Precons › Commander Anthology

Heavenly Inferno

Commander precon · Commander Anthology · 2017 · led by Kaalia of the Vast

Main theme: Angel tribal · Synergy 2.5/5 (developing) · Bracket 1–2 · Kaalia of the Vast works with 23 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

16 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 2.5 → 3.0 of 5, from developing to connected. It is more consistent: Build 3.1 → 3.7 of 5, still close; 9 short on card advantage, was 12, 5 short on ramp, was 8. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
  4. Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  5. Take out Mountain: Mountain makes only red. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  6. Take out Swamp: Swamp makes only black. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
  7. Take out Plains: Plains makes only white. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.

Ramp

  1. Take out Master Warcraft: Master Warcraft is next on the report's cut list. Works with nothing else in this deck. Put in Dragon's Hoard: Ramp: you were 8 short; Dragon's Hoard counts as ramp. When Bladewing the Risen enters, Dragon's Hoard puts a gold counter on itself.
  2. Take out Stranglehold: Stranglehold is next on the report's cut list. Works with nothing else in this deck. Put in Hourglass of the Lost: Ramp: you were 8 short; Hourglass of the Lost counts as ramp. When Bladewing the Risen enters thanks to Hourglass of the Lost, it brings a card back.
  3. Take out Comet Storm: Comet Storm is next on the report's cut list. Works with nothing else in this deck. Put in Rivaz of the Claw: Ramp: you were 8 short; Rivaz of the Claw counts as ramp. Rivaz of the Claw can bring back Bladewing the Risen.
  4. Take out Boros Signet: Boros Signet doesn't make black, which the deck is short of for its spells. Put in Arcane Signet: Arcane Signet is the same ramp and makes black, which the deck is short of for its spells.

Card advantage

  1. Take out Diabolic Tutor: Diabolic Tutor costs 4 where Demonic Bargain costs 3 and gets fewer cards found for the mana. Put in Demonic Bargain: Demonic Bargain is the same card search for 1 less mana and with more cards found for the mana.

Cards that work together

  1. Take out Vow of Lightning: Vow of Lightning works with no other card in this deck; Weftstalker Ardent works with 6 cards, none of them on it, and with your commander. Put in Weftstalker Ardent: When Bladewing the Risen enters, Weftstalker Ardent deals 1 damage
  2. Take out Congregate: Congregate works with no other card in this deck; Angelic Sell-Sword works with 4 cards, 1 of them on it, and with your commander. Put in Angelic Sell-Sword: When Bladewing the Risen enters, Angelic Sell-Sword makes a token
  3. Take out Vow of Duty: Vow of Duty works with no other card in this deck; Righteous Valkyrie works with 29 cards, 1 of them on it, and with your commander. Put in Righteous Valkyrie: Righteous Valkyrie gives Bladewing the Risen bigger stats
  4. Take out Vow of Malice: Vow of Malice works with no other card in this deck; Haliya, Guided by Light works with 6 cards, none of them on it, and with your commander. Put in Haliya, Guided by Light: When Bladewing the Risen enters, Haliya, Guided by Light gains you 1 life

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

18 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 2.5 → 3.0 of 5, from developing to connected. It is more consistent: Build 3.1 → 3.7 of 5, still close; 9 short on card advantage, was 12, 5 short on ramp, was 8. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
  4. Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  5. Take out Mountain: Mountain makes only red. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  6. Take out Swamp: Swamp makes only black. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
  7. Take out Plains: Plains makes only white. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.

Ramp

  1. Take out Master Warcraft: Master Warcraft is next on the report's cut list. Works with nothing else in this deck. Put in Dragon's Hoard: Ramp: you were 8 short; Dragon's Hoard counts as ramp. When Bladewing the Risen enters, Dragon's Hoard puts a gold counter on itself.
  2. Take out Stranglehold: Stranglehold is next on the report's cut list. Works with nothing else in this deck. Put in Hourglass of the Lost: Ramp: you were 8 short; Hourglass of the Lost counts as ramp. When Bladewing the Risen enters thanks to Hourglass of the Lost, it brings a card back.
  3. Take out Comet Storm: Comet Storm is next on the report's cut list. Works with nothing else in this deck. Put in Rivaz of the Claw: Ramp: you were 8 short; Rivaz of the Claw counts as ramp. Rivaz of the Claw can bring back Bladewing the Risen.
  4. Take out Boros Signet: Boros Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Orzhov Signet: Orzhov Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  6. Take out Rakdos Signet: Rakdos Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Diabolic Tutor: Diabolic Tutor costs 4 where Demonic Bargain costs 3 and gets fewer cards found for the mana. Put in Demonic Bargain: Demonic Bargain is the same card search for 1 less mana and with more cards found for the mana.

