Precons › Secrets of Strixhaven Commander
Silverquill Influence
Commander precon · Secrets of Strixhaven Commander · 2026 · led by Killian, Decisive Mentor
Main theme: Auras · Synergy 4.1/5 (tight) · Bracket 1–2 · Killian, Decisive Mentor works with 32 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
9 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together as before: synergy stays at 4.1 of 5, tight. It is a little more consistent: Build 4.2 → 4.5 of 5, still on target; still 5 short on interaction, 2 short on ramp, was 5. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Shineshadow Snarl: Shineshadow Snarl enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Sunlit Marsh: Sunlit Marsh enters tapped. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Vault of Champions: Vault of Champions never enters tapped and makes white or black.
Ramp
- Take out Promise of Loyalty: Promise of Loyalty is next on the report's cut list. Works with 4 other cards: with 3 again and again, with 1 just once or in the background. Put in Orzhov Signet: Ramp: you were 5 short; Orzhov Signet counts as ramp.
- Take out Combat Calligrapher: Combat Calligrapher is next on the report's cut list. Works with 7 other cards: with 6 again and again, with 1 just once or in the background. Put in The Mind Stone: Ramp: you were 5 short; The Mind Stone counts as ramp.
- Take out Land Tax: Land Tax is next on the report's cut list. Put in The Soul Stone: Ramp: you were 5 short; The Soul Stone counts as ramp.
Cards that work together
- Take out Inkshield: Inkshield works with 1 card in this deck, none of it on its theme; Grim Guardian works with 10 cards, 5 of them on it. Put in Grim Guardian: While you control Grim Guardian, Eidolon of Countless Battles counts it and gets bigger
- Take out Keen Duelist: Keen Duelist works with 2 cards in this deck, 1 of them on its theme; Dreadbringer Lampads works with 10 cards, 5 of them on it. Put in Dreadbringer Lampads: While you control Dreadbringer Lampads, Eidolon of Countless Battles counts it and gets bigger
- Take out Sentinel's Eyes: Sentinel's Eyes works with 6 cards in this deck, 4 of them on its theme; Thoughtrender Lamia works with 10 cards, 5 of them on it. Put in Thoughtrender Lamia: While you control Thoughtrender Lamia, Eidolon of Countless Battles counts it and gets bigger
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
11 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little more consistent: Build 4.2 → 4.5 of 5, still on target; still 5 short on interaction, 2 short on ramp, was 5. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Shineshadow Snarl: Shineshadow Snarl enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Sunlit Marsh: Sunlit Marsh enters tapped. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Vault of Champions: Vault of Champions never enters tapped and makes white or black.
Ramp
- Take out Promise of Loyalty: Promise of Loyalty is next on the report's cut list. Works with 4 other cards: with 3 again and again, with 1 just once or in the background. Put in Orzhov Signet: Ramp: you were 5 short; Orzhov Signet counts as ramp.
- Take out Combat Calligrapher: Combat Calligrapher is next on the report's cut list. Works with 7 other cards: with 6 again and again, with 1 just once or in the background. Put in The Mind Stone: Ramp: you were 5 short; The Mind Stone counts as ramp.
- Take out Land Tax: Land Tax is next on the report's cut list. Put in The Soul Stone: Ramp: you were 5 short; The Soul Stone counts as ramp.
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Fellwar Stone: Fellwar Stone is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Inkshield: Inkshield works with 1 card in this deck, none of it on its theme; Grim Guardian works with 10 cards, 5 of them on it. Put in Grim Guardian: While you control Grim Guardian, Eidolon of Countless Battles counts it and gets bigger
- Take out Keen Duelist: Keen Duelist works with 2 cards in this deck, 1 of them on its theme; Dreadbringer Lampads works with 10 cards, 5 of them on it. Put in Dreadbringer Lampads: While you control Dreadbringer Lampads, Eidolon of Countless Battles counts it and gets bigger
- Take out Sentinel's Eyes: Sentinel's Eyes works with 6 cards in this deck, 4 of them on its theme; Thoughtrender Lamia works with 10 cards, 5 of them on it. Put in Thoughtrender Lamia: While you control Thoughtrender Lamia, Eidolon of Countless Battles counts it and gets bigger
Upgrades at bracket 4–5
No limits on Game Changers or combos.
