Precons › Secrets of Strixhaven Commander

Lorehold Spirit

Commander precon · Secrets of Strixhaven Commander · 2026 · led by Quintorius, History Chaser

Main theme: Spirit tribal · Synergy 4.0/5 (tight) · Bracket 1–2 · Quintorius, History Chaser works with 26 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

5 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 4.0 → 4.1 of 5, still tight. It is a little more consistent: Build 4.7 → 4.9 of 5, still on target; 1 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  2. Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  3. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.

Interaction

  1. Take out Wave of Reckoning: Wave of Reckoning is next on the report's cut list. It works with other cards only once, when it is played: with Balefire Liege. Put in Cemetery Gatekeeper: Interaction: you were 3 short; Cemetery Gatekeeper counts as interaction. Balefire Liege gives Cemetery Gatekeeper bigger stats.
  2. Take out Augusta, Order Returned: Augusta, Order Returned is next on the report's cut list. Works with 26 other cards: with 21 again and again, with 5 just once or in the background. Put in The War Doctor: Interaction: you were 3 short; The War Doctor counts as interaction. Balefire Liege gives The War Doctor bigger stats.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

6 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 4.0 → 4.1 of 5, still tight. It is a little more consistent: Build 4.7 → 4.9 of 5, still on target; 1 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  2. Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  3. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.

Card advantage

  1. Take out Fateful Tempest: Fateful Tempest is weaker card draw than Jeska's Will. Put in Jeska's Will: Jeska's Will is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Wave of Reckoning: Wave of Reckoning is next on the report's cut list. It works with other cards only once, when it is played: with Balefire Liege. Put in Cemetery Gatekeeper: Interaction: you were 3 short; Cemetery Gatekeeper counts as interaction. Balefire Liege gives Cemetery Gatekeeper bigger stats.
  2. Take out Augusta, Order Returned: Augusta, Order Returned is next on the report's cut list. Works with 26 other cards: with 21 again and again, with 5 just once or in the background. Put in The War Doctor: Interaction: you were 3 short; The War Doctor counts as interaction. Balefire Liege gives The War Doctor bigger stats.

Upgrades at bracket 4–5

No limits on Game Changers or combos.

6 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 4.0 → 4.1 of 5, still tight. It is a little more consistent: Build 4.7 → 4.9 of 5, still on target; 1 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  2. Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  3. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.

Card advantage

  1. Take out Fateful Tempest: Fateful Tempest is weaker card draw than Jeska's Will. Put in Jeska's Will: Jeska's Will is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Wave of Reckoning: Wave of Reckoning is next on the report's cut list. It works with other cards only once, when it is played: with Balefire Liege. Put in Cemetery Gatekeeper: Interaction: you were 3 short; Cemetery Gatekeeper counts as interaction. Balefire Liege gives Cemetery Gatekeeper bigger stats.
  2. Take out Augusta, Order Returned: Augusta, Order Returned is next on the report's cut list. Works with 26 other cards: with 21 again and again, with 5 just once or in the background. Put in The War Doctor: Interaction: you were 3 short; The War Doctor counts as interaction. Balefire Liege gives The War Doctor bigger stats.

Opens a route: Tethmos High Priest. 1 of its cards reach White Orchid Phantom through it.

Also short, against a typical Commander deck: interaction 9 of 12.

The decklist

Creatures

Angel of Indemnity · Anger · Ao, the Dawn Sky · Atsushi, the Blazing Sky · Augusta, Order Returned · Balefire Liege · Claim Jumper · Conspiracy Theorist · Containment Construct · Drumbellower · Excava, the Risen Past · Guardian of Faith · Guardian Scalelord · Hofri Ghostforge · Kami of Ancient Law · Karmic Guide · Kirol, History Buff // Pack a Punch · Laelia, the Blade Reforged · Lorehold Archivist // Restore Relic · Millikin · Moonshaker Cavalry · Naktamun Lorespinner // Wheel of Fortune · Quintorius, Field Historian · Quintorius, Loremaster · Relic Retriever · Remorseful Cleric · Selfless Spirit · Serra Paragon · Skyclave Apparition · Spirit of Resilience · Squee, Goblin Nabob · Sun Titan · Teshar, Ancestor's Apostle · Vanguard of the Restless · Venerable Warsinger · White Orchid Phantom

Instants and sorceries

Ceaseless Conflict · Faithless Looting · Fateful Tempest · Lorehold Charm · Path to Exile · Rip Apart · Secret Rendezvous · Seize the Spoils · Sevinne's Reclamation · Swords to Plowshares · Tragic Arrogance · Wave of Reckoning

Artifacts and enchantments

Advanced Reconstruction · Arcane Signet · Archaeomancer's Map · Bitterthorn, Nissa's Animus · Currency Converter · Fellwar Stone · Mind Stone · Monologue Tax · Patchwork Banner · Perpetual Timepiece · Primary Research · Sol Ring · Staff of the Storyteller · Tocasia's Welcome

Lands

Battlefield Forge · Clifftop Retreat · Command Tower · Emeria, the Sky Ruin · Exotic Orchard · Fabled Passage · Fields of Strife · Furycalm Snarl · Glittering Massif · Lorehold Campus · Lotus Field · Mistveil Plains · 6 Mountain · 11 Plains · Radiant Summit · Rugged Prairie · Sacred Peaks · Study Hall · Sunscorched Divide · Temple of Triumph · Terramorphic Expanse · Turbulent Steppe

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