Precons › Commander 2016

Invent Superiority

Commander precon · Commander 2016 · 2016 · led by Breya, Etherium Shaper

Main theme: leaves graveyard · Synergy 3.9/5 (connected) · Bracket 1–2 · Breya, Etherium Shaper works with 36 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

11 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.9 → 4.2 of 5, from connected to tight. Its consistency is unchanged: Build stays at 4.3 of 5, on target; still 3 short on interaction, now 4 short on ramp, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  2. Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  3. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  4. Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  5. Take out Seat of the Synod: Seat of the Synod makes only blue. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Sydri, Galvanic Genius: Sydri, Galvanic Genius is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Pit Automaton: Ramp: you were 3 short; Pit Automaton counts as ramp. Pit Automaton is fodder for Daretti, Scrap Savant.
  2. Take out Armory Automaton: Armory Automaton is next on the report's cut list. Works with 23 other cards: with 10 again and again, with 13 just once or in the background. Put in Arcane Signet: Ramp: you were 3 short; Arcane Signet counts as ramp.

Cards that work together

  1. Take out Grip of Phyresis: Grip of Phyresis works with 2 cards in this deck, none of them on its theme; Transplant Theorist works with 37 cards, 19 of them on it, and with your commander. Put in Transplant Theorist: Transplant Theorist puts cards into the graveyard that Daretti, Scrap Savant can bring back
  2. Take out Migratory Route: Migratory Route works with 2 cards in this deck, none of them on its theme; Sludge Strider works with 33 cards, 17 of them on it, and with your commander. Put in Sludge Strider: When an artifact leaves the battlefield thanks to Daretti, Scrap Savant, Sludge Strider makes a player lose 1 life
  3. Take out Faerie Artisans: Faerie Artisans works with 21 cards in this deck, 19 of them on its theme; Rook Turret works with 28 cards, 17 of them on it. Put in Rook Turret: Rook Turret puts cards into the graveyard that Daretti, Scrap Savant can bring back
  4. Take out Loxodon Warhammer: Loxodon Warhammer works with 20 cards in this deck, 5 of them on its theme; Glassdust Hulk works with 28 cards, 18 of them on it, and with your commander. Put in Glassdust Hulk: When Glassdust Hulk is in the graveyard, Daretti, Scrap Savant can bring it back

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

13 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.9 → 4.2 of 5, from connected to tight. Its consistency is unchanged: Build stays at 4.3 of 5, on target; still 3 short on interaction, now 4 short on ramp, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  2. Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  3. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  4. Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  5. Take out Seat of the Synod: Seat of the Synod makes only blue. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Sydri, Galvanic Genius: Sydri, Galvanic Genius is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Pit Automaton: Ramp: you were 3 short; Pit Automaton counts as ramp. Pit Automaton is fodder for Daretti, Scrap Savant.
  2. Take out Armory Automaton: Armory Automaton is next on the report's cut list. Works with 23 other cards: with 10 again and again, with 13 just once or in the background. Put in Arcane Signet: Ramp: you were 3 short; Arcane Signet counts as ramp.

Card advantage

  1. Take out Curse of Vengeance: Curse of Vengeance is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Board wipes

  1. Take out Coastal Breach: Coastal Breach is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Grip of Phyresis: Grip of Phyresis works with 2 cards in this deck, none of them on its theme; Transplant Theorist works with 37 cards, 19 of them on it, and with your commander. Put in Transplant Theorist: Transplant Theorist puts cards into the graveyard that Daretti, Scrap Savant can bring back
  2. Take out Migratory Route: Migratory Route works with 2 cards in this deck, none of them on its theme; Sludge Strider works with 33 cards, 17 of them on it, and with your commander. Put in Sludge Strider: When an artifact leaves the battlefield thanks to Daretti, Scrap Savant, Sludge Strider makes a player lose 1 life
  3. Take out Faerie Artisans: Faerie Artisans works with 21 cards in this deck, 19 of them on its theme; Rook Turret works with 28 cards, 17 of them on it. Put in Rook Turret: Rook Turret puts cards into the graveyard that Daretti, Scrap Savant can bring back
  4. Take out Loxodon Warhammer: Loxodon Warhammer works with 20 cards in this deck, 5 of them on its theme; Glassdust Hulk works with 28 cards, 18 of them on it, and with your commander. Put in Glassdust Hulk: When Glassdust Hulk is in the graveyard, Daretti, Scrap Savant can bring it back

Upgrades at bracket 4–5

No limits on Game Changers or combos.

