Precons › Commander Anthology
Evasive Maneuvers
Commander precon · Commander Anthology · 2017 · led by Derevi, Empyrial Tactician
Main theme: Blink · Synergy 1.7/5 (developing) · Bracket 1–2 · Derevi, Empyrial Tactician works with 11 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
19 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together more: synergy 1.7 → 4.1 of 5, from developing to tight. It is more consistent: Build 4.2 → 5.0 of 5, still on target; no longer short on card advantage, no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Selesnya Guildgate: Selesnya Guildgate enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Simic Guildgate: Simic Guildgate enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Azorius Guildgate: Azorius Guildgate enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Sejiri Refuge: Sejiri Refuge enters tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
Ramp
- Take out Tempt with Glory: Tempt with Glory is next on the report's cut list. Works with nothing else in this deck. Put in Greenhouse Propagator: Ramp: you were 2 short; Greenhouse Propagator counts as ramp. When a creature enters thanks to Fiend Hunter, Greenhouse Propagator gains you 1 life.
- Take out Curse of Inertia: Curse of Inertia is next on the report's cut list. Works with nothing else in this deck. Put in Azorius Signet: Ramp: you were 2 short; Azorius Signet counts as ramp.
- Take out Azorius Keyrune: Azorius Keyrune doesn't make green, which the deck is short of for its spells. Put in Arcane Signet: Arcane Signet is the same ramp and makes green, which the deck is short of for its spells.
Card advantage
- Take out Curse of Predation: Curse of Predation is next on the report's cut list. Works with nothing else in this deck. Put in Gossip's Talent: Card advantage: you were 8 short; Gossip's Talent counts as card advantage.
- Take out Curse of the Forsaken: Curse of the Forsaken is next on the report's cut list. Works with nothing else in this deck. Put in Enduring Innocence: Card advantage: you were 8 short; Enduring Innocence counts as card advantage.
- Take out Thunderstaff: Thunderstaff is next on the report's cut list. Works with nothing else in this deck. Put in Proctor of Potential: Card advantage: you were 8 short; Proctor of Potential counts as card advantage. When a creature enters thanks to Fiend Hunter, Proctor of Potential surveils.
- Take out Unexpectedly Absent: Unexpectedly Absent is next on the report's cut list. Works with nothing else in this deck. Put in Black Panther, Wakandan King: Card advantage: you were 8 short; Black Panther, Wakandan King counts as card advantage.
- Take out Flickerform: Flickerform is next on the report's cut list. It works with other cards only once, when it is played: with Derevi, Empyrial Tactician. Put in Elrond, Lord of Rivendell: Card advantage: you were 8 short; Elrond, Lord of Rivendell counts as card advantage.
- Take out Mirror Entity: Mirror Entity is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Haliya, Guided by Light: Card advantage: you were 8 short; Haliya, Guided by Light counts as card advantage.
Cards that work together
- Take out Control Magic: Control Magic works with no other card in this deck; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle works with 16 cards, 13 of them on it. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: When a creature enters thanks to Fiend Hunter, Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
- Take out Djinn of Infinite Deceits: Djinn of Infinite Deceits works with 3 cards in this deck, none of them on its theme; River Kelpie works with 6 cards, 2 of them on it. Put in River Kelpie: When Karmic Guide enters, River Kelpie draws you 1 card
- Take out Presence of Gond: Presence of Gond works with no other card in this deck; Canoptek Spyder works with 3 cards, 1 of them on it. Put in Canoptek Spyder: When a permanent enters thanks to Flickerwisp, Canoptek Spyder draws you 1 card
- Take out Leafdrake Roost: Leafdrake Roost works with no other card in this deck; Iceberg Cancrix works with 7 cards, none of them on it. Put in Iceberg Cancrix: Iceberg Cancrix puts cards into the graveyard that Karmic Guide can bring back
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
21 swaps, and after them the report reads the deck at bracket 3.
Its cards work together more: synergy 1.7 → 4.1 of 5, from developing to tight. It is more consistent: Build 4.2 → 5.0 of 5, still on target; no longer short on card advantage, no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Selesnya Guildgate: Selesnya Guildgate enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Simic Guildgate: Simic Guildgate enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Azorius Guildgate: Azorius Guildgate enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Sejiri Refuge: Sejiri Refuge enters tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
Ramp
- Take out Tempt with Glory: Tempt with Glory is next on the report's cut list. Works with nothing else in this deck. Put in Greenhouse Propagator: Ramp: you were 2 short; Greenhouse Propagator counts as ramp. When a creature enters thanks to Fiend Hunter, Greenhouse Propagator gains you 1 life.
