Precons › Final Fantasy Commander
Limit Break Collector's Edition (FINAL FANTASY VII)
Commander precon · Final Fantasy Commander · 2025 · led by Cloud, Ex-SOLDIER
Main theme: Equipment · Synergy 3.7/5 (connected) · Bracket 1–2 · Cloud, Ex-SOLDIER works with 10 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
14 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together as before: synergy stays at 3.7 of 5, connected. It is a little more consistent: Build 4.5 → 4.9 of 5, still on target; no longer short on card advantage, 2 short on interaction, was 6. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Radiant Grove: Radiant Grove enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Game Trail: Game Trail enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
- Take out Wooded Ridgeline: Wooded Ridgeline enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
- Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Taiga: Taiga never enters tapped and makes red or green.
- Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
Card advantage
- Take out Avalanche of Sector 7: Avalanche of Sector 7 is next on the report's cut list. Works with 5 other cards: with 3 again and again, with 2 just once or in the background. Put in Enduring Innocence: Card advantage: you were 1 short; Enduring Innocence counts as card advantage. When Puresteel Paladin enters, Enduring Innocence draws you 1 card.
Interaction
- Take out Helitrooper: Helitrooper is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Rebbec, Architect of Ascension: Interaction: you were 6 short; Rebbec, Architect of Ascension counts as interaction. Rebbec, Architect of Ascension gives Sword of the Animist protection.
- Take out Inspiring Statuary: Inspiring Statuary is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Indomitable Archangel: Interaction: you were 6 short; Indomitable Archangel counts as interaction. Indomitable Archangel gives Sword of the Animist shroud.
- Take out Tifa, Martial Artist: Tifa, Martial Artist is next on the report's cut list. Works with 7 other cards: with 5 again and again, with 2 just once or in the background. Put in Leonin Abunas: Interaction: you were 6 short; Leonin Abunas counts as interaction. Leonin Abunas gives Sword of the Animist hexproof.
Cards that work together
- Take out SOLDIER Military Program: SOLDIER Military Program works with no other card in this deck; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle works with 10 cards, 1 of them on it. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Prowl, Stoic Strategist counts toward the 3 or more artifacts Puresteel Paladin needs
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
16 swaps, and after them the report reads the deck at bracket 3.
Its cards work together as before: synergy stays at 3.7 of 5, connected. It is a little more consistent: Build 4.5 → 4.9 of 5, still on target; no longer short on card advantage, 1 short on interaction, was 6. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Radiant Grove: Radiant Grove enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Game Trail: Game Trail enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
- Take out Wooded Ridgeline: Wooded Ridgeline enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
- Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Taiga: Taiga never enters tapped and makes red or green.
- Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
Card advantage
- Take out Avalanche of Sector 7: Avalanche of Sector 7 is next on the report's cut list. Works with 5 other cards: with 3 again and again, with 2 just once or in the background. Put in Enduring Innocence: Card advantage: you were 1 short; Enduring Innocence counts as card advantage. When Puresteel Paladin enters, Enduring Innocence draws you 1 card.
- Take out Harmonize: Harmonize is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Helitrooper: Helitrooper is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Rebbec, Architect of Ascension: Interaction: you were 6 short; Rebbec, Architect of Ascension counts as interaction. Rebbec, Architect of Ascension gives Sword of the Animist protection.
- Take out Inspiring Statuary: Inspiring Statuary is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Indomitable Archangel: Interaction: you were 6 short; Indomitable Archangel counts as interaction. Indomitable Archangel gives Sword of the Animist shroud.
- Take out Tifa, Martial Artist: Tifa, Martial Artist is next on the report's cut list. Works with 7 other cards: with 5 again and again, with 2 just once or in the background. Put in Leonin Abunas: Interaction: you were 6 short; Leonin Abunas counts as interaction. Leonin Abunas gives Sword of the Animist hexproof.
- Take out Clever Concealment: Clever Concealment is weaker protection than Teferi's Protection. Put in Teferi's Protection: Teferi's Protection is protection too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out SOLDIER Military Program: SOLDIER Military Program works with no other card in this deck; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle works with 10 cards, 1 of them on it. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Prowl, Stoic Strategist counts toward the 3 or more artifacts Puresteel Paladin needs
Upgrades at bracket 4–5
No limits on Game Changers or combos.
16 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.
