No limits on Game Changers or combos.

10 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together more: synergy 3.3 → 3.8 of 5, still connected. It is a little more consistent: Build 4.7 → 5.0 of 5, still on target; no longer short on interaction, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  3. Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Turf War: Turf War is next on the report's cut list. Works with nothing else in this deck. Put in Raphael, Most Attitude: Card advantage: you were 1 short; Raphael, Most Attitude counts as card advantage.
  2. Take out Explore: Explore is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Protection Racket: Protection Racket is next on the report's cut list. Works with nothing else in this deck. Put in Erebos, Bleak-Hearted: Interaction: you were 2 short; Erebos, Bleak-Hearted counts as interaction. Avenger of Zendikar makes fodder for Erebos, Bleak-Hearted.
  2. Take out Mezzio Mugger: Mezzio Mugger is next on the report's cut list. Works with 6 other cards: with 4 again and again, with 2 just once or in the background. Put in Grist, the Hunger Tide: Interaction: you were 2 short; Grist, the Hunger Tide counts as interaction. Avenger of Zendikar makes fodder for Grist, the Hunger Tide.

Cards that work together

  1. Take out First Responder: First Responder works with 5 cards in this deck, 3 of them on its theme; Dual Nature works with 24 cards, 19 of them on it. Put in Dual Nature: When Avenger of Zendikar enters because Dual Nature copies it, its ability triggers again
  2. Take out Etali, Primal Storm: Etali, Primal Storm works with 7 cards in this deck, 4 of them on its theme; Bramble Sovereign works with 22 cards, 21 of them on it. Put in Bramble Sovereign: When Avenger of Zendikar enters because Bramble Sovereign copies it, its ability triggers again

Opens a route: Druid's Call. 2 of its cards reach Warstorm Surge through it.

Also short, against a typical Commander deck: interaction 10 of 12, card advantage 13 of 14.

The decklist

Creatures

Artisan of Kozilek · Avenger of Zendikar · Bellowing Mauler · Caldaia Guardian · Deathbringer Regent · Disciple of Bolas · Etali, Primal Storm · First Responder · Giant Adephage · Greenwarden of Murasa · Grime Gorger · Indrik Stomphowler · Inferno Titan · Jolene, the Plunder Queen · Kresh the Bloodbraided · Mezzio Mugger · Mitotic Slime · Noxious Gearhulk · Overgrown Battlement · Solemn Simulacrum · Stalking Vengeance · Temur Sabertooth · The Beamtown Bullies · Thragtusk · Treeshaker Chimera · Wave of Rats · Weathered Sentinels · Woodfall Primus · World Shaper

Instants and sorceries

Aether Snap · Blasphemous Act · Chaos Warp · Explore · Farseek · Kodama's Reach · Life's Legacy · Migration Path · Painful Truths · Rampant Growth · Riveteers Charm · Riveteers Confluence · Terminate · Victimize · Windgrace's Judgment

Artifacts and enchantments

Arcane Signet · Commander's Sphere · Deathreap Ritual · Dodgy Jalopy · Evolutionary Leap · Fellwar Stone · Garruk's Uprising · Glittering Stockpile · Industrial Advancement · Lifecrafter's Bestiary · Next of Kin · Protection Racket · Rain of Riches · Sol Ring · Turf War · Warstorm Surge

Lands

Ash Barrens · Blighted Woodland · Cinder Glade · Command Tower · Exotic Orchard · Foreboding Ruins · 6 Forest · Game Trail · Jund Panorama · Kessig Wolf Run · Mossfire Valley · Mosswort Bridge · 5 Mountain · Myriad Landscape · Path of Ancestry · Riveteers Overlook · Savage Lands · Shadowblood Ridge · Smoldering Marsh · Spinerock Knoll · 4 Swamp · Temple of Malady · Temple of the False God · Thriving Bluff · Thriving Grove · Thriving Moor · Twilight Mire

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