11 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.
Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little more consistent: Build 4.2 → 4.5 of 5, still on target; still 5 short on interaction, 2 short on ramp, was 5. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Shineshadow Snarl: Shineshadow Snarl enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Sunlit Marsh: Sunlit Marsh enters tapped. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Vault of Champions: Vault of Champions never enters tapped and makes white or black.
Ramp
- Take out Promise of Loyalty: Promise of Loyalty is next on the report's cut list. Works with 4 other cards: with 3 again and again, with 1 just once or in the background. Put in Orzhov Signet: Ramp: you were 5 short; Orzhov Signet counts as ramp.
- Take out Combat Calligrapher: Combat Calligrapher is next on the report's cut list. Works with 7 other cards: with 6 again and again, with 1 just once or in the background. Put in The Mind Stone: Ramp: you were 5 short; The Mind Stone counts as ramp.
- Take out Land Tax: Land Tax is next on the report's cut list. Put in The Soul Stone: Ramp: you were 5 short; The Soul Stone counts as ramp.
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Fellwar Stone: Fellwar Stone is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Inkshield: Inkshield works with 1 card in this deck, none of it on its theme; Grim Guardian works with 10 cards, 5 of them on it. Put in Grim Guardian: While you control Grim Guardian, Eidolon of Countless Battles counts it and gets bigger
- Take out Keen Duelist: Keen Duelist works with 2 cards in this deck, 1 of them on its theme; Dreadbringer Lampads works with 10 cards, 5 of them on it. Put in Dreadbringer Lampads: While you control Dreadbringer Lampads, Eidolon of Countless Battles counts it and gets bigger
- Take out Sentinel's Eyes: Sentinel's Eyes works with 6 cards in this deck, 4 of them on its theme; Thoughtrender Lamia works with 10 cards, 5 of them on it. Put in Thoughtrender Lamia: While you control Thoughtrender Lamia, Eidolon of Countless Battles counts it and gets bigger
Opens a route: Eye of Singularity. 56 of its cards reach Starfield Mystic through it.
Also short, against a typical Commander deck: ramp 7 of 12, interaction 11 of 16.
The decklist
Creatures
Ajani's Chosen · Archon of Sun's Grace · Armored Skyhunter · Breena, the Demagogue · Combat Calligrapher · Defacing Duskmage // Vandal's Edit · Doomwake Giant · Eidolon of Countless Battles · Eiganjo Dynastorian // Replenish · Eriette of the Charmed Apple · Firemane Commando · Hateful Eidolon · Herald of Amity · Keen Duelist · Killian, Ink Duelist · Kor Spiritdancer · Mangara, the Diplomat · Nils, Discipline Enforcer · Pearl-Ear, Imperial Advisor · Scriv, the Obligator · Shadrix Silverquill · Sram, Senior Edificer · Starfield Mystic · Tomik, Wielder of Law · Transcendent Envoy
Instants and sorceries
Anguished Unmaking · Fracture · Inkshield · Promise of Loyalty · Secret Rendezvous · Vanishing Verse · Winds of Rath
Artifacts and enchantments
Angelic Destiny · Animate Dead · Arcane Signet · Chains of Custody · Changing Loyalty · Coercive Impetus · Darksteel Mutation · Eldrazi Conscription · Fallen Ideal · Fellwar Stone · Flickering Ward · Forum Filibuster · Ghostly Prison · Ghoulish Impetus · Gift of Immortality · Intermediate Chirography · Land Tax · Martial Impetus · Parasitic Impetus · Raffine's Guidance · Redemption Arc · Sage's Reverie · Screams from Within · Sentinel's Eyes · Sheltered by Ghosts · Shielded by Faith · Sol Ring · Songbirds' Blessing · Spirit Mantle · Talisman of Hierarchy
Lands
Arcane Lighthouse · Bojuka Bog · Caves of Koilos · Command Tower · Desolate Mire · Eclipsed Steppe · Exotic Orchard · Fabled Passage · Fetid Heath · Forum of Amity · Isolated Chapel · Path of Ancestry · 8 Plains · Shineshadow Snarl · Silverquill Campus · Study Hall · Sunlit Marsh · 8 Swamp · Temple of Silence · Terramorphic Expanse · Turbulent Moor · Umbral Expanse · War Room
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