- Take out Curse of Inertia: Curse of Inertia is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 2 short; Arcane Signet counts as ramp.
- Take out Azorius Keyrune: Azorius Keyrune is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Selesnya Signet: Selesnya Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Simic Signet: Simic Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Curse of Predation: Curse of Predation is next on the report's cut list. Works with nothing else in this deck. Put in Gossip's Talent: Card advantage: you were 8 short; Gossip's Talent counts as card advantage.
- Take out Curse of the Forsaken: Curse of the Forsaken is next on the report's cut list. Works with nothing else in this deck. Put in Enduring Innocence: Card advantage: you were 8 short; Enduring Innocence counts as card advantage.
- Take out Thunderstaff: Thunderstaff is next on the report's cut list. Works with nothing else in this deck. Put in Proctor of Potential: Card advantage: you were 8 short; Proctor of Potential counts as card advantage. When a creature enters thanks to Fiend Hunter, Proctor of Potential surveils.
- Take out Unexpectedly Absent: Unexpectedly Absent is next on the report's cut list. Works with nothing else in this deck. Put in Black Panther, Wakandan King: Card advantage: you were 8 short; Black Panther, Wakandan King counts as card advantage.
- Take out Flickerform: Flickerform is next on the report's cut list. It works with other cards only once, when it is played: with Derevi, Empyrial Tactician. Put in Elrond, Lord of Rivendell: Card advantage: you were 8 short; Elrond, Lord of Rivendell counts as card advantage.
- Take out Mirror Entity: Mirror Entity is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Selvala, Heart of the Wilds: Card advantage: you were 8 short; Selvala, Heart of the Wilds counts as card advantage.
Cards that work together
- Take out Control Magic: Control Magic works with no other card in this deck; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle works with 16 cards, 13 of them on it. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: When a creature enters thanks to Fiend Hunter, Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
- Take out Djinn of Infinite Deceits: Djinn of Infinite Deceits works with 3 cards in this deck, none of them on its theme; River Kelpie works with 6 cards, 2 of them on it. Put in River Kelpie: When Karmic Guide enters, River Kelpie draws you 1 card
- Take out Presence of Gond: Presence of Gond works with no other card in this deck; Canoptek Spyder works with 3 cards, 1 of them on it. Put in Canoptek Spyder: When a permanent enters thanks to Flickerwisp, Canoptek Spyder draws you 1 card
- Take out Leafdrake Roost: Leafdrake Roost works with no other card in this deck; Iceberg Cancrix works with 7 cards, none of them on it. Put in Iceberg Cancrix: Iceberg Cancrix puts cards into the graveyard that Karmic Guide can bring back
Upgrades at bracket 4–5
No limits on Game Changers or combos.
25 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together more: synergy 1.7 → 4.1 of 5, from developing to tight. It is more consistent: Build 4.2 → 5.0 of 5, still on target; no longer short on card advantage, no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Selesnya Guildgate: Selesnya Guildgate enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Simic Guildgate: Simic Guildgate enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Azorius Guildgate: Azorius Guildgate enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Sejiri Refuge: Sejiri Refuge enters tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
Ramp
- Take out Tempt with Glory: Tempt with Glory is next on the report's cut list. Works with nothing else in this deck. Put in Greenhouse Propagator: Ramp: you were 2 short; Greenhouse Propagator counts as ramp. When a creature enters thanks to Fiend Hunter, Greenhouse Propagator gains you 1 life.
- Take out Curse of Inertia: Curse of Inertia is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 2 short; Arcane Signet counts as ramp.
- Take out Azorius Keyrune: Azorius Keyrune is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Selesnya Signet: Selesnya Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Simic Signet: Simic Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Basalt Monolith: Basalt Monolith is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Darksteel Ingot: Darksteel Ingot is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Curse of Predation: Curse of Predation is next on the report's cut list. Works with nothing else in this deck. Put in Gossip's Talent: Card advantage: you were 8 short; Gossip's Talent counts as card advantage.
- Take out Curse of the Forsaken: Curse of the Forsaken is next on the report's cut list. Works with nothing else in this deck. Put in Enduring Innocence: Card advantage: you were 8 short; Enduring Innocence counts as card advantage.