Cards that work together

  1. Take out Vow of Lightning: Vow of Lightning works with no other card in this deck; Weftstalker Ardent works with 6 cards, none of them on it, and with your commander. Put in Weftstalker Ardent: When Bladewing the Risen enters, Weftstalker Ardent deals 1 damage
  2. Take out Congregate: Congregate works with no other card in this deck; Angelic Sell-Sword works with 4 cards, 1 of them on it, and with your commander. Put in Angelic Sell-Sword: When Bladewing the Risen enters, Angelic Sell-Sword makes a token
  3. Take out Vow of Duty: Vow of Duty works with no other card in this deck; Righteous Valkyrie works with 29 cards, 1 of them on it, and with your commander. Put in Righteous Valkyrie: Righteous Valkyrie gives Bladewing the Risen bigger stats
  4. Take out Vow of Malice: Vow of Malice works with no other card in this deck; Haliya, Guided by Light works with 6 cards, none of them on it, and with your commander. Put in Haliya, Guided by Light: When Bladewing the Risen enters, Haliya, Guided by Light gains you 1 life

Upgrades at bracket 4–5

No limits on Game Changers or combos.

20 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together more: synergy 2.5 → 3.1 of 5, from developing to connected. It is more consistent: Build 3.1 → 3.7 of 5, still close; 9 short on card advantage, was 12, 5 short on ramp, was 8. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
  4. Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  5. Take out Mountain: Mountain makes only red. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  6. Take out Swamp: Swamp makes only black. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
  7. Take out Plains: Plains makes only white. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.

Ramp

  1. Take out Master Warcraft: Master Warcraft is next on the report's cut list. Works with nothing else in this deck. Put in Dragon's Hoard: Ramp: you were 8 short; Dragon's Hoard counts as ramp. When Bladewing the Risen enters, Dragon's Hoard puts a gold counter on itself.
  2. Take out Stranglehold: Stranglehold is next on the report's cut list. Works with nothing else in this deck. Put in Hourglass of the Lost: Ramp: you were 8 short; Hourglass of the Lost counts as ramp. When Bladewing the Risen enters thanks to Hourglass of the Lost, it brings a card back.
  3. Take out Comet Storm: Comet Storm is next on the report's cut list. Works with nothing else in this deck. Put in Rivaz of the Claw: Ramp: you were 8 short; Rivaz of the Claw counts as ramp. Rivaz of the Claw can bring back Bladewing the Risen.
  4. Take out Boros Signet: Boros Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Orzhov Signet: Orzhov Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  6. Take out Rakdos Signet: Rakdos Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  7. Take out Darksteel Ingot: Darksteel Ingot is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Diabolic Tutor: Diabolic Tutor is weaker card search than Demonic Tutor. Put in Demonic Tutor: Demonic Tutor is card search too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Syphon Mind: Syphon Mind is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Vow of Lightning: Vow of Lightning works with no other card in this deck; Weftstalker Ardent works with 6 cards, none of them on it, and with your commander. Put in Weftstalker Ardent: When Bladewing the Risen enters, Weftstalker Ardent deals 1 damage
  2. Take out Congregate: Congregate works with no other card in this deck; Angelic Sell-Sword works with 4 cards, 1 of them on it, and with your commander. Put in Angelic Sell-Sword: When Bladewing the Risen enters, Angelic Sell-Sword makes a token
  3. Take out Vow of Duty: Vow of Duty works with no other card in this deck; Righteous Valkyrie works with 29 cards, 1 of them on it, and with your commander. Put in Righteous Valkyrie: Righteous Valkyrie gives Bladewing the Risen bigger stats
  4. Take out Vow of Malice: Vow of Malice works with no other card in this deck; Haliya, Guided by Light works with 6 cards, none of them on it, and with your commander. Put in Haliya, Guided by Light: When Bladewing the Risen enters, Haliya, Guided by Light gains you 1 life

Also short, against a typical Commander deck: card advantage 2 of 14, ramp 5 of 13.

The decklist

Creatures

Akroma, Angel of Fury · Angel of Despair · Angelic Arbiter · Anger · Archangel of Strife · Avatar of Slaughter · Basandra, Battle Seraph · Bladewing the Risen · Boros Guildmage · Dragon Whelp · Dread Cacodemon · Duergar Hedge-Mage · Fallen Angel · Furnace Whelp · Gwyllion Hedge-Mage · Lightkeeper of Emeria · Malfegor · Mana-Charged Dragon · Mother of Runes · Oni of Wild Places · Oros, the Avenger · Orzhov Guildmage · Razorjaw Oni · Reiver Demon · Serra Angel · Shattered Angel · Tariel, Reckoner of Souls · Voice of All

Instants and sorceries

Akroma's Vengeance · Bathe in Light · Cleansing Beam · Comet Storm · Congregate · Death by Dragons · Diabolic Tutor · Earthquake · Evincar's Justice · Master Warcraft · Mortify · Orim's Thunder · Path to Exile · Return to Dust · Sulfurous Blast · Syphon Flesh · Syphon Mind · Terminate · Wrecking Ball

Artifacts and enchantments

Armillary Sphere · Boros Signet · Darksteel Ingot · Lightning Greaves · Orzhov Signet · Pyrohemia · Rakdos Signet · Righteous Cause · Sol Ring · Soul Snare · Stranglehold · Vow of Duty · Vow of Lightning · Vow of Malice

Lands

Akoum Refuge · Barren Moor · Bojuka Bog · Boros Garrison · Command Tower · Evolving Wilds · Forgotten Cave · Molten Slagheap · 8 Mountain · Orzhov Basilica · 8 Plains · Rakdos Carnarium · Rupture Spire · Secluded Steppe · 8 Swamp · Vivid Meadow · Zoetic Cavern

Other Commander Anthology precons