Precons › New Capenna Commander
Obscura Operation
Commander precon · New Capenna Commander · 2022 · led by Kamiz, Obscura Oculus
Main theme: Combat damage · Synergy 3.1/5 (connected) · Bracket 1–2 · Kamiz, Obscura Oculus works with 37 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
10 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together more: synergy 3.1 → 4.0 of 5, from connected to tight. Its consistency is unchanged: Build stays at 4.8 of 5, on target. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Choked Estuary: Choked Estuary enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
Cards that work together
- Take out Fallen Shinobi: Fallen Shinobi works with 1 card in this deck, none of it on its theme; Temmet, Naktamun's Will works with 29 cards, 21 of them on it, and with your commander. Put in Temmet, Naktamun's Will: Temmet, Naktamun's Will puts cards into the graveyard that Sun Titan can bring back
- Take out Quietus Spike: Quietus Spike works with 2 cards in this deck, none of them on its theme; Gossip's Talent works with 24 cards, 18 of them on it. Put in Gossip's Talent: When Sun Titan enters thanks to Gossip's Talent, it brings a card back
- Take out Inkfathom Witch: Inkfathom Witch works with 3 cards in this deck, none of them on its theme; Glaring Fleshraker works with 15 cards, 13 of them on it. Put in Glaring Fleshraker: When a permanent enters thanks to Sun Titan, Glaring Fleshraker deals 1 damage
- Take out Skyway Robber: Skyway Robber works with 5 cards in this deck, 3 of them on its theme; The Destined Thief works with 14 cards, 5 of them on it. Put in The Destined Thief: The Destined Thief puts cards into the graveyard that Sun Titan can bring back
- Take out Silent-Blade Oni: Silent-Blade Oni works with 3 cards in this deck, 1 of them on its theme; Ray Fillet, Wave Warrior works with 6 cards, 2 of them on it. Put in Ray Fillet, Wave Warrior: Sun Titan can bring back Ray Fillet, Wave Warrior
- Take out Wrexial, the Risen Deep: Wrexial, the Risen Deep works with 4 cards in this deck, 3 of them on its theme; Rev, Tithe Extractor works with 3 cards, 1 of them on it. Put in Rev, Tithe Extractor: Strionic Resonator copies Rev, Tithe Extractor's triggered ability
- Take out Drana, Liberator of Malakir: Drana, Liberator of Malakir works with 4 cards in this deck, none of them on its theme; The Kingpin of Crime works with 9 cards, 5 of them on it. Put in The Kingpin of Crime: Sun Titan can bring back The Kingpin of Crime
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
12 swaps, and after them the report reads the deck at bracket 3.
Its cards work together more: synergy 3.1 → 4.0 of 5, from connected to tight. Its consistency is unchanged: Build stays at 4.8 of 5, on target. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Choked Estuary: Choked Estuary enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
Ramp
- Take out Azorius Signet: Azorius Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Dimir Signet: Dimir Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Fallen Shinobi: Fallen Shinobi works with 1 card in this deck, none of it on its theme; Temmet, Naktamun's Will works with 29 cards, 21 of them on it, and with your commander. Put in Temmet, Naktamun's Will: Temmet, Naktamun's Will puts cards into the graveyard that Sun Titan can bring back
- Take out Quietus Spike: Quietus Spike works with 2 cards in this deck, none of them on its theme; Gossip's Talent works with 24 cards, 18 of them on it. Put in Gossip's Talent: When Sun Titan enters thanks to Gossip's Talent, it brings a card back
- Take out Inkfathom Witch: Inkfathom Witch works with 3 cards in this deck, none of them on its theme; Glaring Fleshraker works with 15 cards, 13 of them on it. Put in Glaring Fleshraker: When a permanent enters thanks to Sun Titan, Glaring Fleshraker deals 1 damage
- Take out Skyway Robber: Skyway Robber works with 5 cards in this deck, 3 of them on its theme; The Destined Thief works with 14 cards, 5 of them on it. Put in The Destined Thief: The Destined Thief puts cards into the graveyard that Sun Titan can bring back
- Take out Silent-Blade Oni: Silent-Blade Oni works with 3 cards in this deck, 1 of them on its theme; Ray Fillet, Wave Warrior works with 6 cards, 2 of them on it. Put in Ray Fillet, Wave Warrior: Sun Titan can bring back Ray Fillet, Wave Warrior
- Take out Wrexial, the Risen Deep: Wrexial, the Risen Deep works with 4 cards in this deck, 3 of them on its theme; Rev, Tithe Extractor works with 3 cards, 1 of them on it. Put in Rev, Tithe Extractor: Strionic Resonator copies Rev, Tithe Extractor's triggered ability
- Take out Drana, Liberator of Malakir: Drana, Liberator of Malakir works with 4 cards in this deck, none of them on its theme; The Kingpin of Crime works with 9 cards, 5 of them on it. Put in The Kingpin of Crime: Sun Titan can bring back The Kingpin of Crime
Upgrades at bracket 4–5
No limits on Game Changers or combos.