Its cards work together as before: synergy stays at 3.7 of 5, connected. It is a little more consistent: Build 4.5 → 4.9 of 5, still on target; no longer short on card advantage, 1 short on interaction, was 6. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Radiant Grove: Radiant Grove enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Game Trail: Game Trail enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
- Take out Wooded Ridgeline: Wooded Ridgeline enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
- Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Taiga: Taiga never enters tapped and makes red or green.
- Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
Card advantage
- Take out Avalanche of Sector 7: Avalanche of Sector 7 is next on the report's cut list. Works with 5 other cards: with 3 again and again, with 2 just once or in the background. Put in Enduring Innocence: Card advantage: you were 1 short; Enduring Innocence counts as card advantage. When Puresteel Paladin enters, Enduring Innocence draws you 1 card.
- Take out Harmonize: Harmonize is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Helitrooper: Helitrooper is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Rebbec, Architect of Ascension: Interaction: you were 6 short; Rebbec, Architect of Ascension counts as interaction. Rebbec, Architect of Ascension gives Sword of the Animist protection.
- Take out Inspiring Statuary: Inspiring Statuary is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Indomitable Archangel: Interaction: you were 6 short; Indomitable Archangel counts as interaction. Indomitable Archangel gives Sword of the Animist shroud.
- Take out Tifa, Martial Artist: Tifa, Martial Artist is next on the report's cut list. Works with 7 other cards: with 5 again and again, with 2 just once or in the background. Put in Leonin Abunas: Interaction: you were 6 short; Leonin Abunas counts as interaction. Leonin Abunas gives Sword of the Animist hexproof.
- Take out Clever Concealment: Clever Concealment is weaker protection than Teferi's Protection. Put in Teferi's Protection: Teferi's Protection is protection too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out SOLDIER Military Program: SOLDIER Military Program works with no other card in this deck; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle works with 10 cards, 1 of them on it. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Prowl, Stoic Strategist counts toward the 3 or more artifacts Puresteel Paladin needs
Opens a route: Toggo, Goblin Weaponsmith. 3 of its cards reach Barret, Avalanche Leader through it.
Also short, against a typical Commander deck: interaction 10 of 16, card advantage 13 of 14.
The decklist
Creatures
Aerith, Last Ancient · Armory Automaton · Avalanche of Sector 7 · Barret Wallace · Barret, Avalanche Leader · Bastion Protector · Bronze Guardian · Bugenhagen, Wise Elder · Cait Sith, Fortune Teller · Cid, Freeflier Pilot · Elena, Turk Recruit · Heidegger, Shinra Executive · Helitrooper · Hellkite Tyrant · Professional Face-Breaker · Professor Hojo · Puresteel Paladin · Red XIII, Proud Warrior · Sephiroth, Fallen Hero · Summon: Kujata · Tifa, Martial Artist · Vincent, Vengeful Atoner · Yuffie, Materia Hunter · Zack Fair
Instants and sorceries
Austere Command · Chaos Warp · Clever Concealment · Cloud's Limit Break · Cultivate · Decimate · Dispatch · Harmonize · Lifestream's Blessing · Nature's Lore · Rampant Growth · Secret Rendezvous · Ultimate Magic: Holy · Ultimate Magic: Meteor · Unfinished Business · Vandalblast · Vanquish the Horde
Artifacts and enchantments
Arcane Signet · Behemoth Sledge · Champion's Helm · Colossus Hammer · Conformer Shuriken · Conqueror's Flail · Darksteel Plate · Explorer's Scope · Furious Rise · Hero's Blade · Hero's Heirloom · Inspiring Statuary · Lightning Greaves · Mask of Memory · Skullclamp · Sol Ring · SOLDIER Military Program · Summoning Materia · Sword of the Animist · Trailblazer's Boots · Wrecking Ball Arm
Lands
Ash Barrens · Battlefield Forge · Bonders' Enclave · Brushland · Canopy Vista · Cinder Glade · Clifftop Retreat · Command Tower · Evolving Wilds · Exotic Orchard · Fire-Lit Thicket · 3 Forest · Fortified Village · Furycalm Snarl · Game Trail · Jungle Shrine · Mossfire Valley · 3 Mountain · Path of Ancestry · 3 Plains · Radiant Grove · Rootbound Crag · Rugged Prairie · Sacred Peaks · Scavenger Grounds · Slayers' Stronghold · Spire of Industry · Sungrass Prairie · Sunpetal Grove · Sunscorched Divide · Wooded Ridgeline
Other Final Fantasy Commander precons