- Take out Thunderstaff: Thunderstaff is next on the report's cut list. Works with nothing else in this deck. Put in Proctor of Potential: Card advantage: you were 8 short; Proctor of Potential counts as card advantage. When a creature enters thanks to Fiend Hunter, Proctor of Potential surveils.
- Take out Unexpectedly Absent: Unexpectedly Absent is next on the report's cut list. Works with nothing else in this deck. Put in Black Panther, Wakandan King: Card advantage: you were 8 short; Black Panther, Wakandan King counts as card advantage.
- Take out Flickerform: Flickerform is next on the report's cut list. It works with other cards only once, when it is played: with Derevi, Empyrial Tactician. Put in Elrond, Lord of Rivendell: Card advantage: you were 8 short; Elrond, Lord of Rivendell counts as card advantage.
- Take out Mirror Entity: Mirror Entity is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Selvala, Heart of the Wilds: Card advantage: you were 8 short; Selvala, Heart of the Wilds counts as card advantage.
- Take out Borrowing 100,000 Arrows: Borrowing 100,000 Arrows is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Leonin Bladetrap: Leonin Bladetrap is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Control Magic: Control Magic works with no other card in this deck; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle works with 16 cards, 13 of them on it. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: When a creature enters thanks to Fiend Hunter, Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
- Take out Djinn of Infinite Deceits: Djinn of Infinite Deceits works with 3 cards in this deck, none of them on its theme; River Kelpie works with 6 cards, 2 of them on it. Put in River Kelpie: When Karmic Guide enters, River Kelpie draws you 1 card
- Take out Presence of Gond: Presence of Gond works with no other card in this deck; Canoptek Spyder works with 3 cards, 1 of them on it. Put in Canoptek Spyder: When a permanent enters thanks to Flickerwisp, Canoptek Spyder draws you 1 card
- Take out Leafdrake Roost: Leafdrake Roost works with no other card in this deck; Iceberg Cancrix works with 7 cards, none of them on it. Put in Iceberg Cancrix: Iceberg Cancrix puts cards into the graveyard that Karmic Guide can bring back
Opens a route: Jennifer Walters // The Sensational She-Hulk. 1 of its cards reach Lu Xun, Scholar General through it.
Also short, against a typical Commander deck: card advantage 6 of 14, ramp 11 of 13.
The decklist
Creatures
Acidic Slime · Aerie Mystics · Angel of Finality · Azami, Lady of Scrolls · Bane of Progress · Deceiver Exarch · Diviner Spirit · Djinn of Infinite Deceits · Dungeon Geists · Farhaven Elf · Fiend Hunter · Flickerwisp · Hada Spy Patrol · Karmic Guide · Kazandu Tuskcaller · Lu Xun, Scholar General · Mirror Entity · Mistmeadow Witch · Murkfiend Liege · Phantom Nantuko · Pilgrim's Eye · Roon of the Hidden Realm · Rubinia Soulsinger · Selesnya Guildmage · Skyward Eye Prophets · Stonecloaker · Thornwind Faeries · Winged Coatl · Wonder
Instants and sorceries
Aethermage's Touch · Arcane Denial · Blue Sun's Zenith · Borrowing 100,000 Arrows · Kirtar's Wrath · Krosan Grip · Restore · Selesnya Charm · Tempt with Glory · Unexpectedly Absent · Wash Out
Artifacts and enchantments
Azorius Keyrune · Basalt Monolith · Conjurer's Closet · Control Magic · Curse of Inertia · Curse of Predation · Curse of the Forsaken · Darksteel Ingot · Darksteel Mutation · Flickerform · Leafdrake Roost · Leonin Bladetrap · Presence of Gond · Selesnya Signet · Simic Signet · Sol Ring · Surveyor's Scope · Swiftfoot Boots · Sword of the Paruns · Thousand-Year Elixir · Thunderstaff
Lands
Azorius Chancery · Azorius Guildgate · Bant Panorama · Command Tower · Evolving Wilds · Faerie Conclave · 6 Forest · 7 Island · Opal Palace · 7 Plains · Rupture Spire · Saltcrusted Steppe · Seaside Citadel · Secluded Steppe · Sejiri Refuge · Selesnya Guildgate · Selesnya Sanctuary · Simic Guildgate · Temple of the False God · Terramorphic Expanse · Transguild Promenade
Other Commander Anthology precons