13 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.9 → 4.2 of 5, from connected to tight. Its consistency is unchanged: Build stays at 4.3 of 5, on target; still 3 short on interaction, now 4 short on ramp, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  2. Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  3. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  4. Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  5. Take out Seat of the Synod: Seat of the Synod makes only blue. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Sydri, Galvanic Genius: Sydri, Galvanic Genius is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Pit Automaton: Ramp: you were 3 short; Pit Automaton counts as ramp. Pit Automaton is fodder for Daretti, Scrap Savant.
  2. Take out Armory Automaton: Armory Automaton is next on the report's cut list. Works with 23 other cards: with 10 again and again, with 13 just once or in the background. Put in Arcane Signet: Ramp: you were 3 short; Arcane Signet counts as ramp.

Card advantage

  1. Take out Curse of Vengeance: Curse of Vengeance is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Board wipes

  1. Take out Coastal Breach: Coastal Breach is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Grip of Phyresis: Grip of Phyresis works with 2 cards in this deck, none of them on its theme; Transplant Theorist works with 37 cards, 19 of them on it, and with your commander. Put in Transplant Theorist: Transplant Theorist puts cards into the graveyard that Daretti, Scrap Savant can bring back
  2. Take out Migratory Route: Migratory Route works with 2 cards in this deck, none of them on its theme; Sludge Strider works with 33 cards, 17 of them on it, and with your commander. Put in Sludge Strider: When an artifact leaves the battlefield thanks to Daretti, Scrap Savant, Sludge Strider makes a player lose 1 life
  3. Take out Faerie Artisans: Faerie Artisans works with 21 cards in this deck, 19 of them on its theme; Rook Turret works with 28 cards, 17 of them on it. Put in Rook Turret: Rook Turret puts cards into the graveyard that Daretti, Scrap Savant can bring back
  4. Take out Loxodon Warhammer: Loxodon Warhammer works with 20 cards in this deck, 5 of them on its theme; Glassdust Hulk works with 28 cards, 18 of them on it, and with your commander. Put in Glassdust Hulk: When Glassdust Hulk is in the graveyard, Daretti, Scrap Savant can bring it back

Also short, against a typical Commander deck: interaction 9 of 12, ramp 10 of 13.

The decklist

Creatures

Akiri, Line-Slinger · Armory Automaton · Baleful Strix · Bruse Tarl, Boorish Herder · Chief Engineer · Etched Oracle · Etherium Sculptor · Ethersworn Adjudicator · Faerie Artisans · Filigree Angel · Godo, Bandit Warlord · Hanna, Ship's Navigator · Hellkite Igniter · Hellkite Tyrant · Jor Kadeen, the Prevailer · Magus of the Will · Master of Etherium · Myr Battlesphere · Myr Retriever · Sanctum Gargoyle · Sharuum the Hegemon · Shimmer Myr · Silas Renn, Seeker Adept · Slobad, Goblin Tinkerer · Solemn Simulacrum · Soul of New Phyrexia · Sphinx Summoner · Sydri, Galvanic Genius · Trinket Mage · Vedalken Engineer

Planeswalkers

Daretti, Scrap Savant

Instants and sorceries

Ancient Excavation · Beacon of Unrest · Coastal Breach · Grave Upheaval · Grip of Phyresis · Migratory Route · Open the Vaults · Parting Thoughts · Phyrexian Rebirth · Read the Runes · Trash for Treasure · Trial // Error · Whipflare

Artifacts and enchantments

Blinkmoth Urn · Bonehoard · Commander's Sphere · Cranial Plating · Curse of Vengeance · Dispeller's Capsule · Everflowing Chalice · Executioner's Capsule · Fellwar Stone · Ichor Wellspring · Loxodon Warhammer · Mycosynth Wellspring · Nevinyrral's Disk · Skullclamp · Sol Ring · Swiftfoot Boots · Thopter Foundry · Trading Post

Lands

Arcane Sanctum · Ash Barrens · Azorius Chancery · Boros Garrison · Buried Ruin · Command Tower · Crumbling Necropolis · Darksteel Citadel · Dimir Aqueduct · Evolving Wilds · Exotic Orchard · 5 Island · 4 Mountain · Mystic Monastery · Nomad Outpost · 5 Plains · Rakdos Carnarium · Rupture Spire · Seat of the Synod · 4 Swamp · Temple of the False God · Terramorphic Expanse · Transguild Promenade

Other Commander 2016 precons