15 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together more: synergy 3.1 → 4.1 of 5, from connected to tight. Its consistency is unchanged: Build stays at 4.8 of 5, on target. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Choked Estuary: Choked Estuary enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
Ramp
- Take out Azorius Signet: Azorius Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Orzhov Signet: Orzhov Signet is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out An Offer You Can't Refuse: An Offer You Can't Refuse is weaker counterspell than Fierce Guardianship. Put in Fierce Guardianship: Fierce Guardianship is counterspell too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Nightmare Unmaking: Nightmare Unmaking is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Fallen Shinobi: Fallen Shinobi works with 1 card in this deck, none of it on its theme; Temmet, Naktamun's Will works with 29 cards, 21 of them on it, and with your commander. Put in Temmet, Naktamun's Will: Temmet, Naktamun's Will puts cards into the graveyard that Sun Titan can bring back
- Take out Quietus Spike: Quietus Spike works with 2 cards in this deck, none of them on its theme; Gossip's Talent works with 24 cards, 18 of them on it. Put in Gossip's Talent: When Sun Titan enters thanks to Gossip's Talent, it brings a card back
- Take out Inkfathom Witch: Inkfathom Witch works with 3 cards in this deck, none of them on its theme; Glaring Fleshraker works with 15 cards, 13 of them on it. Put in Glaring Fleshraker: When a permanent enters thanks to Sun Titan, Glaring Fleshraker deals 1 damage
- Take out Skyway Robber: Skyway Robber works with 5 cards in this deck, 3 of them on its theme; The Destined Thief works with 14 cards, 5 of them on it. Put in The Destined Thief: The Destined Thief puts cards into the graveyard that Sun Titan can bring back
- Take out Silent-Blade Oni: Silent-Blade Oni works with 3 cards in this deck, 1 of them on its theme; Ray Fillet, Wave Warrior works with 6 cards, 2 of them on it. Put in Ray Fillet, Wave Warrior: Sun Titan can bring back Ray Fillet, Wave Warrior
- Take out Wrexial, the Risen Deep: Wrexial, the Risen Deep works with 4 cards in this deck, 3 of them on its theme; Rev, Tithe Extractor works with 3 cards, 1 of them on it. Put in Rev, Tithe Extractor: Strionic Resonator copies Rev, Tithe Extractor's triggered ability
- Take out Drana, Liberator of Malakir: Drana, Liberator of Malakir works with 4 cards in this deck, none of them on its theme; The Kingpin of Crime works with 9 cards, 5 of them on it. Put in The Kingpin of Crime: Sun Titan can bring back The Kingpin of Crime
Opens a route: Windrider Wizard. 7 of its cards reach Chasm Skulker through it.
The decklist
Creatures
Aerial Extortionist · Alela, Artful Provocateur · Archon of Coronation · Cephalid Facetaker · Champion of Wits · Chasm Skulker · Custodi Lich · Daring Saboteur · Daxos of Meletis · Dragonlord Ojutai · Drana, Liberator of Malakir · Fallen Shinobi · Ghostly Pilferer · Graveblade Marauder · Identity Thief · Inkfathom Witch · Looter il-Kor · Misfortune Teller · Nadir Kraken · Oskar, Rubbish Reclaimer · Shadowmage Infiltrator · Silent-Blade Oni · Skyway Robber · Sun Titan · Thief of Sanity · Tivit, Seller of Secrets · Whirler Rogue · Wrexial, the Risen Deep
Instants and sorceries
An Offer You Can't Refuse · Austere Command · Change of Plans · Commit // Memory · Dusk // Dawn · Jailbreak · Lethal Scheme · Nightmare Unmaking · Obscura Charm · Obscura Confluence · Profane Command · Stolen Identity · Swords to Plowshares · Treasure Cruise · Utter End · Writ of Return
Artifacts and enchantments
Arcane Signet · Azorius Signet · Commander's Sphere · Currency Converter · Dimir Signet · Fellwar Stone · In Too Deep · Life Insurance · Mask of Riddles · Mask of the Schemer · Orzhov Signet · Quietus Spike · Smuggler's Share · Sol Ring · Strionic Resonator · Swiftfoot Boots · Wayfarer's Bauble
Lands
Arcane Sanctum · Ash Barrens · Choked Estuary · Command Tower · Creeping Tar Pit · Darkwater Catacombs · Esper Panorama · Exotic Orchard · Fetid Heath · 6 Island · Myriad Landscape · Obscura Storefront · Path of Ancestry · 5 Plains · Port Town · Prairie Stream · Rogue's Passage · Skycloud Expanse · Sunken Hollow · 6 Swamp · Temple of Silence · Thriving Heath · Thriving Isle · Thriving Moor
Other New Capenna Commander precons