Precons › Final Fantasy Commander

Counter Blitz Collector's Edition (FINAL FANTASY X)

Commander precon · Final Fantasy Commander · 2025 · led by Tidus, Yuna's Guardian

Main theme: +1/+1 counters · Synergy 3.9/5 (connected) · Bracket 3 · Tidus, Yuna's Guardian works with 50 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first 2 swaps bring it down.

15 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.9 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.3 → 4.6 of 5, still on target; no longer short on card advantage, now 3 short on interaction, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

First, to reach bracket 1–2

  1. Take out Walking Ballista: With Gatta and Luzzu and Hardened Scales, Walking Ballista makes an infinite combo, which bracket 1–2 doesn't allow. Put in Danny Pink: While you control Danny Pink, Tromell, Seymour's Butler counts it and does more
  2. Take out Farewell: Farewell is on the official Game Changer list, which raises a deck's bracket; bracket 1–2 allows none, and this deck has 1. Put in Mikey & Leo, Chaos & Order: While you control Mikey & Leo, Chaos & Order, Tromell, Seymour's Butler counts it and does more

Lands

  1. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Radiant Grove: Radiant Grove enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  4. Take out Tangled Islet: Tangled Islet enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  5. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.
  6. Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Tropical Island: Tropical Island never enters tapped and makes blue or green.
  7. Take out Idyllic Beachfront: Idyllic Beachfront enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  8. Take out Port Town: Port Town enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  9. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  10. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Wooded Bastion: Wooded Bastion never enters tapped and makes white or green.

Card advantage

  1. Take out Endless Detour: Endless Detour is next on the report's cut list. Put in Caradora, Heart of Alacria: Card advantage: you were 4 short; Caradora, Heart of Alacria counts as card advantage.
  2. Take out Protection Magic: Protection Magic is next on the report's cut list. Works with 9 other cards: with 2 again and again, with 7 just once or in the background. Put in High Score: Card advantage: you were 4 short; High Score counts as card advantage.
  3. Take out Lord Jyscal Guado: Lord Jyscal Guado is next on the report's cut list. Works with 12 other cards: with 6 again and again, with 6 just once or in the background. Put in Terrasymbiosis: Card advantage: you were 4 short; Terrasymbiosis counts as card advantage.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

15 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.9 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.3 → 4.6 of 5, still on target; still 2 short on interaction, 1 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Radiant Grove: Radiant Grove enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  4. Take out Tangled Islet: Tangled Islet enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  5. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.
  6. Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Tropical Island: Tropical Island never enters tapped and makes blue or green.
  7. Take out Idyllic Beachfront: Idyllic Beachfront enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  8. Take out Port Town: Port Town enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  9. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  10. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Wooded Bastion: Wooded Bastion never enters tapped and makes white or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Endless Detour: Endless Detour is next on the report's cut list. Put in Danny Pink: Card advantage: you were 4 short; Danny Pink counts as card advantage. While you control Danny Pink, Tromell, Seymour's Butler counts it and does more.
  2. Take out Protection Magic: Protection Magic is next on the report's cut list. Works with 9 other cards: with 2 again and again, with 7 just once or in the background. Put in Mikey & Leo, Chaos & Order: Card advantage: you were 4 short; Mikey & Leo, Chaos & Order counts as card advantage.
  3. Take out Lord Jyscal Guado: Lord Jyscal Guado is next on the report's cut list. Works with 12 other cards: with 6 again and again, with 6 just once or in the background. Put in Caradora, Heart of Alacria: Card advantage: you were 4 short; Caradora, Heart of Alacria counts as card advantage.

Interaction

  1. Take out An Offer You Can't Refuse: An Offer You Can't Refuse is weaker counterspell than Fierce Guardianship. Put in Fierce Guardianship: Fierce Guardianship is counterspell too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Upgrades at bracket 4–5

No limits on Game Changers or combos.

