Precons › Final Fantasy Commander
Revival Trance Collector's Edition (FINAL FANTASY VI)
Commander precon · Final Fantasy Commander · 2025 · led by Terra, Herald of Hope
Main theme: Creatures matter · Synergy 4.1/5 (tight) · Bracket 1–2 · Terra, Herald of Hope works with 46 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
12 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Geothermal Bog: Geothermal Bog enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Shineshadow Snarl: Shineshadow Snarl enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Sunlit Marsh: Sunlit Marsh enters tapped. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
- Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
- Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Vault of Champions: Vault of Champions never enters tapped and makes white or black.
Ramp
- Take out Mind Stone: Mind Stone also does card draw, and doesn't make white and red, which the deck is short of for its spells. Put in Boros Signet: Boros Signet is the same ramp and makes white and red, which the deck is short of for its spells, but does not do card draw.
Interaction
- Take out Gogo, Mysterious Mime: Gogo, Mysterious Mime is next on the report's cut list. Works with 7 other cards: with 5 again and again, with 2 just once or in the background. Put in Preston, the Vanisher: Interaction: you were 2 short; Preston, the Vanisher counts as interaction.
- Take out Sabin, Master Monk: Sabin, Master Monk is next on the report's cut list. Works with 12 other cards: with 12 again and again. Put in Spirit Bonds: Interaction: you were 2 short; Spirit Bonds counts as interaction. Spirit Bonds puts cards into the graveyard that General Leo Cristophe can bring back.
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
14 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Geothermal Bog: Geothermal Bog enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Shineshadow Snarl: Shineshadow Snarl enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Sunlit Marsh: Sunlit Marsh enters tapped. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
- Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
- Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Vault of Champions: Vault of Champions never enters tapped and makes white or black.
Ramp
- Take out Mind Stone: Mind Stone also does card draw, and doesn't make white and red, which the deck is short of for its spells. Put in Boros Signet: Boros Signet is the same ramp and makes white and red, which the deck is short of for its spells, but does not do card draw.
- Take out Talisman of Conviction: Talisman of Conviction is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Indulgence: Talisman of Indulgence is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Gogo, Mysterious Mime: Gogo, Mysterious Mime is next on the report's cut list. Works with 7 other cards: with 5 again and again, with 2 just once or in the background. Put in Preston, the Vanisher: Interaction: you were 2 short; Preston, the Vanisher counts as interaction.
- Take out Sabin, Master Monk: Sabin, Master Monk is next on the report's cut list. Works with 12 other cards: with 12 again and again. Put in Spirit Bonds: Interaction: you were 2 short; Spirit Bonds counts as interaction. Spirit Bonds puts cards into the graveyard that General Leo Cristophe can bring back.
Upgrades at bracket 4–5
No limits on Game Changers or combos.
16 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little more consistent: Build 4.8 → 5.0 of 5, still on target; no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Geothermal Bog: Geothermal Bog enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Shineshadow Snarl: Shineshadow Snarl enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Sunlit Marsh: Sunlit Marsh enters tapped. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
- Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
- Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Vault of Champions: Vault of Champions never enters tapped and makes white or black.
Ramp
- Take out Mind Stone: Mind Stone also does card draw, and doesn't make white and red, which the deck is short of for its spells. Put in Boros Signet: Boros Signet is the same ramp and makes white and red, which the deck is short of for its spells, but does not do card draw.
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Conviction: Talisman of Conviction is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Indulgence: Talisman of Indulgence is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Night's Whisper: Night's Whisper is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Gogo, Mysterious Mime: Gogo, Mysterious Mime is next on the report's cut list. Works with 7 other cards: with 5 again and again, with 2 just once or in the background. Put in Preston, the Vanisher: Interaction: you were 2 short; Preston, the Vanisher counts as interaction.
- Take out Sabin, Master Monk: Sabin, Master Monk is next on the report's cut list. Works with 12 other cards: with 12 again and again. Put in Spirit Bonds: Interaction: you were 2 short; Spirit Bonds counts as interaction. Spirit Bonds puts cards into the graveyard that General Leo Cristophe can bring back.
Opens a route: Feign Death. 7 of its cards reach Cyan, Vengeful Samurai through it.
Also short, against a typical Commander deck: interaction 10 of 12.
The decklist
Creatures
Angel of the Ruins · Anger · Archfiend of Depravity · Banon, the Returners' Leader · Celes, Rune Knight · Combustible Gearhulk · Cyan, Vengeful Samurai · Edgar, Master Machinist · Flayer of the Hatebound · Gau, Feral Youth · General Leo Cristophe · Gogo, Mysterious Mime · Interceptor, Shadow's Hound · Kefka, Dancing Mad · Locke, Treasure Hunter · Meteor Golem · Millikin · Mog, Moogle Warrior · Morbid Opportunist · Palace Jailer · Pitiless Plunderer · Priest of Fell Rites · Ruin Grinder · Sabin, Master Monk · Sepulchral Primordial · Setzer, Wandering Gambler · Shadow, Mysterious Assassin · Siegfried, Famed Swordsman · Solemn Simulacrum · Stitcher's Supplier · Strago and Relm · Summon: Esper Valigarmanda · Sun Titan · The Warring Triad · Umaro, Raging Yeti
Instants and sorceries
Bedevil · Big Score · Crackling Doom · Espers to Magicite · Laughing Mad · Legions to Ashes · Mortify · Night's Whisper · Reanimate · Rejoin the Fight · Rise of the Dark Realms · Ruinous Ultimatum · Snort · Stitch Together · Tragic Arrogance
Artifacts and enchantments
Arcane Signet · Coin of Fate · Commander's Sphere · Key to the City · Mind Stone · Phoenix Down · Sol Ring · Swiftfoot Boots · Talisman of Conviction · Talisman of Indulgence · The Falcon, Airship Restored · Wayfarer's Bauble
Lands
Ash Barrens · Battlefield Forge · Clifftop Retreat · Command Tower · Demolition Field · Desolate Mire · Dragonskull Summit · Evolving Wilds · Exotic Orchard · Fetid Heath · Foreboding Ruins · Furycalm Snarl · Geothermal Bog · Graven Cairns · High Market · Isolated Chapel · 3 Mountain · Nomad Outpost · Path of Ancestry · 4 Plains · Rogue's Passage · Rugged Prairie · Sacred Peaks · Shadowblood Ridge · Shineshadow Snarl · Smoldering Marsh · Sulfurous Springs · Sunlit Marsh · Sunscorched Divide · 3 Swamp
Other Final Fantasy Commander precons