16 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together a little more: synergy 3.9 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.3 → 4.6 of 5, still on target; still 2 short on interaction, 1 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Radiant Grove: Radiant Grove enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  4. Take out Tangled Islet: Tangled Islet enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  5. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.
  6. Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Tropical Island: Tropical Island never enters tapped and makes blue or green.
  7. Take out Idyllic Beachfront: Idyllic Beachfront enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  8. Take out Port Town: Port Town enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  9. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  10. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Wooded Bastion: Wooded Bastion never enters tapped and makes white or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Endless Detour: Endless Detour is next on the report's cut list. Put in Danny Pink: Card advantage: you were 4 short; Danny Pink counts as card advantage. While you control Danny Pink, Tromell, Seymour's Butler counts it and does more.
  2. Take out Protection Magic: Protection Magic is next on the report's cut list. Works with 9 other cards: with 2 again and again, with 7 just once or in the background. Put in Mikey & Leo, Chaos & Order: Card advantage: you were 4 short; Mikey & Leo, Chaos & Order counts as card advantage.
  3. Take out Lord Jyscal Guado: Lord Jyscal Guado is next on the report's cut list. Works with 12 other cards: with 6 again and again, with 6 just once or in the background. Put in Caradora, Heart of Alacria: Card advantage: you were 4 short; Caradora, Heart of Alacria counts as card advantage.

Interaction

  1. Take out An Offer You Can't Refuse: An Offer You Can't Refuse is weaker counterspell than Fierce Guardianship. Put in Fierce Guardianship: Fierce Guardianship is counterspell too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Board wipes

  1. Take out Damning Verdict: Damning Verdict is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Opens a route: Era of Innovation. 3 of its cards reach Rikku, Resourceful Guardian through it.

Also short, against a typical Commander deck: card advantage 10 of 14, interaction 11 of 13.

The decklist

Creatures

Altered Ego · Auron, Venerated Guardian · Bane of Progress · Chasm Skulker · Chocobo Knights · Duskshell Crawler · Fathom Mage · Forgotten Ancient · Gatta and Luzzu · Generous Patron · Grateful Apparition · Gyre Sage · Incubation Druid · Kimahri, Valiant Guardian · Lord Jyscal Guado · Lulu, Stern Guardian · Luminous Broodmoth · Maester Seymour · O'aka, Traveling Merchant · Rampant Rejuvenator · Rikku, Resourceful Guardian · Scholar of New Horizons · Shelinda, Yevon Acolyte · Sin, Unending Cataclysm · Summon: Ixion · Summon: Magus Sisters · Summon: Valefor · Summon: Yojimbo · Sunscorch Regent · Tireless Tracker · Tromell, Seymour's Butler · Wakka, Devoted Guardian · Walking Ballista · Yuna, Grand Summoner

Instants and sorceries

An Offer You Can't Refuse · Collective Effort · Damning Verdict · Destroy Evil · Endless Detour · Farewell · Farseek · Inspiring Call · Path to Exile · Promise of Loyalty · Protection Magic · Pull from Tomorrow · Three Visits · Yuna's Decision · Yuna's Whistle

Artifacts and enchantments

Arcane Signet · Blitzball Stadium · Bred for the Hunt · Everflowing Chalice · Fight Rigging · Hardened Scales · Inexorable Tide · Path of Discovery · Resourceful Defense · Sol Ring · Sphere Grid · Summoner's Sending · Together Forever

Lands

Ash Barrens · Brushland · Canopy Vista · Command Tower · Evolving Wilds · Exotic Orchard · Flooded Grove · 3 Forest · Forge of Heroes · Fortified Village · Glacial Fortress · Hinterland Harbor · Idyllic Beachfront · 3 Island · Nesting Grounds · Overflowing Basin · Path of Ancestry · 3 Plains · Port Town · Prairie Stream · Radiant Grove · Seaside Citadel · Skycloud Expanse · Sungrass Prairie · Sunpetal Grove · Tangled Islet · Temple of Enlightenment · Temple of Mystery · Temple of Plenty · Temple of the False God · Vineglimmer Snarl

Other Final Fantasy Commander precons